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CraftworldsCorsair Falcon
9

Corsair Falcon

NAME M WS BS S T W A Ld Sv
Falcon * 6+ * 6 7 12 * 8 3+
A Falcon is a single model equipped with a pulse laser, shuriken cannon and a twin shuriken catapult.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
16"
3+
3
4-6
12"
4+
D3
1-3
8"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Pulse laser
48"
Heavy 2
8
-3
3
-
10
Shuriken cannon
24"
Assault 3
6
0
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
2
Twin shuriken catapult
12"
Assault 4
4
0
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
WARGEAR OPTIONS
 • This model may replace its shuriken cannon with an item from the Heavy Weapons list.
 • This model may replace its twin shuriken catapult with a shuriken cannon.
 • This model may take items from the Vehicle Equipment list.
ABILITIES
Hover Tank: Distance and ranges are always measured to and from this model’s hull, even though it has a base.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Corsairs: So long as your Warlord is AELDARI, you can include this unit in a Patrol, Battalion, or Outrider Detachment even if that Detachment contains no HQ units. However, if you do so, that Detachment’s Command Benefits are changed to ‘None’.
TRANSPORT
This model can transport 6 <COTERIE> INFANTRY models.
FACTION KEYWORDS
AELDARI, ANHRATHE, <COTERIE>
KEYWORDS
VEHICLE, TRANSPORT, FLY, FALCON

Optional Wargear

HEAVY WEAPONS

 • Aeldari missile launcher

 • Bright lance

 • Scatter laser

 • Shuriken cannon

 • Starcannon

VEHICLE EQUIPMENT

 • Crystal targeting matrix

 • Spirit stones

 • Star engines

 • Vectored engines


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Aeldari missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Sunburst missile
48"
Heavy D6
4
-1
1
-
 - Starshot missile
48"
Heavy 1
8
-2
D6
-
20
Bright lance
36"
Heavy 1
8
-4
D6
-
7
Scatter laser
36"
Heavy 4
6
0
1
-
10
Shuriken cannon
24"
Assault 3
6
0
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
13
Starcannon
36"
Heavy 2
6
-3
D3
-

Other Wargear

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Crystal targeting matrix
A model with a crystal targeting matrix does not suffer the penalty for firing a Heavy weapon after moving when targeting the closest enemy unit.
10
Spirit stones
Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
10
Star engines
When a model with star engines Advances, add 2D6" to that model’s Move characteristic for that Movement phase instead of D6".
10
Vectored engines
If a model with vectored engines Advances, your opponent must subtract 1 from all hit rolls for ranged weapons that target it until your next Movement phase.

This datasheet has Heavy Support Battlefield Role. Full list of Craftworlds units sharing same Battlefield Role follows:

Does not include wargear

Pulse laser used in following datasheets:

Flyers
Heavy Support
• Falcon
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Shuriken cannon used in following datasheets:

Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Twin shuriken catapult used in following datasheets:

Heavy Weapons
 • Aeldari missile launcher
20
 • Bright lance
20
 • Scatter laser
7
 • Shuriken cannon
10
 • Starcannon
13
Vehicle Equipment
 • Crystal targeting matrix
5
 • Spirit stones
10
 • Star engines
10
 • Vectored engines
10
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The profiles using AELDARI keyword can be found in following Factions:

Imperium: Rogue Traders.
Aeldari: Craftworlds, Drukhari, Harlequins, Ynnari.

The AELDARI keyword is used in following datasheets:

The <COTERIE> and INFANTRY keywords are used in following Craftworlds datasheets:

Troops

The ANHRATHE keyword is used in following Craftworlds datasheets:

Troops
Dedicated Transport
Fast Attack
Heavy Support

The <COTERIE> keyword is used in following Craftworlds datasheets:

Troops
Dedicated Transport
Fast Attack
Heavy Support

The VEHICLE keyword is used in following Craftworlds datasheets:

Dedicated Transport
Fast Attack
• Vypers
• Hornet
Lords of War
• Cobra

The TRANSPORT keyword is used in following Craftworlds datasheets:

Dedicated Transport
Heavy Support
• Falcon
Lords of War

The FALCON keyword is used in following Craftworlds datasheets:

Heavy Support
• Falcon

Aeldari missile launcher used in following datasheets:

HQ
Fast Attack
• Vypers
• Hornet
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra

Bright lance used in following datasheets:

HQ
Fast Attack
• Vypers
• Hornet
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra

Scatter laser used in following datasheets:

Starcannon used in following datasheets:

HQ
Fast Attack
• Vypers
• Hornet
Heavy Support
• Falcon
• Lynx

Crystal targeting matrix used in following datasheets:

Dedicated Transport
Fast Attack
• Hornet
Flyers
• Phoenix
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra

Spirit stones used in following datasheets:

Dedicated Transport
Fast Attack
• Hornet
Flyers
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra

Star engines used in following datasheets:

Dedicated Transport
Fast Attack
• Hornet
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.

Vectored engines used in following datasheets:

Dedicated Transport
Fast Attack
• Hornet
Heavy Support
• Falcon
• Lynx
Lords of War
• Cobra
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Army List
Dedicated Transport
© Vyacheslav Maltsev 2013-2020