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Chaos Space MarinesObliterators
10

Obliterators

NAME M WS BS S T W A Ld Sv
Obliterator 4" 3+ 3+ 5 4 3 3 8 2+
This unit contains 3 Obliterators. Each Obliterator is armed with fleshmetal guns.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Fleshmetal guns
24"
Assault 4
6+D3
-D3
D3
See Fleshmetal Weapons ability
ABILITIES
Death to the False Emperor

Fleshmetal Weapons: When a unit of Obliterators is chosen to shoot in the Shooting phase or in Overwatch, roll three D3, one after the other. The first roll is added to 6 to determine the Strength for the unit’s shooting attacks, the second roll is the AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the unit’s attacks would have a Strength of 7, an AP of -3, and a Damage of 2 for that Shooting phase or Overwatch attack.

Daemonic: Obliterators have a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>, HERETIC ASTARTES, <LEGION>
KEYWORDS
INFANTRY, CULT OF DESTRUCTION, OBLITERATORS, DAEMON
Does not include wargear
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Death to the False Emperor

The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
Overwatch
Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List

The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support
© Vyacheslav Maltsev 2013-2019