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Chaos Space MarinesChaos Lord on Steed of Slaanesh
6

Chaos Lord on Steed of Slaanesh

NAME M WS BS S T W A Ld Sv
Chaos Lord on Steed of Slaanesh 12" 2+ 2+ 4 4 6 5 9 3+
A Chaos Lord on Steed of Slaanesh is a single model armed with a chainsword, a bolt pistol, frag grenades and krak grenades. He rides a Steed of Slaanesh that attacks with its lashing tongue.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Chaos Lord
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
Steed of Slaanesh
4
Steed of Slaanesh’s lashing tongue
Melee
Melee
4
0
1
After a model on this mount makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
ABILITIES
Death to the False Emperor

Lord of Slaanesh: You can re-roll hit rolls of 1 made for friendly SLAANESH <LEGION> units within 6" of this model.

Unholy Speed: This model can Advance and charge in the same turn.

Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>
KEYWORDS
CAVALRY, CHARACTER, DAEMON, CHAOS LORD
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Pistols
 • Bolt pistol
0
 • Plasma pistol
5
Combi-weapons
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
single/pair
CHARACTERS/other models
Melee Weapons
 • Chainaxe
1
 • Chainsword
0
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
 • Thunder hammer
Death to the False Emperor

The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List
• Cypher
Fortifications
© Vyacheslav Maltsev 2013-2019