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Chaos Space MarinesChaos Land Raider
16

Chaos Land Raider

NAME M WS BS S T W A Ld Sv
Chaos Land Raider * 6+ * 8 8 16 * 9 2+
A Chaos Land Raider is a single model equipped with a twin heavy bolter and two twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Havoc launcher
48"
Heavy D6
5
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Chaos Land Raider can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, CHAOS LAND RAIDER

Optional Wargear

COMBI-WEAPONS

 • Combi-bolter

 • Combi-flamer

 • Combi-melta

 • Combi-plasma


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
8
Combi-flamer
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
15
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
11
Combi-plasma
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun
24"
Rapid Fire 1
7
-3
1
This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon’s shots have been resolved.
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Combi-weapons
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
Hateful Assault

The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The TERMINATOR keyword is used in following Chaos Space Marines datasheets:

HQ
Elites

The JUMP PACK keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Raptors

The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Army List
Legion:
Mark of Chaos:
• Cypher
Fortifications
© Vyacheslav Maltsev 2013-2020