Chaos Knights tower over the battlefield, each a god of war wrought in iron. Piloted by Nobles who have forsworn their allegiance to the Imperium, these bipedal engines of destruction are amongst the most fearsome creations in the galaxy.This section contains all of the datasheets that you will need in order to fight battles with your Chaos Knights miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have.
|► Chaos||Index||8||1.4||April 2018|
|Imperial Armour: Forces of Chaos||Index||8||1.4||April 2019|
|Renegade Knights||Index||8||1.0||September 2018|
|Chapter Approved 2018 Edition||Expansion||8||1.1||May 2019|
|Chaos Knights||Codex||8||1.0||July 2019|
|Forge World: Chaos Knights||Dataslate||8||July 2019|
|Q:||Can a RENEGADE KNIGHT CHARACTER summon units of Daemons using the Daemonic Ritual ability?|
|Q:||If a Renegade Knight with a thunderstrike gauntlet destroys an enemy VEHICLE or MONSTER and I roll a 4+ to inflict mortal wounds on a nearby unit, are those inflicted immediately, or after I have resolved my Knight’s remaining attacks (if any)?|
Pick the enemy unit as soon as you destroy the enemy VEHICLE or MONSTER unit and roll a 4+, but inflict the mortal wounds after you have resolved all your remaining attacks.
|Q:||If a model is equipped with four shieldbreaker missiles, how many can it fire each turn?|
|Q:||Does the points cost listed for a Knight Despoiler with thunderstrike gauntlet and reaper chainsword include those two pieces of wargear?|
No, you must pay for the thunderstrike gauntlet and reaper chainsword in addition to the points cost listed for the unit.
|Q:||If I replace the thunderstrike gauntlet or reaper chainsword on my Knight Despoiler with The Teeth That Hunger or The Gauntlet of Ascension, which points value should I use for that unit?|
Use the points value for the ‘Knight Despoiler with 1 reaper chainsword and 1 thunderstrike gauntlet’.
|Q:||Does the Knight Rampager’s Frenzied Rampage ability still apply If I replace the thunderstrike gauntlet or reaper chainsword with The Teeth That Hunger or The Gauntlet of Ascension?|
|Q:||For the purposes of the Break the Enemy Line Stratagem, which unit must have charged, the enemy unit, or the ICONOCLAST HOUSEHOLD unit?|
The ICONOCLAST HOUSEHOLD unit must have charged.
|Q:||When selecting a weapon for the Daemonic Power result on the Daemonic Surge table, does this result apply to all weapons with the same name as the selected weapon, or only one of those weapons?|
This ability applies to only one weapon, not all weapons with the same name.
|Q:||Can I give the Rune of Nak’T’Graa Relic to a DREADBLADE model that does not have any Pacts and Damnations, even if that model is in a Detachment with another DREADBLADE model that has taken Pacts and Damnations?|
|Q:||If a model with the Tzeentchian Pyrothrone Relic is destroyed as a result of Perils of the Warp, do nearby units still suffer mortal wounds from Perils of the Warp in addition to the Explodes or Dual Plasma Core Explosion ability?|
|Chaos Knights Miniatures|
Chaos Knights are based on the chassis of Imperial Knights, and to build some variants of Chaos Knights you will need Imperial Knights kits. To build a War Dog you will need either the Armiger Helverins or Armiger Warglaives kit. To build a Knight Despoiler you will need the Imperial Knight Warden kit. To build a Knight Tyrant you will need either a Knight Castellan or Knight Valiant kit.
Though they have left their nobility far behind, Chaos Knights are still ruled over by despotic lords who lead with brutal authority.Once you have mustered your army, select one model in each CHAOS KNIGHTS Super-heavy Detachment; each selected model gains the CHARACTER keyword. In addition, the Command Benefit of each CHAOS KNIGHTS Super-heavy Detachment is changed to ‘None’ if it does not contain at least one CHAOS KNIGHTS TITANIC unit, and it is changed to ‘+6 Command Points’ if it contains at least three CHAOS KNIGHTS TITANIC units.
All Chaos Knights march along a path of damnation, but the preferred methods by which they enact their brutal ambitions differ between Iconoclast and Infernal households.Units in a CHAOS KNIGHTS Detachment gain the Conquerors Without Mercy Traitoris Ambition if every unit in that Detachment has the ICONOCLAST HOUSEHOLD keyword, or they gain the Daemonic Surge Traitoris Ambition if every unit in that Detachment has the INFERNAL HOUSEHOLD keyword. These Traitoris Ambitions are detailed below.
The many Iconoclast households have carved a path of flames across the galaxy. Their brutal charges leave only death and devastation in their wake, and reduce whole worlds to ruin. No trace of mercy is shown to those who dare stand against them, and no quarter is given to those whose will the Chaos Knights have broken.If a model with this ambition made a charge move, was charged or performed a Heroic Intervention, add 1 to the model’s Attacks characteristic until the end of the turn, and the Armour Penetration characteristic of melee weapons the model is equipped with is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1). In addition, when an enemy unit fails a Morale test whilst within 12" of any models with this ambition, one additional model flees that unit.
The dark power of the warp courses through the Knight suits of the Infernal households. In battle these Knights draw upon this obliterative energy to bolster their already formidable might, paying whatever price is necessary in order to better destroy their enemies.At the start of your Movement phase, each model with this ambition can use a daemonic surge. If a model uses a daemonic surge, it suffers 1 mortal wound, and you then roll one D3 on the table to the right to determine the rule that applies to that model until the start of your next Movement phase. When a model uses a daemonic surge you can choose for that model to suffer D3 mortal wounds instead of 1; if you do, you can select the result from the table instead of rolling to determine it. A model can only use a daemonic surge once per battle round.
|1||Daemonic Hunger: Add 2" to this model’s Move characteristic, and add 1 to Advance rolls and charge rolls made for this model.|
|2||Daemonic Fortitude: Add 1 to this model’s Toughness characteristic.|
|3||Daemonic Power: Select one ranged weapon this model is equipped with. Add 1 to that weapon’s Strength characteristic and Damage characteristic.|
StratagemsIf your army is Battle-forged and includes any CHAOS KNIGHTS Detachments, you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique tactics and strategies used by Chaos Knights on the battlefield. Some of the Stratagems listed here are unique to Knights of a certain allegiance.
Dreadblade Pacts and Damnations
Whether they are a traitor to the rest of their household, the lone survivor of a harrowing war, or simply an insane butcher seeking to slake their murder-lust, each Dreadblade has forged its own pacts with the Dark Gods, and in doing so has chosen their own inescapable path to damnation.
If your army is Battle-forged, then before the battle you can give one DREADBLADE model in each Detachment Pacts and Damnations. To give a model Pacts and Damnations, first either select one Pact from the table below, or roll two D6 to randomly generate two Pacts from the table (a duplicate result has no effect).
1. PATH TO GLORY: The Fallen Noble has glimpsed a future in which the mangled remains of their foes stretch endlessly beneath their feet.
When resolving an attack made by this model against a CHARACTER or TITANIC unit, you can re-roll the hit roll.
2. THUNDEROUS CHARGE: This Dreadblade uses its warp-infused hull as a wrecking ball to shatter enemy lines.
After this model finishes a charge move, roll one D6 for each enemy unit within 1" of this model; for each 4+ the unit being rolled for suffers D3 mortal wounds.
3. DAEMONIC VIGOUR: The pilot of this Dreadblade has allowed themselves to become possessed by an empyric entity.
When this Pact is chosen or generated, roll one D6: on a 1-3, add 2" to this model’s Move characteristic; on a 4-5, improve this model’s Weapon Skill characteristic by 1 (e.g. WS 3+ becomes WS 2+); on a 6, improve this model’s Ballistic Skill characteristic by 1 (e.g. BS 3+ becomes BS 2+).
4. KNOWER OF PROFANE SECRETS: It is said that this Dreadblade has travelled deep within the warp and learnt many of its terrible truths.
Add 1 to this model’s Leadership characteristic. At the start of the first battle round, if any models in your army with this Pact are on the battlefield, you gain 1 Command Point.
5. GALVANISED HULL: A Dark Magos swears fealty to this Dreadblade, and has reinforced their master’s armour with profane sigils.
When resolving an attack made with a weapon with an Armour Penetration characteristic of -1 against this model, that weapon has an Armour Penetration characteristic of 0 for that attack.
6. ARCH-FIEND: The pilot of this Dreadblade can sense when enemies are drawing near, at which point their mind is filled with visions of the violence to come.
This model can perform Heroic Interventions as if it were a CHARACTER; it can do so if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
After determining the model’s Pacts, you must then either select two different Damnations from the table below or roll one D6 to randomly generate a single Damnation.
If any Dreadblades from your army have any Damnations, roll 2D6 for each of them at the start of each of your turns, subtracting 1 from the result if they have the Forsaken Damnation. If the result is less than that Dreadblade’s Leadership characteristic, their Damnations do not apply that turn; otherwise, their Damnations apply until the start of your next turn.
1. FORSAKEN: A history of brutal treachery makes this Dreadblade an outcast, even amongst the other servants of Chaos.
Whilst this Damnation applies, this model cannot be affected by any Stratagems used by the controlling player (including using the Command Re-roll Stratagem to re-roll a dice for this model).
2. WARP-RAGE: Consumed by a need to slaughter, this Dreadblade ignores the battlefield tactics perfected by its warrior forebears.
Whilst this Damnation applies, this model cannot Fall Back and has a Ballistic Skill characteristic of 6+.
3. VOLATILE REACTOR: So corrupted is this Dreadblade’s plasma core that it is unable to contain its own anarchic energies.
Whilst this Damnation applies, roll one D6 at the end of each phase in which this model lost any wounds but was not destroyed; on a 4+ this model loses one additional wound.
4. WARP FUGUE: Incessant whispers from the warp cause this Dreadblade’s pilot to be overcome by madness.
Whilst this Damnation applies, this model always fights last in the Fight phase, even if it charged or has an ability that would allow it to fight first.
5. SINGLE-MINDED HATRED: When this Dreadblade sights a foe, its desire to see that enemy dead is all-consuming.
Whilst this Damnation applies, in your Shooting phase a unit can only be targeted by this model if it is the closest enemy unit that is visible to it, and in your Charge phase a unit can only be selected as the target of a charge by this model if it is the closest enemy unit.
6. DEFIANT MACHINE SPIRIT: Emboldened by the touch of Chaos, this Knight suit’s machine spirit refuses the commands of its pilot.
Whilst this Damnation applies, when an Advance roll or charge roll is made for this model, subtract 1 from the result, and when resolving an attack made by this model, subtract 1 from the hit roll.
To become a despot of the Chaos Knights, a pilot must be possessed of indomitable will, cruel ruthlessness and a masterful grasp of strategy. These warriors are amongst the most feared servants of the Dark Gods, leading vast campaigns of slaughter against their enemies and leaving a trail of devastation in their wake.
This warlord has sworn an oath to the Dark Gods, and will not stop spreading carnage across the galaxy until they have honoured it, or they are slain.
If this Warlord is within range of an objective marker (as specified in the mission), it controls that objective marker even if there are more enemy models within range of that objective marker. If an enemy unit with a similar ability is within range of the same objective marker, that objective marker is controlled by the player who has the most models within range as normal – when this is the case, this Warlord counts as 10 models.
HARBINGER OF SCRAPCODE
This warlord has given their Knight’s hull over to the heretical powers of the Dark Mechanicum, becoming a carrier for deadly scrapcode.
At the end of your Movement phase, roll one D6 for each enemy VEHICLE unit within 6" of this Warlord; on a 4+ the unit being rolled for suffers 1 mortal wound.
This warlord has perfected their martial skill in apocalyptic duels with Greater Daemons.
Add 1 to this Warlord’s Attacks characteristic.
The nightmarish visages of warpgheists are emblazoned upon the armour panels of this warlord’s Knight, imbuing it with empyric power.
This Warlord can attempt to deny one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER. In addition, when this Warlord would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.
EAGER FOR THE KILL
It is said this warlord has led the charge across a thousand battlefields on a hundred worlds, and each time laid waste to all in their path.
When an Advance roll or charge roll is made for this Warlord, add 1 to the result. In addition, add 1 to this Warlord’s Attacks characteristic whilst they are wholly within your opponent’s deployment zone.
AURA OF TERROR
This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear.
When a charge roll is made for an enemy unit within 12" of this Warlord, subtract 1 from the result. In addition, when a Morale test is taken for an enemy unit within 12" of this Warlord, your opponent rolls 2D6, discarding the lowest result, or either result if they are the same.
Chaos Knights employ tactics that make use of their vast size and formidable might, and that serve to feed their brutal urges. The corruptions of the warp have eradicated any thoughts of virtue a Fallen Noble may have once had, leaving them with an unquenchable desire to crush their enemies, conquer new worlds and set the galaxy ablaze in the name of the Dark Gods.If your army is led by a CHAOS KNIGHTS Warlord, these Tactical Objectives replace the Capture and Control Tactical Objectives (numbers 11-16) in the Warhammer 40,000 rulebook. If a mission uses Tactical Objectives, players use the normal rules for using Tactical Objectives with the following exception: when a Chaos Knights player generates a Capture and Control objective (numbers 11-16), they instead generate the corresponding Chaos Knights Tactical Objective, as shown below. Other Tactical Objectives (numbers 21-66) are generated normally.
Artefacts of Tyranny
Amongst the most coveted relics of the Fallen households are those whose destructive technologies have been lost to the march of time, as well as those that have been imbued with the power of the Dark Gods. More than once has a war been waged between households for possession of one of these malefic artefacts.If your army is led by a CHAOS KNIGHTS Warlord, then before the battle you may give one of the following Artefacts of Tyranny to a CHAOS KNIGHTS CHARACTER model. Note that some Relics are weapons that replace one of the character’s existing weapons. Where this is the case you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Artefacts of Tyranny your models may have on your army roster.
BOUND VARADIAN PSYCHOGHEIST
Many Chaos Knights have quested upon the Daemon world of Fell Varad. Once home to a mighty Noble household, Fell Varad is now a hellscape in which the remnant gheists of shattered Thrones Mechanicum roam unbound across the wastes, wailing in a state of utter insanity. A questing Fallen Noble of strong enough will can bind a Varadian Psychogheist to their own Throne. The reward for most who do so is to have their soul immediately devoured, yet those who can tame the warped entity learn much from its demented tutelage.When resolving an attack made with a ranged weapon by a model with this Relic, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).
HELM OF WARP-SIGHT
Only six of these faceplates were crafted by the heretical Magos Vex- Prodotian before he was slain by warriors of the Grey Knights. It is said that this techno-blasphemer adapted Knight Helms to allow the pilot constant vision within the warp – showing them glimpses of the future to guide their aim, but also inevitably driving them insane through their exposure to the terrors of the empyrean.KNIGHT RAMPAGER, KNIGHT DESECRATOR or KNIGHT DESPOILER model only. When resolving an attack made with a ranged weapon by a model with this Relic, ignore hit roll modifiers.
Wrought from the metallic carapaces of slain Imperial Knights and embossed with the skulls of their pilots, the Khornate Target pulsates like a throbbing heart as its bearer draws closer to its enemies. When a Fallen Noble activates this cursed shield, psychic barriers are silenced and force fields blink out of existence. By removing the esoteric defences of both their enemies and their own Chaos Knight, the pilot opens a window in which unadulterated carnage can occur.Once per battle, at the start of a Fight phase, a model with this Relic can activate it. When it does, until the end of that phase, invulnerable saves cannot be made against attacks made with melee weapons by that model, and invulnerable saves cannot be made for that model.
RUNE OF NAK’T’GRAA
A number of Dreadblades who have been exiled from their households join the Cult of Nak’T’Graa – a mythical king from the Age of Strife who sought to achieve godhood. Those that submit to the cult carve a dreaded rune upon the hull of their Knight suit before setting upon a dark quest to find his temple, which supposedly lies within the Realm of Chaos itself. Few return from such a quest, but those that do are forever transformed…DREADBLADE model only. A model with this Relic has a 5+ invulnerable save against attacks made with ranged and melee weapons. That model gains one additional Dreadblade Pact and one additional Damnation of your choice.
THE BLASPHEMOUS ENGINE
To alter the workings of a Knight’s plasma reactor is an act of heresy against the Omnissiah. But the magi of the Dark Mechanicum revel in such profane ingenuity. In rituals that can take decades or even centuries to conduct, these heretical adepts can bind a Greater Daemon within the reactor of a Chaos Knight, allowing the war machine to siphon off the enormous power of the caged entity.INFERNAL HOUSEHOLD model only (other than a DREADBLADE model). A model with this Relic is considered to have double the number of wounds remaining for the purposes of determining what row to use on its damage table.
Towards the end of the Moirae Schism in M35, a radical sub-sect of the Moirae creed known as the Xarisians indulged in rampant techno-heresy in the attempt to win the civil war that split the Adeptus Mechanicus. Hunted down as hereteks even by the members of their own creed, the dark adepts of the Xarisians were slaughtered and their malefic technologies destroyed. However, one of their creations – the powerful laser destructor known as the Diamonas – survived the war, and it is said that many bitter battles have been fought amongst the Fallen households for its possession.Model equipped with a laser destructor only. This Relic replaces a laser destructor and has the following profile:
THE GAUNTLET OF ASCENSION
This taloned weapon has been wielded by many ambitious Knights, and it has filled each of its bearers with an insatiable battle-lust and the desire to seek out worthy foes upon the battlefield. As the crushed carcasses of formidable opponents are bled out within its iron-tight grasp, a flood of daemonic energy washes over the Chaos Knight.Model equipped with a thunderstrike gauntlet only. This Relic replaces a thunderstrike gauntlet and has the following profile:
THE PUTRID CARAPACE OF NURGLE
It is unclear where the Putrid Carapace first came from, but it is certain that this sentient warp ooze is a creation of the Plague God. By melding with a mechanical host, it causes a Chaos Knight’s outer layers of adamantine and plasteel to transform into a bubbling semifluid capable of melting through the armour and flesh of any enemy foolish enough to strike it.When resolving an attack made with a melee weapon against a model with this Relic, if the saving throw is successful, roll one D6; on a 4+ the unit that made that attack suffers 1 mortal wound after its attacks have been resolved.
THE QUICKSILVER THRONE OF SLAANESH
The Quicksilver Throne is inhabited not by the remnant spirits of slain pilots, but by the most rapacious servants of the Dark Prince of Chaos. They impart a portion of their daemonic grace to the Fallen Noble, allowing the Chaos Knight being piloted to move and strike with terrifying speed.When an Advance or charge roll is made for a model with this Relic, add 1 to the result. A model with this Relic always fights first in the Fight phase, even if they did not charge. If there are enemy units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
THE TEETH THAT HUNGER
It is said the deadly sharp teeth of this reaper chainsword spin thrice the speed of lesser weapons, resulting in a horrific scream roaring from the weapon as it cuts through its foes. However, to bear such a weapon is to forever fight to keep its insatiable hunger at bay, for if it is not given enough souls to devour, it may instead feed upon the life force of the Knight who carries it.Model equipped with a reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile:
THE TRAITOR’S MARK
The fell deeds and bloodstained heraldry of this Chaos Knight are recounted across the galaxy, and all know that to confront it is to face a painful death. Each icon is redolent of the betrayals and treacherous deeds committed by the bearer, and in the minds of those who look upon them appear visions so gruesome in nature that the beholder is gripped by unnatural dread.Whilst a model from your army with this Relic is within 12" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units. Whilst a model from your army with this Relic is within 6" of any enemy units, subtract 2 from the Leadership characteristic of each of those enemy units instead.
THE TYRANT’S BANNER
The dark runes of power emblazoned upon this banner carry a great weight amongst the worshippers of the Dark Gods. When a Chaos Knight bearing this heraldry arrives within a war zone, planets in nearby sectors that have sworn fealty to the Tyrant’s household will do anything to fulfil the tithes that are demanded. Whole continents are stripped of resources and offered as tribute, while cities are slaughtered in bloody sacrifice. But these runes are not merely symbolic. In battle, the power of the warp pulsates from this banner, enrapturing the servants of darkness, binding them to the pilot’s will.KNIGHT RAMPAGER, KNIGHT DESECRATOR or KNIGHT DESPOILER model only. Whilst a model with this Relic is within 6" of any friendly CHAOS units, add 1 to the Leadership characteristic of each of those units. At the start of your turn, if your army is Battle-forged and a model from your army with this Relic is on the battlefield, roll one D6; on a 5+ you gain 1 Command Point.
The gheists that inhabit this constantly burning Throne Mechanicum are all members of Tzeentchian cult. Through their whispers they impart to the bonded Noble the malefic secrets they learnt across many lifetimes of arcane study, divulging the horrors known only to those who serve the Changer of Ways. Such is the power contained within this Throne that the Fallen Noble is able to manipulate the warp from within their Knight suit, summoning pillars of coruscating fire to immolate their enemies, or rebuffing the psychic conjurations that are levelled against them.A model with this Relic gains the PSYKER keyword; it can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. If that model has the Warp-haunted Hull Warlord Trait, it can attempt to deny two powers in your opponent’s Psychic phase instead. That model knows Smite. If that model is destroyed as a result of Perils of the Warp, do not roll any dice for that model’s Explodes or Dual Plasma Core Explosion ability – it automatically explodes as if one 6 had been rolled.
VEIL OF MEDRENGARD
At some point during M33, the Warpsmiths of the Iron Warriors crafted an artefact named for the Traitor Legion’s Daemon world. Known as the Veil of Medrengard, this device appears to be based off an STC that either has not been uncovered in any other part of the galaxy, or has been so twisted by warp corruptions as to become unrecognisable. When installed in a Knight suit, it projects a barrier of energy of far greater power than a standard ion shield. The Veil of Medrengard was originally gifted to the Fallen Nobles of House Garras for their service during the Horus Heresy, but has since been passed to many other Iconoclast houses.ICONOCLAST HOUSEHOLD model only (other than a DREADBLADE model). A model with this Relic has a 4+ invulnerable save against attacks made with ranged weapons.
The CHAOS and CHARACTER keywords are used in following Chaos Daemons datasheets:
The KHORNE keyword is used in following Chaos Daemons datasheets:
The TZEENTCH keyword is used in following Chaos Daemons datasheets:
The NURGLE keyword is used in following Chaos Daemons datasheets:
The SLAANESH keyword is used in following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).
The ICONOCLAST HOUSEHOLD keyword is used in following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD and WAR DOG keywords are used in following Chaos Knights datasheets:
The CHAOS KNIGHTS keyword is used in following Chaos Knights datasheets:
The CHAOS KNIGHTS and TITANIC keywords are used in following Chaos Knights datasheets:
Even the bravest heart may quail when the horrors of battle take their toll.In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.
The KNIGHT TYRANT keyword is used in following Chaos Knights datasheets:
The WAR DOG keyword is used in following Chaos Knights datasheets:
The KNIGHT DESPOILER keyword is used in following Chaos Knights datasheets:
The ABHORRENT CLASS keyword is used in following Chaos Knights datasheets:
The <QUESTOR TRAITORIS> and WAR DOG keywords are used in following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD keyword is used in following Chaos Knights datasheets:
The INFERNAL HOUSEHOLD and CHAOS KNIGHTS keywords are used in following Chaos Knights datasheets:
The CHAOS KNIGHTS and INFERNAL HOUSEHOLD keywords are used in following Chaos Knights datasheets:
The KNIGHT RAMPAGER keyword is used in following Chaos Knights datasheets:
The KNIGHT DESECRATOR keyword is used in following Chaos Knights datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.