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Blood AngelsThe Sanguinor
9

The Sanguinor

NAME M WS BS S T W A Ld Sv
The Sanguinor 12" 2+ 2+ 4 4 5 5 9 2+
The Sanguinor is a single model armed with an encarmine broadsword, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Encarmine broadsword
Melee
Melee
+2
-4
D3
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
And They Shall Know No Fear

Aura of Fervour: You can add 1 to the Attacks characteristic of friendly BLOOD ANGELS INFANTRY units within 6" of the Sanguinor.

Avenging Angel: The Sanguinor can charge even if he Fell Back in the preceding Movement phase.

Iron Halo: The Sanguinor has a 4+ invulnerable save.

Death Mask: Enemy units suffer a -1 modifier to their Leadership while they are within 3" of any models wearing a death mask.

Jump Pack Assault: During deployment, you can set up the Sanguinor high in the skies instead of placing him on the battlefield. At the end of any of your Movement phases the Sanguinor can assault from above – set him up anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
Heroic Bearing: Friendly BLOOD ANGELS units automatically pass Morale tests whilst they are within 6" of your Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS
KEYWORDS
CHARACTER, INFANTRY, JUMP PACK, FLY, THE SANGUINOR
Includes wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
And They Shall Know No Fear

Blessed with an adamantine will and an unshakeable faith in the righteousness of their cause, the Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

You can re-roll failed Morale tests for this unit.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Falling Back
Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance (see below), or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List

The FLY keyword is used in following Blood Angels datasheets:

HQ
Dedicated Transport
Elites
Fast Attack
Flyers

The JUMP PACK keyword is used in following Blood Angels datasheets:

HQ
Elites
Fast Attack
© Vyacheslav Maltsev 2013-2019