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Blood AngelsLemartes
7

Lemartes

NAME M WS BS S T W A Ld Sv
Lemartes 12" 2+ 3+ 4 4 4 5 9 3+
Lemartes is a single model armed with the Blood Crozius, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
The Blood Crozius
Melee
Melee
+2
-2
D3
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
And They Shall Know No Fear, Black Rage

Fury Unbound: You can re-roll failed charge rolls and failed hit rolls in the Fight phase for friendly DEATH COMPANY units within 6" of Lemartes.

Guardian of the Lost: All friendly DEATH COMPANY units within 6" of Lemartes can use his Leadership instead of their own.

Jump Pack Assault: During deployment, you can set up Lemartes high in the skies instead of placing him on the battlefield. At the end of any of your Movement phases Lemartes can assault from above – set him up anywhere on the battlefield that is more than 9" away from any enemy models.

Rosarius: Lemartes has a 4+ invulnerable save.
WARLORD TRAIT
Soulwarden: You can attempt to resist one psychic power with your Warlord (or attempt to resist one additional psychic power if he is already able to do so) in each of your opponent’s Psychic phases.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS, DEATH COMPANY
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, JUMP PACK, FLY, LEMARTES
Includes wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
And They Shall Know No Fear

Blessed with an adamantine will and an unshakeable faith in the righteousness of their cause, the Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

You can re-roll failed Morale tests for this unit.
Black Rage

When a Blood Angels battle-brother succumbs to the Black Rage, their doom is assured. Yet before they fall, their murderous ferocity, inhuman strength and near-supernatural resilience make them a terrifying threat to all who stand in their path.

You can add 1 to this unit’s Attacks characteristic for the duration of the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.

The DEATH COMPANY keyword is used in following Blood Angels datasheets:

Elites
HQ
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List

The CHAPLAIN keyword is used in following Blood Angels datasheets:

HQ

The DEATH COMPANY keyword is used in following Blood Angels datasheets:

Elites
HQ

The FLY keyword is used in following Blood Angels datasheets:

HQ
Fast Attack
Dedicated Transport
Elites
Flyers

The JUMP PACK keyword is used in following Blood Angels datasheets:

HQ
Fast Attack
Elites
© Vyacheslav Maltsev 2013-2018