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Astra MilitarumTaurox Prime
6

Taurox Prime

NAME M WS BS S T W A Ld Sv
Taurox Prime * 6+ * 6 6 10 * 7 3+
A Taurox Prime is a single model equipped with a Taurox battle cannon and two hot-shot volley guns.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
14"
3+
3
3-5
10"
4+
D3
1-2
6"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Autocannon
48"
Heavy 2
7
-1
2
-
2
Heavy stubber
36"
Heavy 3
4
0
1
-
7
Hot-shot volley gun
24"
Heavy 4
4
-2
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
18
Taurox battle cannon
48"
Heavy D6
7
-1
D3
-
20
Taurox gatling cannon
24"
Heavy 20
4
0
1
-
30
Taurox missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model may replace its Taurox battle cannon with a Taurox gatling cannon or a Taurox missile launcher.
 • This model may replace its two hot-shot volley guns with two autocannons.
 • This model may take a storm bolter or a heavy stubber.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRY models.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS
KEYWORDS
VEHICLE, TRANSPORT, TAUROX PRIME

This datasheet has Dedicated Transport Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:

Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Hot-shot volley gun used in following datasheets:

Troops
Dedicated Transport
Elites
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The MILITARUM TEMPESTUS and INFANTRY keywords are used in following Astra Militarum datasheets:

HQ
Troops
Elites

The OFFICIO PREFECTUS and INFANTRY keywords are used in following Astra Militarum datasheets:

HQ
Elites

The MILITARUM TEMPESTUS keyword is used in following Astra Militarum datasheets:

HQ
Troops
Dedicated Transport
Elites

The TRANSPORT keyword is used in following Astra Militarum datasheets:

Dedicated Transport
• Chimera
• Taurox
Flyers
Lords of War
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2019