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Astra MilitarumRough Riders
3

Rough Riders

NAME M WS BS S T W A Ld Sv
Rough Rider 10" 4+ 4+ 3 3 2 1 6 5+
Rough Rider Sergeant 10" 4+ 4+ 3 3 2 2 7 5+
This unit contains 1 Rough Rider Sergeant and 4 Rough Riders. It can include up to 5 additional Rough Riders (Power Rating +2). Each model is armed with a laspistol, chainsword, hunting lance and frag grenades, and rides a Purebred Steed which attacks with trampling hooves.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Rough Rider and Rough Rider Sergeant
0
Laspistol
12"
Pistol 1
3
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
2
Hunting lance
Melee
Melee
+2
-2
D3
A model may only attack with this weapon on a turn in which it has charged.
5
Power axe
Melee
Melee
+1
-2
1
-
4
Power lance
Melee
Melee
+2
-1
1
-
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
Purebred Steed
0
Trampling hooves
Melee
Melee
User
0
1
After a model on this mount makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
WARGEAR OPTIONS
 • The Rough Rider Sergeant may replace their laspistol with a plasma pistol.
 • The Rough Rider Sergeant may replace their chainsword with a power axe, power lance, power maul or power sword.
 • Instead of hunting lances, up to two Rough Riders can be equipped with an item from the Astra Militarum Special Weapons list.
ABILITIES
Flanking Manoeuvres: During deployment, you can set up this unit riding around the flanks instead of placing it on the battlefield. At the end of any of your Movement phases the unit can join the battle – set it up so that all models in the unit are within 7" of a battlefield edge of your choice and more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS
CAVALRY, ROUGH RIDERS
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
model with a Ballistic Skill of 4+/other models
Special Weapons
 • Sniper rifle
2
 • Flamer
6
 • Grenade launcher
3
 • Meltagun
 • Plasma gun
Army List
Heavy Support
• Hydras
• Wyverns

The CAVALRY keyword is used in following Astra Militarum datasheets:

Fast Attack

This datasheet has Fast Attack Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2019