NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Ratling | 5" | 5+ | 3+ | 2 | 2 | 1 | 1 | 5 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | A model firing a sniper weapon can target an enemy CHARACTER even if they are not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage. |
ABILITIES
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Find the Best Spot: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models. Shoot Sharp and Scarper: Immediately after making a Shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move). Naturally Stealthy: Models in this unit receive a +2 bonus to their saving throw when they receive the benefits of cover instead of only +1.
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FACTION KEYWORDS
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IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA
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KEYWORDS
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INFANTRY, RATLINGS
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This datasheet has Elites Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:
Sniper rifle used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.The IMPERIUM keyword is used in following Astra Militarum datasheets:
The ASTRA MILITARUM keyword is used in following Astra Militarum datasheets:
The MILITARUM AUXILLA keyword is used in following Astra Militarum datasheets:
The INFANTRY keyword is used in following Astra Militarum datasheets:
The RATLINGS keyword is used in following Astra Militarum datasheets: