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Astra MilitarumOgryn Bodyguard
4

Ogryn Bodyguard

NAME M WS BS S T W A Ld Sv
Ogryn Bodyguard 6" 3+ 4+ 5 5 6 4 8 5+
An Ogryn Bodyguard is a single model armed with a ripper gun, a huge knife and frag bombs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Grenadier gauntlet
12"
Assault D6
4
0
1
-
0
Ripper gun (shooting)
12"
Assault 3
5
0
1
-
7
Bullgryn maul
Melee
Melee
+2
-1
2
-
0
Huge knife
Melee
Melee
User
-1
2
-
0
Ripper gun (melee)
Melee
Melee
User
-1
1
-
0
Frag bomb
6"
Grenade D6
4
0
1
-
WARGEAR OPTIONS
 • This model may replace its ripper gun with a grenadier gauntlet or Bullgryn maul.
 • This model may replace its huge knife with a slabshield or brute shield.
 • This model may take Bullgryn plate.
ABILITIES
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn.

Brute shield:
0
Models equipped with a brute shield have a 4+ invulnerable save.

Bullgryn Plate:
5
A model in Bullgryn plate has a Save characteristic of 4+.

Bodyguard: Roll a D6 each time a friendly ASTRA MILITARUM INFANTRY CHARACTER (excluding OGRYNS) loses a wound whilst they are within 3" of any models with this ability; on a 3+ the Astra Militarum character does not lose a wound but one model with this ability suffers a mortal wound. In addition, this model may not be selected as your Warlord, and may not be given a Warlord Trait.

Slabshield:
0
Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected).
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA
KEYWORDS
CHARACTER, INFANTRY, OGRYN, OGRYN BODYGUARD
Does not include wargear

Grenadier gauntlet used in following datasheets:

Elites
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Ripper gun (shooting) used in following datasheets:

Elites
• Ogryns

Bullgryn maul used in following datasheets:

Elites
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

Huge knife used in following datasheets:

Elites

Ripper gun (melee) used in following datasheets:

Elites
• Ogryns

Frag bomb used in following datasheets:

Elites
• Ogryns
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Charge move, charge roll
After any Overwatch has been resolved, roll 2D6. Each model in the charging unit can move up to this number of inches – this is their charge distance this turn. The first model you move must finish within 1" of an enemy model from one of the target units. No models in the charging unit can move within 1" of an enemy unit that was not a target of its charge. If this is impossible, the charge fails and no models in the charging unit move this phase. Once you’ve moved all the models in the charging unit, choose another eligible unit and repeat the above procedure until all eligible units that you want to make charge moves have done so. No unit can be selected to charge more than once in each Charge phase.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The OGRYN keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The MILITARUM AUXILLA keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns

The OGRYN keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2020