Wahapedia8 site header
Astra MilitarumMukaali Riders
3

Mukaali Riders

NAME M WS BS S T W A Ld Sv
Mukaali Riders 8" 4+ 4+ 3 4 3 1 6 4+
Mukaali Sergeant 8" 4+ 4+ 3 4 3 2 7 4+
This unit contains 2 Mukaali Riders and a Mukaali Sergeant. It can include up to 3 additional Mukaali Riders (Power Rating +1 per model). Each model is armed with a laspistol, hunting lance and frag grenades, and rides a mukaali that attacks with stomping feet.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Rider
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
24"
Assault D6
3
0
1
-
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Laspistol
12"
Pistol 1
3
0
1
-
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
24"
Rapid Fire 1
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Hunting lance
Melee
Melee
+2
-2
D3
A model may only attack with this weapon on a turn in which it has charged.
Power axe
Melee
Melee
+1
-2
1
-
Power lance
Melee
Melee
+2
-1
1
-
Power maul
Melee
Melee
+2
-1
1
-
Power sword
Melee
Melee
User
-3
1
-
Frag grenade
6"
Grenade D6
3
0
1
-
Mukaali
Stomping feet
Melee
Melee
5
0
1
After a model riding a mukaali makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
WARGEAR OPTIONS
 • The Mukaali Sergeant can replace their laspistol with a plasma pistol.
 • The Mukaali Sergeant can replace their hunting lance with a chainsword, power axe, power lance, power maul or power sword.
 • Up to two Mukaali Riders can each replace their hunting lances with one of the following:
  - Flamer
  - Grenade launcher
  - Meltagun
  - Plasma gun
ABILITIES
Flanking Manoeuvres: During deployment, you can set up this unit on the army’s flank instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can race in to encircle the foe – set it up so that all models in the unit are within 7" of a battlefield edge of your choice and more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, TALLARN
KEYWORDS
CAVALRY, MUKAALI RIDERS
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Army List
Heavy Support
• Hydras
• Wyverns

The CAVALRY keyword is used in following Astra Militarum datasheets:

Fast Attack

This datasheet has Fast Attack Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2019