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Astra MilitarumMedusa Carriage Battery
4

Medusa Carriage Battery

NAME M WS BS S T W A Ld Sv
Medusa Carriage 0" - 4+ 4 7 7 - 7 4+
Guardsmen Crew 6" 4+ 4+ 3 3 1 1 6 5+
This unit contains 1 Medusa Carriage and 4 Guardsmen Crew. It can include 1 additional Medusa Carriage with 4 Guardsmen Crew (Power Rating +4) or 2 additional Medusa Carriages with 4 Guardsmen Crew each (Power Rating +8).
 • Each Medusa Carriage is equipped with a Medusa siege gun.
 • Each Guardsmen Crew is equipped with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Lasgun
24"
Rapid Fire 1
3
0
1
-
0
Medusa siege gun
When attacking with this weapon, choose one of the profiles below:
 - Standard shells
36"
Heavy D6
10
-3
D3
This weapon can target units that are not visible to the bearer.
 - Breacher shells
48"
Heavy D6
10
-3
D3
When attacking a BUILDING, increase this weapon’s Damage characteristic to D6.
0
Frag grenade
6"
Grenade D6
3
0
1
-
ABILITIES
Artillery: A Medusa Carriage can only fire its ranged weapon if a friendly <REGIMENT> Guardsmen Crew is within 3". A single Guardsmen Crew model cannot operate multiple Medusa Carriages in this way in a single turn. If all of the Guardsmen Crew within 6" of a Medusa Carriage are slain, it immediately shuts down and is removed from play.

Artillery Battery: When this unit is set up on the battlefield, all models are set up in unit coherency. From that point onwards, all the ARTILLERY models are treated as one unit and all the Guardsmen Crew are treated as another. Guardsmen Crew may only be chosen as a target in the Shooting phase if they are the closest visible enemy unit to the firer.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS (Medusa Carriage)
VEHICLE, ARTILLERY, MEDUSA CARRIAGE
KEYWORDS (Guardsmen Crew)
INFANTRY, GUARDSMEN CREW
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Units and Unit Coherency
Models move and fight in units, made up of one or more models. A unit must be set up and finish any sort of move as a group, with every model within 2" horizontally, and 6" vertically, of at least one other model from their unit: this is called unit coherency. If anything causes a unit to become split up during a battle, it must re-establish its unit coherency the next time it moves.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The GUARDSMEN CREW keyword is used in following Astra Militarum datasheets:

Heavy Support
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2019