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Astra MilitarumMalcador Infernus
16

Malcador Infernus

NAME M WS BS S T W A Ld Sv
Malcador Infernus * 6+ * 7 8 18 * 8 3+
A Malcador Infernus is a single model equipped with an inferno gun with flammable fuel and two heavy stubbers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
10-18+
10"
4+
3
5-9
7"
5+
D3
1-4
4"
6+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Autocannon
48"
Heavy 2
7
-1
2
-
8
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
2
Heavy stubber
36"
Heavy 3
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
Each hunter-killer missile can only be fired once per battle.
0
Inferno gun
When attacking with this weapon, use the profile that matches the fuel that the model has:
 - Chemical fuel
16"
Heavy 2D6
*
-3
1
This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+.
 - Flammable fuel
16"
Heavy 2D6
7
-2
2
This weapon automatically hits its target.
20
Lascannon
48"
Heavy 1
9
-3
D6
-
WARGEAR OPTIONS
 • This model may swap its inferno gun’s flammable fuel for chemical fuel.
 • This model may replace its two heavy stubbers with either two autocannon, two heavy bolters, two heavy flamers or two lascannon.
 • This model may take a hunter-killer missile.
 • This model may take a heavy stubber.
ABILITIES
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.

Titanic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS
VEHICLE, MALCADOR, MALCADOR INFERNUS
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The MALCADOR keyword is used in following Astra Militarum datasheets:

Heavy Support
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2019