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Astra MilitarumLord Commissar
4

Lord Commissar

NAME M WS BS S T W A Ld Sv
Lord Commissar 6" 2+ 2+ 3 3 4 3 9 4+
A Lord Commissar is a single model armed with a bolt pistol and power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
1
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Power sword
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • This model may replace its power sword with up to two items from the Melee Weapons list.
 • This model may replace its bolt pistol with one item from the Ranged Weapons list.
ABILITIES
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.

Refractor Field: This model has a 5+ invulnerable save.

Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS
KEYWORDS
CHARACTER, INFANTRY, COMMISSAR, LORD COMMISSAR

Optional Wargear

RANGED WEAPONS

 • Bolt pistol

 • Boltgun

 • Plasma pistol

MELEE WEAPONS

 • Power axe1

 • Power maul1

 • Power sword

 • Power fist

1 Not included in Codex: Astra Militarum


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
1
Bolt pistol
12"
Pistol 1
4
0
1
-
1
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Power axe
Melee
Melee
+1
-2
1
-
8
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-

This datasheet has HQ Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:

Does not include wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Melee Weapons
 • Power axe1
5
 • Power maul1
4
 • Power sword
4
 • Power fist
8

1 Not included in Codex: Astra Militarum

Ranged Weapons
 • Bolt pistol
1
 • Boltgun
1
 • Plasma pistol
5

The COMMISSAR keyword is used in following Astra Militarum datasheets:

HQ
Elites
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.

The OFFICIO PREFECTUS keyword is used in following Astra Militarum datasheets:

HQ
Elites

The COMMISSAR keyword is used in following Astra Militarum datasheets:

HQ
Elites

Boltgun used in following datasheets:

HQ
Troops
Elites
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

Power axe used in following datasheets:

HQ
Troops
Elites
Fast Attack

Power maul used in following datasheets:

HQ
Troops
Elites
Fast Attack
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2019