Wahapedia8 site header
Astra MilitarumHades Breaching Drill Squadron
6

Hades Breaching Drill Squadron

NAME M WS BS S T W A Ld Sv
Hades breaching drill 6" 3+ 4+ 5 7 7 D6 7 3+
Veteran 6" 4+ 4+ 3 3 1 1 7 5+
Veteran Sergeant 6" 4+ 4+ 3 3 1 2 8 5+
This unit contains 1 Hades Breaching Drill, 1 Veteran Sergeant and 9 Veterans.
 • The Hades Breaching Drill is armed with a melta-cutter drill.
 • The Veteran Sergeant is armed with a laspistol, chainsword and frag grenades.
 • Each Veteran is armed with a shotgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
1
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
3
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
24"
Assault D6
3
0
1
-
 - Krak grenade
24"
Assault 1
6
-1
D3
-
0
Laspistol
12"
Pistol 1
3
0
1
-
10
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
7
Plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
24"
Rapid Fire 1
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Melta-cutter drill
Melee
Melee
x2
-4
D3
When making attacks against a VEHICLE, roll D6 for the Damage instead of D3.
5
Power axe
Melee
Melee
+1
-2
1
-
8
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
WARGEAR OPTIONS
 • The Veteran Sergeant may replace their chainsword for a power sword, power axe or power fist.
 • The Veteran Sergeant may replace their laspistol for a bolt pistol or plasma pistol.
 • Up to two Veterans may replace their shotgun with a flamer, grenade launcher, meltagun or plasma gun.
ABILITIES
Fortification Breacher: When attacking a BUILDING, change the Hades Breaching Drill’s Attacks to 2D6 and the Damage of the melta-cutter drill to D6.

Subterranean Assault: During deployment, you can set this unit up underground instead of placing it on the battlefield. At the end of any of your Movement phases, this unit may drill up from the ground and into battle – set it up anywhere on the battlefield that is more than 9" away from enemy models.

Separate Orders: The first time this unit is set up, the Hades Breaching Drill Squadron must be deployed as a single group with each model within 2" of at least one other model from their unit. From that point on, the Hades Breaching Drill operates independently from the unit of Veterans and both are treated as separate units for all rules purposes.

Whirling Blades: The Hades Breaching Drill has a 4+ invulnerable save in the Fight phase.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS (Hades breaching drill)
VEHICLE, HADES BREACHING DRILL
KEYWORDS (Veterans)
INFANTRY, VETERANS
Does not include wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The VETERANS keyword is used in following Astra Militarum datasheets:

Elites
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2020