Acts of Faith:
Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with this ability can perform an Act of Faith chosen from the following list.Hand of the Emperor:
The unit can immediately move as if it were the Movement phase
The unit can immediately shoot as if it were the Shooting phase
The unit can, if it is within 1" of an enemy unit, immediately pile in
and attack as if it were the Fight phase
.Spirit of the Martyr:
One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
Shield of Faith:
Models in this unit have a 6+ invulnerable save
. In addition, this unit can attempt to deny
one psychic power in each enemy Psychic phase
in the same manner as a PSYKER
. However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test
that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model.
You can re-roll failed hit rolls
for a unit with this ability in a turn in which it charged, made a heroic intervention
, or was charged by an enemy unit.
Models in this unit have a 3+ invulnerable save