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Astra MilitarumChimera
6

Chimera

NAME M WS BS S T W A Ld Sv
Chimera * 6+ * 6 7 10 * 7 3+
A Chimera is a single model equipped with a multi-laser, a heavy bolter and two lasgun arrays.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
4+
3
3-5
8"
5+
D3
1-2
4"
6+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
0
Lasgun array
24"
Rapid Fire 3
3
0
1
This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
5
Multi-laser
36"
Heavy 3
6
0
1
-
WARGEAR OPTIONS
 • This model may replace its heavy bolter with a heavy flamer.
 • This model may replace its multi-laser with a heavy flamer or a heavy bolter.
 • This model may take items from the Vehicle Equipment list.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this model.
TRANSPORT
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS
VEHICLE, TRANSPORT, CHIMERA
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Vehicle Equipment
 • Augur array
5
 • Dozer blade
5
 • Heavy stubber1
2
 • Hunter-killer missile
6
 • Storm bolter1
2
 • Track guards
10

1 A vehicle cannot have both a heavy stubber and a storm bolter.

Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The OGRYN keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns
Army List
Heavy Support
• Hydras
• Wyverns

This datasheet has Dedicated Transport Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:

The TRANSPORT keyword is used in following Astra Militarum datasheets:

Dedicated Transport
• Chimera
• Taurox
Flyers
Lords of War
© Vyacheslav Maltsev 2013-2019