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Astra MilitarumCarnodon
6

Carnodon

NAME M WS BS S T W A Ld Sv
Carnodon * 6+ * 6 7 10 * 7 3+
A Carnodon is a single model. It is equipped with two multi-lasers and a twin multi-laser.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
4+
3
3-5
8"
5+
D3
1-2
4"
6+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Autocannon
48"
Heavy 2
7
-1
2
-
8
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
2
Heavy stubber
36"
Heavy 3
4
0
1
-
15
Lascannon
48"
Heavy 1
9
-3
D6
-
5
Multi-laser
36"
Heavy 3
6
0
1
-
25
Twin autocannon
48"
Heavy 4
7
-1
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
18
Twin multi-laser
36"
Heavy 6
6
0
1
-
12
Volkite caliver
30"
Heavy 2
6
-1
2
Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
24
Volkite culverin
45"
Heavy 4
6
-1
2
Each time you make a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
WARGEAR OPTIONS
 • This model may replace its twin multi-laser with a volkite culverin, twin autocannon or twin lascannon.
 • This model may replace its two multi-lasers with two heavy flamers, two heavy bolters, two volkite calivers, two autocannons or two lascannons.
 • This model may take either a heavy stubber or a multi-laser.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6, it explodes and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, <REGIMENT>
KEYWORDS
VEHICLE, CARNODON
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Multi-laser used in following datasheets:

Dedicated Transport
• Chimera
Fast Attack
Flyers
Heavy Support
Lords of War

Twin autocannon used in following datasheets:

Flyers
Heavy Support
Lords of War

Twin lascannon used in following datasheets:

Fast Attack
Flyers
Heavy Support
Lords of War

Twin multi-laser used in following datasheets:

Fast Attack
Flyers
Heavy Support
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Army List
Heavy Support
• Hydras
• Wyverns
© Vyacheslav Maltsev 2013-2020