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Astra MilitarumBullgryns
7

Bullgryns

NAME M WS BS S T W A Ld Sv
Bullgryn 6" 3+ 4+ 5 5 3 3 7 4+
Bullgryn Bone ’ead 6" 3+ 4+ 5 5 3 4 8 4+
This unit contains 1 Bullgryn Bone ’ead and 2 Bullgryns. It may contain up to 3 additional Bullgryns (Power Rating +6) or up to 6 additional Bullgryns (Power Rating +12). Each model is armed with a grenadier gauntlet and frag bombs and equipped with a slabshield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Grenadier gauntlet
12"
Assault D6
4
0
1
-
7
Bullgryn maul
Melee
Melee
+2
-1
2
-
0
Frag bomb
6"
Grenade D6
4
0
1
-
WARGEAR OPTIONS
 • Any model may replace its grenadier gauntlet with a Bullgryn maul.
 • Any model may replace its slabshield with a brute shield.
ABILITIES
Brute shield:
0
Models equipped with a brute shield have a 4+ invulnerable save.

Slabshield:
0
Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected).

Avalanche of Muscle: You can add 1 to the Attacks characteristic of this unit in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this unit fights each turn.
FACTION KEYWORDS
IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA
KEYWORDS
INFANTRY, OGRYN, BULLGRYNS
Does not include wargear
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List
Heavy Support
• Hydras
• Wyverns

The MILITARUM AUXILLA keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns

The OGRYN keyword is used in following Astra Militarum datasheets:

Elites
• Ogryns
© Vyacheslav Maltsev 2013-2019