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Adeptus CustodesVexilus Praetor in Allarus Terminator Armour
7

Vexilus Praetor in Allarus Terminator Armour

NAME M WS BS S T W A Ld Sv
Vexilus Praetor in Allarus Terminator Armour 6" 2+ 2+ 5 5 6 4 9 2+
A Vexilus Praetor in Allarus Terminator Armour is a single model armed with a balistus grenade launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Balistus grenade launcher
12"
Assault D3
4
-3
1
-
3
Misericordia
Melee
Melee
User
-2
1
When the bearer fights, it makes 1 additional attack with this weapon unless it is has a storm shield.
WARGEAR OPTIONS
 • This model may take a misericordia.
ABILITIES
Aegis of the Emperor

From Golden Light: During deployment, you can set up this model in a Godstrike-pattern teleportarium array instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle – set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Custodes Vexilla: You can re-roll failed Morale tests for friendly IMPERIUM INFANTRY and BIKER units within 6" of this model. In addition, when you add this model to your army, choose one of the following vexillas for this model to carry:
  • 20
    Vexilla Imperius: ADEPTUS CUSTODES models (other than VEHICLES) add 1 to their Attacks characteristic whilst their unit is within 6" of any friendly VEXILUS PRAETORS with this vexilla.
  • 20
    Vexilla Defensor: IMPERIUM INFANTRY units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 9" of any friendly VEXILUS PRAETORS with this vexilla.
  • 30
    Vexilla Magnifica: Your opponent must subtract 1 from hit rolls in the Shooting phase for attacks that target ADEPTUS CUSTODES units within 6" of any friendly VEXILUS PRAETORS with this vexilla.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, VEXILUS PRAETOR
Does not include wargear

Balistus grenade launcher used in following datasheets:

HQ
Elites
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Aegis of the Emperor

The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.

Models with this ability have a 5+ invulnerable save. When a model with this ability would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6 that wound is not lost.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.

The VEXILUS PRAETOR keyword is used in following Adeptus Custodes datasheets:

Elites
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The TERMINATOR keyword is used in following Adeptus Custodes datasheets:

HQ
Elites
© Vyacheslav Maltsev 2013-2020