Wahapedia8 site header
Adeptus CustodesVexilus Praetor
6

Vexilus Praetor

NAME M WS BS S T W A Ld Sv
Vexilus Praetor 6" 2+ 2+ 5 5 5 4 9 2+
A Vexilus Praetor is a single model armed with a guardian spear, castellan axe or storm shield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
14
Castellan axe (shooting)
24"
Rapid Fire 1
4
-1
2
-
12
Guardian spear (shooting)
24"
Rapid Fire 1
4
-1
2
-
14
Castellan axe (melee)
Melee
Melee
+3
-2
D3
-
12
Guardian spear (melee)
Melee
Melee
+1
-3
D3
-
4
Misericordia
Melee
Melee
User
-2
1
Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield.
WARGEAR OPTIONS
 • This model may replace its guardian spear, castellan axe or storm shield with a misericordia.
 • If this model does not replace its wargear with a misericordia, it may take a misericordia.
ABILITIES
Aegis of the Emperor

Storm Shield:
15
A model equipped with a storm shield has a 3+ invulnerable save.

Custodes Vexilla: You can re-roll failed Morale tests for friendly IMPERIUM INFANTRY and BIKER units within 6" of this model. In addition, when you add this model to your army, choose one of the following vexillas for this model to carry:
  • 50
    Vexilla Imperius: ADEPTUS CUSTODES models (other than VEHICLES) add 1 to their Attacks characteristic whilst their unit is within 6" of any friendly VEXILUS PRAETORS with this vexilla.
  • 20
    Vexilla Defensor: IMPERIUM INFANTRY units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 9" of any friendly VEXILUS PRAETORS with this vexilla.
  • 30
    Vexilla Magnifica: Your opponent must subtract 1 from hit rolls in the Shooting phase for attacks that target ADEPTUS CUSTODES units within 6" of any friendly VEXILUS PRAETORS with this vexilla.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
CHARACTER, INFANTRY, VEXILUS PRAETOR
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Aegis of the Emperor

The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.

Models with this ability have a 5+ invulnerable save. When a model with this ability would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6 that wound is not lost.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.

The VEXILUS PRAETOR keyword is used in following Adeptus Custodes datasheets:

Elites
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The VEXILUS PRAETOR keyword is used in following Adeptus Custodes datasheets:

Elites
© Vyacheslav Maltsev 2013-2019