Wahapedia8 site header
Adeptus CustodesVenerable Land Raider
21

Venerable Land Raider

NAME M WS BS S T W A Ld Sv
Venerable Land Raider * 6+ * 8 8 16 * 9 2+
A Venerable Land Raider is a single model equipped with a twin heavy bolter and two twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
2+
6
5-8
5"
3+
D6
1-4
3"
4+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
A model can only fire each of its hunter-killer missiles once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
50
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may take a hunter-killer missile.
 • This model may take a storm bolter.
ABILITIES
Power of the Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 5 ADEPTUS CUSTODES INFANTRY models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, VENERABLE LAND RAIDER

This datasheet has Heavy Support Battlefield Role. Full list of Adeptus Custodes units sharing same Battlefield Role follows:

Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The VEHICLE keyword is used in following Adeptus Custodes datasheets:

Dedicated Transport
Elites
Fast Attack
Flyers
Heavy Support

The TRANSPORT keyword is used in following Adeptus Custodes datasheets:

Dedicated Transport
Flyers
Heavy Support
© Vyacheslav Maltsev 2013-2020