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Adeptus CustodesVenatari Custodians
8

Venatari Custodians

NAME M WS BS S T W A Ld Sv
Venatari Custodian 12" 2+ 2+ 5 5 3 3 8 3+
This unit contains 3 Venatari Custodians. It can additionally contain up to 3 Venatari Custodians (Power Rating +3 per model). Every model is equipped with: kinetic destroyer; tarsus buckler.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Kinetic destroyer
18"
Pistol 2
6
-2
2
When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
14
Venatari lance (shooting)
12"
Assault 2
6
-2
2
-
3
Misericordia
Melee
Melee
User
-2
1
When the bearer fights, it makes 1 additional attack with this weapon unless it is has a storm shield.
8
Tarsus buckler
Melee
Melee
+1
-2
1
-
14
Venatari lance (melee)
Melee
Melee
+1
-3
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 Venatari lance instead of 1 kinetic destroyer and 1 tarsus buckler.
 • Any model can additionally be equipped with 1 misericordia.
ABILITIES
Aegis of the Emperor

Tarsus Buckler: When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model equipped with a tarsus buckler, that weapon has an Armour Penetration characteristic of 0 for that attack.

Airborne Hunters: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
INFANTRY, FLY, JUMP PACK, VENATARI CUSTODIANS

This datasheet has Fast Attack Battlefield Role. Full list of Adeptus Custodes units sharing same Battlefield Role follows:

Does not include wargear
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Aegis of the Emperor

The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.

Models with this ability have a 5+ invulnerable save. When a model with this ability would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6 that wound is not lost.

The FLY keyword is used in following Adeptus Custodes datasheets:

HQ
Dedicated Transport
Fast Attack
Flyers
Heavy Support
© Vyacheslav Maltsev 2013-2020