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Adeptus CustodesCoronus Grav-carrier
12

Coronus Grav-carrier

NAME M WS BS S T W A Ld Sv
Coronus Grav-carrier * 6+ * 8 8 18 * 9 3+
A Coronus Grav-carrier is a single model equipped with: twin Arachnus blaze cannon; twin Lastrum bolt cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-18+
14"
2+
3
5-8
10"
3+
D3
1-4
6"
4+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
25
Twin Arachnus blaze cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Beam
36"
Heavy 2
7
-4
3
When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll.
 - Burst
24"
Heavy 6
5
-2
1
-
20
Twin Lastrum bolt cannon
36"
Heavy 6
6
-2
1
-
ABILITIES
Hover Tank: Distances are always measured to and from this model’s hull.

Flare Shielding: This model has a 5+ invulnerable save.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Gravitic Backwash: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
This model has a transport capacity of 6 ADEPTUS CUSTODES INFANTRY models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
VEHICLE, TRANSPORT, FLY, CORONUS GRAV-CARRIER
Does not include wargear
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

This datasheet has Dedicated Transport Battlefield Role. Full list of Adeptus Custodes units sharing same Battlefield Role follows:

Dedicated Transport

The FLY keyword is used in following Adeptus Custodes datasheets:

HQ
Dedicated Transport
Fast Attack
Heavy Support
Lords of War

The TRANSPORT keyword is used in following Adeptus Custodes datasheets:

Dedicated Transport
Heavy Support
Lords of War

The VEHICLE keyword is used in following Adeptus Custodes datasheets:

Dedicated Transport
Elites
Fast Attack
Heavy Support
Lords of War
© Vyacheslav Maltsev 2013-2019