Wahapedia8 site header
Adeptus CustodesCaladius Grav-tank
10

Caladius Grav-tank

NAME M WS BS S T W A Ld Sv
Caladius Grav-tank * 6+ * 6 7 14 * 9 3+
A Caladius Grav-tank is a single model equipped with: twin Iliastus accelerator cannon; twin Lastrum bolt cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-14+
14"
2+
3
4-7
10"
3+
D3
1-3
8"
4+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
100
Twin Arachnus heavy blaze cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Beam
36"
Heavy 2
9
-4
3
When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll.
 - Burst
24"
Heavy 12
7
-2
1
-
90
Twin Iliastus accelerator cannon
60"
Heavy 8
8
-3
D3
-
20
Twin Lastrum bolt cannon
36"
Heavy 6
6
-2
1
-
WARGEAR OPTIONS
 • This model can be equipped with 1 twin Arachnus heavy blaze cannon instead of 1 twin Iliastus accelerator cannon.
ABILITIES
Hover Tank: Distances are always measured to and from this model’s hull.

Flare Shielding: This model has a 5+ invulnerable save.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Gravitic Backwash: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
VEHICLE, FLY, CALADIUS GRAV-TANK
Does not include wargear
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The FLY keyword is used in following Adeptus Custodes datasheets:

HQ
Fast Attack
Heavy Support
Dedicated Transport
Lords of War

This datasheet has Heavy Support Battlefield Role. Full list of Adeptus Custodes units sharing same Battlefield Role follows:

The VEHICLE keyword is used in following Adeptus Custodes datasheets:

Elites
Heavy Support
Dedicated Transport
Lords of War
Fast Attack
© Vyacheslav Maltsev 2013-2019