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Adeptus CustodesAgamatus Custodians
15

Agamatus Custodians

NAME M WS BS S T W A Ld Sv
Agamatus Custodians 14" 2+ 2+ 5 6 4 4 9 2+
This unit contains 3 Agamatus Custodians. It can additionally contain up to 3 Agamatus Custodians (Power Rating +5 per model). Every model is equipped with: Lastrum bolt cannon; interceptor lance.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
15
Adrathic devastator
18"
Heavy 2
6
-3
3
-
12
Lastrum bolt cannon
36"
Heavy 3
6
-2
1
-
40
Twin las-pulser
24"
Heavy 4
8
-2
D3
-
0
Interceptor lance
Melee
Melee
+1
-3
D3
When resolving an attack made with this weapon in a turn in which the bearer made a charge move, you can re-roll the wound roll.
3
Misericordia
Melee
Melee
User
-2
1
When the bearer fights, it makes 1 additional attack with this weapon unless it is has a storm shield.
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 Lastrum bolt cannon: 1 Adrathic devastator; 1 twin las-pulser.
 • Any model can additionally be equipped with 1 misericordia.
ABILITIES
Aegis of the Emperor

Implacable Vanguard: When this unit Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS CUSTODES
KEYWORDS
BIKER, FLY, AGAMATUS CUSTODIANS

This datasheet has Fast Attack Battlefield Role. Full list of Adeptus Custodes units sharing same Battlefield Role follows:

Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Interceptor lance used in following datasheets:

HQ
Fast Attack
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Aegis of the Emperor

The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.

Models with this ability have a 5+ invulnerable save. When a model with this ability would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6 that wound is not lost.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.

The BIKER keyword is used in following Adeptus Custodes datasheets:

HQ
Fast Attack

The FLY keyword is used in following Adeptus Custodes datasheets:

HQ
Dedicated Transport
Fast Attack
Flyers
Heavy Support
© Vyacheslav Maltsev 2013-2020