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Adepta Sororitas [beta]Seraphim Squad
4

Seraphim Squad

NAME M WS BS S T W A Ld Sv
Seraphim 12" 3+ 3+ 3 3 1 1 7 3+
Seraphim Superior 12" 3+ 3+ 3 3 1 2 8 3+
This unit contains 1 Seraphim Superior and 4 Seraphim. It can include up to 5 additional Seraphim (Power Rating +2). Each model is armed with two bolt pistols, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Hand flamer
6"
Pistol D6
3
0
1
This weapon automatically hits its target.
7
Inferno pistol
6"
Pistol 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Up to two Seraphim may replace both their bolt pistols with two hand flamers or two inferno pistols.
 • The Seraphim Superior may replace one of her bolt pistols with a chainsword or power sword and/or may replace her other bolt pistol with a plasma pistol.
ABILITIES
Acts of Faith, Shield of Faith

Angelic Visage: Improve the invulnerable save this unit receives from the Shield of Faith ability by 1, to a maximum of 3+.

Sky Strike: During deployment, you can set up a unit of Seraphim high in the sky instead of placing them on the battlefield. At the end of any of your Movement phases the Seraphim can descend from the sky – set them up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>
KEYWORDS
INFANTRY, JUMP PACK, FLY, SERAPHIM SQUAD

This datasheet has Fast Attack Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Fast Attack
Does not include wargear

Bolt pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Inferno pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Frag grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.

Krak grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Acts of Faith

The Sisters of Battle can call upon the Emperor for divine assistance.

If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.

Hand of the Emperor
Devotion value 4
Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit’s Move characteristic until the end of that phase.

Spirit of the Martyr
Devotion value 3
Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).

Aegis of the Emperor
Devotion value 3
Use this Act of Faith at the start of your opponent’s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.

Divine Guidance
Devotion value 4
Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit’s ranged weapons until the end of the phase.

The Passion
Devotion value 5
Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

Light of the Emperor
Devotion value 3
Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The IMPERIUM keyword is used in following Adepta Sororitas datasheets:

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The <ORDER> keyword is used in following Adepta Sororitas datasheets:

HQ
Troops
Dedicated Transport
Elites
Fast Attack
Heavy Support

The INFANTRY keyword is used in following Adepta Sororitas datasheets:

The JUMP PACK keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Fast Attack

The FLY keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Fast Attack
© Vyacheslav Maltsev 2013-2020