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Adepta Sororitas [beta]Immolator
5

Immolator

NAME M WS BS S T W A Ld Sv
Immolator * 6+ * 6 7 10 * 8 3+
An Immolator is a single model equipped with a immolation flamer.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
This weapon can only be fired once per battle.
30
Immolation flamer
12"
Assault 2D6
5
-1
1
This weapon automatically hits its target.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
WARGEAR OPTIONS
 • This model may replace its immolation flamer with a twin heavy bolter or twin multi-melta.
 • This model may take a storm bolter.
 • This model may take a hunter-killer missile.
ABILITIES
Shield of Faith

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
TRANSPORT
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP PACK models and can only transport ADEPTA SORORITAS models if they have the <ORDER>, DIALOGUS or HOSPITALLER keyword.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>
KEYWORDS
VEHICLE, TRANSPORT, IMMOLATOR

This datasheet has Dedicated Transport Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Dedicated Transport
Does not include wargear

Hunter-killer missile used in following datasheets:

Dedicated Transport
Heavy Support
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Storm bolter used in following datasheets:

HQ
Troops
Dedicated Transport
Elites
Fast Attack
Heavy Support
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The profiles using ADEPTUS MINISTORUM and INFANTRY keywords can be found in following Factions:

Imperium: Adepta Sororitas, Astra Militarum, Rogue Traders.

The ADEPTUS MINISTORUM and INFANTRY keywords are used in following datasheets:

The JUMP PACK keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Fast Attack

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The DIALOGUS keyword is used in following Adepta Sororitas datasheets:

Elites

The HOSPITALLER keyword is used in following Adepta Sororitas datasheets:

Elites

The IMPERIUM keyword is used in following Adepta Sororitas datasheets:

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The <ORDER> keyword is used in following Adepta Sororitas datasheets:

HQ
Troops
Dedicated Transport
Elites
Fast Attack
Heavy Support

The VEHICLE keyword is used in following Adepta Sororitas datasheets:

Dedicated Transport
Heavy Support

The TRANSPORT keyword is used in following Adepta Sororitas datasheets:

Dedicated Transport
© Vyacheslav Maltsev 2013-2020