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Adepta Sororitas [beta]Geminae Superia
2

Geminae Superia

NAME M WS BS S T W A Ld Sv
Geminae Superia 12" 3+ 3+ 3 3 2 3 9 3+
This unit contains 1 Geminae Superia. It can include 1 additional Geminae Superia (Power Rating +1). Each model is armed with a bolt pistol, power sword, frag grenades and krak grenades. Only one of this unit may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Acts of Faith, Shield of Faith

Divine Guardians: If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes CELESTINE. Geminae Superia can never have a Warlord Trait.

Lifewards: Roll a D6 each time CELESTINE loses a wound whilst she is within 3" of this unit; on a 2+ Celestine does not lose a wound but this unit suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS
KEYWORDS
CHARACTER, INFANTRY, JUMP PACK, FLY, GEMINAE SUPERIA

This datasheet has Elites Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Does not include wargear

Bolt pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Power sword used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

Frag grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.

Krak grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Acts of Faith

The Sisters of Battle can call upon the Emperor for divine assistance.

If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.

Hand of the Emperor
Devotion value 4
Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit’s Move characteristic until the end of that phase.

Spirit of the Martyr
Devotion value 3
Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).

Aegis of the Emperor
Devotion value 3
Use this Act of Faith at the start of your opponent’s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.

Divine Guidance
Devotion value 4
Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit’s ranged weapons until the end of the phase.

The Passion
Devotion value 5
Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

Light of the Emperor
Devotion value 3
Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

The CELESTINE keyword is used in following Adepta Sororitas datasheets:

HQ
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The IMPERIUM keyword is used in following Adepta Sororitas datasheets:

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The CHARACTER keyword is used in following Adepta Sororitas datasheets:

HQ
Elites

The INFANTRY keyword is used in following Adepta Sororitas datasheets:

The JUMP PACK keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Fast Attack

The FLY keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Fast Attack
© Vyacheslav Maltsev 2013-2020