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Adepta Sororitas [beta]Battle Sister Squad
4

Battle Sister Squad

NAME M WS BS S T W A Ld Sv
Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+
Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+
This unit contains 1 Sister Superior and 4 Battle Sisters. It may contain up to 5 additional Battle Sisters (Power Rating +2) or up to 10 additional Battle Sisters (Power Rating +4). Each model is armed with a bolt pistol, boltgun, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • One Battle Sister may replace her boltgun with a weapon from the Special Weapons list.
 • One Battle Sister may replace her boltgun with a weapon from the Special Weapons or Heavy Weapons list.
 • One Battle Sister who has not replaced her boltgun with a weapon from the Special Weapons or Heavy Weapons list may take a Simulacrum Imperialis.
 • The Sister Superior may either replace her boltgun with a weapon from the Ranged Weapons or Melee Weapons list, or take a weapon from the Melee Weapons list in addition to her other wargear.
 • The Sister Superior may replace her bolt pistol with a weapon from the Pistols list.
ABILITIES
Acts of Faith, Shield of Faith

Simulacrum Imperialis:
10
Add 1 to the result of Tests of Faith for a unit whilst it includes a model with a Simulacrum Imperialis.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>
KEYWORDS
INFANTRY, BATTLE SISTER SQUAD

Optional Wargear

RANGED WEAPONS

 • Boltgun

 • Combi-flamer

 • Combi-melta

 • Combi-plasma

 • Condemnor boltgun

 • Storm bolter

SPECIAL WEAPONS

 • Storm bolter

 • Flamer

 • Meltagun

PISTOLS

 • Bolt pistol

 • Plasma pistol

 • Inferno pistol

MELEE WEAPONS

 • Chainsword

 • Power axe1

 • Power maul

 • Power sword

1 Not included in Codex: Adepta Sororitas

HEAVY WEAPONS

 • Heavy bolter

 • Heavy flamer

 • Multi-melta


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
8
Combi-flamer
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
15
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
11
Combi-plasma
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun
24"
Rapid Fire 1
7
-3
1
This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon’s shots have been resolved.
1
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When attacking a PSYKER, this weapon has a Damage characteristic of D3.
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
7
Inferno pistol
6"
Pistol 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
14
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
27
Multi-melta
24"
Heavy 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-

This datasheet has Troops Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Does not include wargear

Bolt pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Boltgun used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.

Frag grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.

Krak grenade used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Special Weapons
 • Storm bolter
2
 • Flamer
6
 • Meltagun
14
Heavy Weapons
 • Heavy bolter
10
 • Heavy flamer
14
 • Multi-melta
27
Ranged Weapons
 • Boltgun
0
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
 • Condemnor boltgun
1
 • Storm bolter
2
Melee Weapons
 • Chainsword
0
 • Power axe1
5
 • Power maul
4
 • Power sword
4

1 Not included in Codex: Adepta Sororitas

Pistols
 • Bolt pistol
0
 • Plasma pistol
5
 • Inferno pistol
7
Acts of Faith

The Sisters of Battle can call upon the Emperor for divine assistance.

If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.

Hand of the Emperor
Devotion value 4
Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit’s Move characteristic until the end of that phase.

Spirit of the Martyr
Devotion value 3
Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).

Aegis of the Emperor
Devotion value 3
Use this Act of Faith at the start of your opponent’s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.

Divine Guidance
Devotion value 4
Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit’s ranged weapons until the end of the phase.

The Passion
Devotion value 5
Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

Light of the Emperor
Devotion value 3
Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

The IMPERIUM keyword is used in following Adepta Sororitas datasheets:

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The <ORDER> keyword is used in following Adepta Sororitas datasheets:

HQ
Troops
Dedicated Transport
Elites
Fast Attack
Heavy Support

The INFANTRY keyword is used in following Adepta Sororitas datasheets:

Combi-flamer used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Combi-melta used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Combi-plasma used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Condemnor boltgun used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Psyker
Some models are noted as being a Psyker on their datasheet. Psykers can manifest their otherworldly abilities and attempt to deny enemy sorceries. The powers a psyker knows, and the number of powers they can attempt to manifest or deny each Psychic phase, are detailed on their datasheet.

Flamer used in following datasheets:

Troops
Elites
Fast Attack

Heavy bolter used in following datasheets:

Troops
Elites
Heavy Support
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Heavy flamer used in following datasheets:

Troops
Dedicated Transport
Elites
Heavy Support

Inferno pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Meltagun used in following datasheets:

Troops
Elites
Fast Attack

Multi-melta used in following datasheets:

Troops
Elites
Heavy Support

Plasma pistol used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Storm bolter used in following datasheets:

HQ
Troops
Dedicated Transport
Elites
Fast Attack
Heavy Support

Chainsword used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

Power axe used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Power maul used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

Power sword used in following datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
© Vyacheslav Maltsev 2013-2020