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Adepta SororitasBattle Sanctum
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Battle Sanctum

A Battle Sanctum is a single model.
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ABILITIES
Adeptus Ministorum Structure: After it is set up, this model is treated as an Adeptus Ministorum Structure terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by any attacks or abilities.

Only INFANTRY units, BEAST units, SWARM units and units that can FLY can be set up or end their move on the upper floors of an Adeptus Ministorum Structure (any unit can do so on the ground floor). INFANTRY units are assumed to be able to scale walls and traverse through windows, doors and portals readily. Models from INFANTRY units can therefore move through the floors and walls of an Adeptus Ministorum Structure without further impediment.

INFANTRY units that are entirely on or within an Adeptus Ministorum Structure receive the benefit of cover. Other units that are entirely on or within an Adeptus Ministorum Structure only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model.

Blessings of the Saint: At the start of each battle round, if there are any ADEPTUS MINISTORUM units from your army within 6" of any Battle Sanctums, gain one Miracle dice.

Consecrated Ground: Add 1 to the Leadership characteristic of models in ADEPTUS MINISTORUM units whilst their unit is within 6" of any Battle Sanctums. Subtract 1 from the Leadership characteristic of models in CHAOS units whilst their unit is within 6" of any Battle Sanctums.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM
KEYWORDS
SECTOR MECHANICUS, BATTLE SANCTUM

This datasheet has Fortifications Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Fortifications
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Gaining Miracle Dice
You gain one Miracle dice at the beginning of each battle round, and you gain one at the end of a phase if one or more of the following conditions are met one or more times during that phase:

Vengeance: A unit from your army with the Acts of Faith ability destroys an enemy unit.

Sacrifice: A CHARACTER unit from your army with the Acts of Faith ability is destroyed.

Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

Valour: You roll an unmodified 1 for a Morale test taken for a unit with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

When you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed unless a rule states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.
© Vyacheslav Maltsev 2013-2020