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Adepta SororitasArch-Confessor Kyrinov
3

Arch-Confessor Kyrinov

NAME M WS BS S T W A Ld Sv
Arch-Confessor Kyrinov 6" 3+ 3+ 3 3 5 4 8 5+
Arch-Confessor Kyrinov is a single model equipped with: bolt pistol; Mace of Valaan; frag grenades; krak grenades. Only one ARCH-CONFESSOR KYRINOV model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Mace of Valaan
Melee
Melee
+2
-3
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Zealot

Icon of Chiros: When a Morale test is taken for a friendly ADEPTUS MINISTORUM or ASTRA MILITARUM unit whilst they are within 6" of this model, roll one additional D6 and discard one of the dice.

Rosarius: This model has a 4+ invulnerable save.

War Hymns: Add 1 to the Attacks characteristic of models in ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM INFANTRY units whilst their unit is within 6" of any friendly models with this ability.

Word of the Emperor: Roll one D6 when an ADEPTUS MINISTORUM model flees whilst its unit is within 6" of any friendly models with this ability. On a 4+ that model does not flee.
FACTION KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM
KEYWORDS
CHARACTER, INFANTRY, MINISTORUM PRIEST, ARCH-CONFESSOR KYRINOV

This datasheet has HQ Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Includes wargear

The ARCH-CONFESSOR KYRINOV keyword is used in following Adepta Sororitas datasheets:

HQ
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Zealot

With righteous fervour, the Emperor’s faithful deliver his furious judgement.

When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The MINISTORUM PRIEST keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
© Vyacheslav Maltsev 2013-2020