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The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to believe unquestioningly in the supreme power of the Emperor of Mankind. The perfervid, unshakeable nature of their faith is a potent weapon indeed, manifesting as divine inspiration that drives the Sisters of Battle to incredible feats of martial prowess. Their fanatical devotion and unwavering purity are a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed.

This section contains all of the datasheets that you will need in order to fight battles with your Adepta Sororitas miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Adepta Sororitas units – these are described below and referenced on the datasheets.

Books

BookKindEditionVersionLast update
► Imperium 2Index81.3April 2018
  Chapter Approved 2017 EditionExpansion81.1April 2018
  Chapter Approved 2018 EditionExpansion81.1May 2019

Index: Imperium 2

 Q: If I can use more than one Act of Faith during the same turn, how do I resolve them? Do I resolve them one at a time and do I need to declare which ones I will attempt before rolling to see if they are performed?
 A
You roll for and resolve Acts of Faith one at a time. There is no need to declare which Acts of Faith you will choose in advance.
 Q: Does Celestine’s ability to return to the battle via Miraculous Intervention require the controlling player to have reinforcement points for it?
 A
No.
 Q: Can a unit with the Acts of Faith ability use that ability while embarked inside a transport?
 A
No.
 Q: Can models that are not on the battlefield benefit from Acts of Faith?
 A
No.
 Q: If I am playing a mission such as The Relic, which has an objective marker that a unit can carry, and Celestine is carrying that objective marker when she is slain and then returns to battle via Miraculous Intervention, what happens?
 A
The objective marker is dropped where Celestine was slain – she does not retain it when set up on the board again via the Miraculous Intervention ability.

Chapter Approved 2018 Edition

 Q: If I am using the beta Adepta Sororitas codex, but I include an Imagifier from Index: Imperium 2 in my army, which rules should I use for its Simulacrum Imperialis ability - those printed in Index: Imperium 2 or the updated version of that ability printed in Chapter Approved: 2018 Edition?
 A
If you are using the beta codex, you should use the updated Simulacrum Imperialis rule as printed in Chapter Approved: 2018 Edition: ‘Add 1 to the result of Tests of Faith for a unit whilst it includes a model with a Simulacrum Imperialis.
 Q: Do units that do not ‘take up slots in a Detachment’ (e.g. Death Cult Assassins, via their Ecclesiarchy Battle Conclave ability) allow you to exceed the maximum number of allowed slots for a Detachment? For example, a Patrol Detachment only allows for two Elites units. Can I exceed that by including a third unit with a similar ability?
 A
Yes, unless the Detachment is an Auxiliary Support Detachment: their Restriction allowing only a single unit is not bypassed by such units.
 Q: If I use the Burning Descent Stratagem to shoot with a Seraphim Squad unit as if it were my Shooting phase, can I attempt to use the Divine Guidance Act of Faith to also add 1 to the hit rolls for these attacks?
 A
No.
 Q: Can the Book of St. Lucius be given to an ADEPTA SORORITAS CHARACTER, or can it only be given to a MINISTORUM PRIEST?
 A
It can be given to either an ADEPTA SORORITAS CHARACTER or a MINISTORUM PRIEST.
 Q: Does the Book of St. Lucius increase the range of Stratagems used on the bearer, such as Vessel of the Emperor’s Will?
 A
No. Aura abilities are considered to be persistent abilities; Vessel of the Emperor’s Will is an instantaneous ability.
 Q: Is the Litanies of Faith Relic subject to the Tactical Restraint beta matched play rule (i.e. can a player only refund one Faith Point per battle round)?
 A
No. Faith Points are not restricted by the Tactical Restraint rule in any way.

Keywords

Throughout this section you will come across a keyword that is within angular brackets, specifically <ORDER>. This is shorthand for a keyword of your own choosing, as described below.

<ORDER>

All members of the Adepta Sororitas belong to an order and have the <ORDER> keyword. When you include such a unit in your army, you must nominate which order that unit is from. You then simply replace the <ORDER> keyword in every instance on that unit’s datasheet with the name of your chosen order. You can use any of the orders that you have read about, or make up your own.

For example, if your army included a Canoness from the Order of the Bloody Rose, her <ORDER> Faction keyword is changed to ORDER OF THE BLOODY ROSE, and her Lead the Righteous ability would say ‘Re-roll hit rolls of 1 for friendly ORDER OF THE BLOODY ROSE units whilst they are within 6" of this model.’

Abilities

The following abilities are common to several units in this section:

Acts of Faith

The Sisters of Battle can call upon the Emperor for divine assistance.

If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.

Hand of the Emperor
Devotion value 4
Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit’s Move characteristic until the end of that phase.

Spirit of the Martyr
Devotion value 3
Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).

Aegis of the Emperor
Devotion value 3
Use this Act of Faith at the start of your opponent’s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.

Divine Guidance
Devotion value 4
Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit’s ranged weapons until the end of the phase.

The Passion
Devotion value 5
Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

Light of the Emperor
Devotion value 3
Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.

Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Zealot

With righteous fervour, the Emperor’s faithful deliver his furious judgement.

You can re-roll failed hit rolls for this unit in a turn in which it made a charge move, was charged or performed a Heroic Intervention.

Detachment Rules

In this section you will find rules for Battle-forged armies that include Adepta Sororitas Detachments – that is, any Detachment which includes only Adepta Sororitas units (as defined below).


Adepta Sororitas Units

In the rules described in this section we sometimes refer to ‘Adepta Sororitas units’. This is shorthand for units with one of the following keywords: ADEPTA SORORITAS, MINISTORUM PRIEST, PENITENT ENGINE or ECCLESIARCHY BATTLE CONCLAVE.

Abilities

Adepta Sororitas Detachments gain the following abilities:

Order Convictions

Each order of the Adepta Sororitas has developed its own specialised combat philosophy, suited to the unique skills and traits of its Sisters.

If your army is Battle-forged, all <ORDER> INFANTRY units in an Adepta Sororitas Detachment gain an Order Conviction, so long as every unit in that Detachment is from the same order. The Order Conviction gained depends upon the order they are drawn from, as shown in the table opposite. For example, an ORDER OF THE EBON CHALICE unit with the Order Convictions ability gains the Daughters of the Emperor conviction.

If your order does not have an associated Order Conviction, you may pick the conviction that you feel best represents the fighting style and strategies of the warriors in your army.

Strength of Faith

The warriors of the Ecclesiarchy have an unshakeable faith, and never doubt the righteousness of their cause. While a single believer stands, the Imperial Creed will be spread through word and fire.

If your army is Battle-forged, all Troops units in Adepta Sororitas Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Designer’s Note: The Stratagems, Warlord Traits and Relics found in this section replace those presented in the Adepta Sororitas Faction rules found in Chapter Approved: 2017 Edition.


The Pious and the Penitent

The units found in this codex and listed below can be included in an Adepta Sororitas Detachment without preventing other units in that Detachment from gaining an Order Conviction. Note that the units listed below can never themselves benefit from an Order Conviction.

Order Convictions

Argent Shroud: Deeds, Not Words

It is the strong belief of those within the Order of the Argent Shroud that one’s conviction is best shown through bold action. Thus is battle the best way to prove their unquenchable faith, for there they may smite the Emperor’s foes and demonstrate the depths of their devotion.

Each time an enemy unit is destroyed by a unit with this conviction, roll a D6. On a 4+ you gain a Faith Point.

Bloody Rose: Quick to Anger

Once their battle fury is roused, none prosecute the wars of the Adeptus Ministorum with greater fervour than do those warriors who belong to Order of the Bloody Rose.

Add 1 to the Strength and Attacks characteristics of a model with this conviction during any turn in which it made a charge move, was charged or performed a Heroic Intervention.

Ebon Chalice: Daughters of the Emperor

The Order of the Ebon Chalice is the oldest of the Orders Militant, and it is said that they above all others bear the blessing of the Emperor’s divine grace.

Add 1 to the result of Tests of Faith for units with this conviction.

Our Martyred Lady: The Blood of Martyrs

So dedicated are the Sisters of the Order of Our Martyred Lady that nothing can keep them from fulfilling their Emperor-given duty. When the fighting is fiercest and the casualties highest, these holy warriors fight with renewed conviction and purpose, inspired by their desire to avenge the deaths of their fallen.

Each time a unit with this conviction from your army is destroyed, you gain 1 Faith Point.

Sacred Rose: Devout Serenity

The Sisters of the Order of the Sacred Rose are renowned for their calm and implacable resolve in battle. Even in the face of overwhelming odds, the heirs of Saint Arabella stand unyielding.

A unit with this conviction can never lose more than a single model as the result of any single failed Morale test. In addition, when a model with this conviction fires Overwatch, a 5 or 6 is required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.

Valorous Heart: Stoic Endurance

Like their patron Saint Lucia, those of the Order of the Valorous Heart are willing to bear any agony in the name of atonement. Such is their willingness to suffer for their cause that they can shrug off seemingly mortal wounds without breaking stride.

Each time a model with this conviction loses a wound, roll a D6; on a 6 the wound is not lost.

Stratagems

If your army is Battle-forged and includes any Adepta Sororitas Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the holy crusades and strategies used by the Sisters of Battle on the battlefield.

1CP/3CP

OPEN THE RELIQUARIES

Adepta Sororitas Stratagem

In the direst circumstances, even the most sacred of the Ministorum’s holy artefacts are brought forth to aid the faithful.

Use this Stratagem before the battle. Your army can have one extra Relic of the Ecclesiarchy for 1 CP, or two extra Relics of the Ecclesiarchy for 3 CPs. All of the Relics of the Ecclesiarchy that you include must be different and be given to different ADEPTA SORORITAS CHARACTERS. You can only use this Stratagem once per battle.
1CP

BURNING DESCENT

Adepta Sororitas Stratagem

Seraphim arrive on the battlefield in a blaze of glory, spreading fire from on high to scour the foe as they descend.

Use this Stratagem after a SERAPHIM SQUAD unit from your army is set up on the battlefield using its Sky Strike ability. You can immediately shoot with that unit as if it were your Shooting phase, and for those attacks, the range of that unit’s hand flamers is increased to 12". This does not prevent it from shooting again in the following Shooting phase.
3CP

VESSEL OF THE EMPEROR’S WILL

Adepta Sororitas Stratagem

The Emperor’s grace extends from his chosen leaders to those that follow them into battle.

Use this Stratagem after a successful Test of Faith roll is made for an ADEPTA SORORITAS CHARACTER from your army. The Act of Faith used on that character affects all friendly ADEPTA SORORITAS units within 6" of the character (this does not cost any additional Faith Points and no additional Tests of Faith are required).
1CP

SUFFER NOT THE WITCH

Adepta Sororitas Stratagem

Those who would wield sorcery against the righteous often find themselves facing the full fury of the Ecclesiarchy.

Use this Stratagem at the start of any Shooting or Fight phase. Choose an ADEPTA SORORITAS unit from your army. Until the end of the phase, you can re-roll failed wound rolls for attacks made by that unit that target enemy PSYKER units.
2CP

EXTREMIS TRIGGER WORD

Adepta Sororitas Stratagem

Arco-flagellants are conditioned with sacred trigger words that release their cerebral inhibitors and unleash the full fury of their killing rage.

Use this Stratagem in the Fight phase when you pick an ARCO-FLAGELLANTS unit to fight. Until the end of that phase, replace that unit’s arco-flails’ ability with ‘Make 3 hit rolls for each attack made with this weapon.’ At the end of that phase, roll a number of D6 equal to the number of models in that unit. For each roll of 6, one model in the unit is slain.
1CP

FINAL REDEMPTION

Adepta Sororitas Stratagem

Even the most grievous wound cannot stop a Sister Repentia in her quest to earn redemption in the eyes of the Emperor.

Use this Stratagem at the start of the Fight phase. Pick a REPENTIA SQUAD unit from your army. Until the end of the phase, roll a D6 each time a model in that unit is slain. On a 4+ the enemy unit that slew that model suffers 1 mortal wound after the unit has resolved all of its attacks.
1CP

BLESSED BOLTS

Adepta Sororitas Stratagem

It takes an artificer a lifetime to produce just one of these blessed bolts, which are said to be imbued with the Emperor’s divine vengeance.

Use this Stratagem before shooting with an ADEPTA SORORITAS INFANTRY unit from your army in the Shooting phase. Until the end of the phase, change the AP characteristic of storm bolters that models in that unit are armed with to -2, and their Damage characteristic to 2.
1CP

FAITH AND FURY

Adepta Sororitas Stratagem

With the Emperor watching over them, the righteous zeal of the Sisters of Battle burns ever brighter, fuelling their attacks.

Use this Stratagem after a successful Test of Faith roll is made for an ADEPTA SORORITAS unit from your army. You can re-roll wound rolls of 1 for that unit until the end of the phase.
1CP

SACRED BANNER OF THE ORDER MILITANT

Adepta Sororitas Stratagem

Each of the Orders Militant possesses a single ancient banner, an irreplaceable holy relic.

Use this Stratagem before the battle. Select a model from your army that has a Simulacrum Imperialis; it is upgraded to a Sacred Banner. In addition to its normal ability, the power of the banner can be used once per battle, at the start of any battle round. When used, until the end of the battle round, the invulnerable save this model’s unit receives from the Shield of Faith ability is improved by 1, to a maximum of 3+. You can only use this Stratagem once per battle.
1CP

RALLY THE FAITHFUL

Adepta Sororitas Stratagem

Even the most hopeless battle can be turned by a spark of divine inspiration.

Use this Stratagem when an ADEPTA SORORITAS unit from your army fails a Morale test. Halve the number of models that flee (rounding down).
1CP

PURITY OF FAITH

Adepta Sororitas Stratagem

The faith of the Ecclesiarchy’s warriors steels their hearts and bodies against psychic assaults.

Use this Stratagem when an enemy PSYKER manifests a psychic power within 24" of an ADEPTA SORORITAS unit from your army. Roll a D6; on a 4+ that psychic power is resisted and its effects are negated.
1CP

MARTYRDOM

Adepta Sororitas Stratagem

The Sisters of Battle do not give in to despair when their leaders are slain. Instead, the blood of these martyred heroes only strengthens their resolve.

Use this Stratagem when an ADEPTA SORORITAS CHARACTER from your army is slain. You immediately gain D3 Faith Points; if the slain model was your Warlord, you instead gain 3 Faith Points.
1CP

HOLY TRINITY

Adepta Sororitas Stratagem

With bolter, flamer and melta is the foe purged.

Use this Stratagem before shooting with an ADEPTA SORORITAS unit in the Shooting phase. If that unit targets all of its attacks at the same target, and that target is within range of at least one model in the unit firing a bolt weapon, one other model firing a flamer weapon, and one other model firing a melta weapon, add 1 to all wound rolls made for the firing unit until the end of the phase. For the purposes of this Stratagem, a bolt weapon is any weapon profile whose name includes the word ‘bolt’ (e.g. boltgun), a flamer weapon is any weapon profile whose name includes the word ‘flamer’ (e.g. hand flamer), and a melta weapon includes inferno pistols and any weapon profile whose name includes the word ‘melta’ (e.g. meltagun).
1CP

SACRED RITES

Adepta Sororitas Stratagem

The observance of battle-rites and the chanting of blessed psalms stirs the hearts of the faithful.

Use this Stratagem at the start of your Movement phase. Gain 1 Faith Point.

Warlord Traits

From fervent preachers to militant commanders, those who lead the warriors of the Adeptus Ministorum to battle are as varied as they are deeply pious in their devotion to the Emperor.

If an ADEPTA SORORITAS CHARACTER is your Warlord, they can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits her preferred style of waging war. If a MINISTORUM PRIEST is your Warlord, they can have the Righteous Rage Warlord Trait from the table below instead of generating a Warlord Trait from the table in the Warhammer 40,000 rulebook.
D6WARLORD TRAIT
1

INSPIRING ORATOR

Those who hear this leader’s stirring words are inspired to great feats of bravery.

You can re-roll failed Morale tests for friendly <ORDER> units whilst they are within 6" of this Warlord. In addition, friendly <ORDER> units can use this Warlord’s Leadership characteristic instead of their own whilst they are within 6" of this Warlord.

2

RIGHTEOUS RAGE

With burning indignation, this servant of the divine can barely contain their desire to strike down the unfaithful.

You can re-roll failed charge rolls for this Warlord. In addition, if this Warlord made a charge move, was charged or performed a Heroic Intervention, you can re-roll failed wound rolls made for it until the end of the Fight phase.

3

EXECUTIONER OF HERETICS

This Sister has a fearsome reputation for hunting down the Ecclesiarchy’s enemies and slaying them without mercy.

Subtract 1 from the Leadership characteristic of enemy units whilst they are within 6" of your Warlord.

4

BEACON OF FAITH

This Adepta Sororitas leader is a shining beacon of faith, a spiritual as well as a military leader who inspires intense devotion in their warriors.

At the start of your turn, roll a D6 if this Warlord is on the battlefield; on a 4+ you gain 1 Faith Point.

5

INDOMITABLE BELIEF

This chosen champion has such strength of belief that their followers refuse to yield before the Emperor’s enemies.

The invulnerable save friendly <ORDER> units receive from the Shield of Faith ability is improved to 5+ whilst they are within 6" of this Warlord.

6

PURE OF WILL

With a will of adamant, this devout servant’s faith can turn aside even the most foul of witchcraft.

Your Warlord can attempt to deny one additional psychic power in each enemy Psychic phase, as described in the Shield of Faith ability. In addition, enemy PSYKERS must subtract 1 from their Psychic tests whilst they are within 12" of this Warlord.


Named Characters

If Celestine is your Warlord, she must be given the Beacon of Faith Warlord Trait. If Uriah Jacobus is your Warlord, he must be given the Righteous Rage Warlord Trait.

Relics of the Ecclesiarchy

A religious organisation as vast as the Adeptus Ministorum has no shortage of icons, relics, religious artefacts and other paraphernalia. Whilst many of these are fakes, crafted by charlatans to sell to the uninformed masses, those held by the mightiest servants of the Ecclesiarchy are powerful tools of faith.

If your army is led by an ADEPTA SORORITAS Warlord, then before the battle you may give one of the following Relics of the Ecclesiarchy to an ADEPTA SORORITAS CHARACTER. If your army includes any MINISTORUM PRIESTS, you can instead give one of them the Book of St. Lucius. GEMINAE SUPERIA, and named characters such as Celestine, cannot be given any of the following relics.

Note that some weapons replace one of the character’s existing weapons. Where this is the case, if you are playing a matched play game or are otherwise using points values, you must still pay the cost of the weapon that is being replaced. Write down any Relics of the Ecclesiarchy your characters may have on your army roster.

BLADE OF ADMONITION

This blessed power sword is the very blade carried into battle by Alicia Dominica – the founding saint of the Adepta Sororitas – and was famously used to cut the head from the traitor Goge Vandire and bring an end to the Reign of Blood. St. Dominica wielded this blade in the decades following the reformation of the Ecclesiarchy, and a thousand more false prophets and heretics were slain upon its razor edge before Alicia’s eventual martyrdom.

Model with a power sword only. The Blade of Admonition replaces the bearer’s power sword and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Blade of Admonition
Melee
Melee
+2
-3
3

BOOK OF ST. LUCIUS

This tome contains the complete writings of St. Lucius of Agathea, the first Arch-confessor. Such was St. Lucius’ zeal and devotion that his book was penned with his own blood. Even now, centuries after his death, it is believed that a fraction of his essence still pervades the book’s pages, and whoever holds the revered relic speaks with all the deceased Arch-confessor’s holy authority.

Increase the range of the bearer’s aura abilities by 3".

BRAZIER OF ETERNAL FLAME

The Brazier of Eternal Flame burns above the faithful, its blazing light driving back the darkness and protecting the true servants of the Emperor from foul sorceries.

Roll 2D6 instead of D6 for Deny the Witch tests taken by friendly <ORDER> units using the Shield of Faith ability whilst they are within 6" of the bearer.

LITANIES OF FAITH

When Sebastian Thor was declared Ecclesiarch in the wake of the Age of Apostasy, his first sermon was transcribed onto scrolls by an army of scribes. Today, only a single original copy remains, kept in a stasis vault beneath the Convent Prioris on Terra and released only with the sanction of the Ecclesiarch himself. This unassuming parchment is one of the holiest relics in the Ministorum’s charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.

Roll a D6 each time you successfully pass a Test of Faith for a friendly ADEPTA SORORITAS unit whilst it is within 6" of the bearer; on 5+ the Faith Point used to attempt that Act of Faith is immediately refunded.

MANTLE OF OPHELIA

The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.

CANONESS only. The bearer has a 3+ invulnerable save.

WRATH OF THE EMPEROR

The ornate bolt pistol known as the Wrath of the Emperor fires shells imbued with incendiary charges. Upon detonation, these immolate their unfortunate victims in a flash of holy flame.

Model with a bolt pistol only. The Wrath of the Emperor replaces the bearer’s bolt pistol and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Wrath of the Emperor
18"
Pistol 3
5
-1
2

Wargear

Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Ranged Weapons). When this is the case, the unit may take any item from the appropriate list below.

RANGED WEAPONS

 • Boltgun

 • Combi-flamer

 • Combi-melta

 • Combi-plasma

 • Condemnor boltgun

 • Storm bolter

SPECIAL WEAPONS

 • Storm bolter

 • Flamer

 • Meltagun

PISTOLS

 • Bolt pistol

 • Plasma pistol

 • Inferno pistol

MELEE WEAPONS

 • Chainsword

 • Power axe1

 • Power maul

 • Power sword

1 Not included in Codex: Adepta Sororitas

HEAVY WEAPONS

 • Heavy bolter

 • Heavy flamer

 • Multi-melta


Reference


Wargear


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Autogun
24"
Rapid Fire 1
3
0
1
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
8
Combi-flamer
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
15
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
11
Combi-plasma
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun
24"
Rapid Fire 1
7
-3
1
This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon’s shots have been resolved.
1
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When attacking a PSYKER, this weapon has a Damage characteristic of D3.
0
Exorcist missile launcher
48"
Heavy D6
8
-4
D6
-
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
0
Frag grenade
6"
Grenade D6
3
0
1
-
3
Hand flamer
6"
Pistol D6
3
0
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
This weapon can only be fired once per battle.
30
Immolation flamer
12"
Assault 2D6
5
-1
1
This weapon automatically hits its target.
7
Inferno pistol
6"
Pistol 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
0
Laspistol
12"
Pistol 1
3
0
1
-
14
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
27
Multi-melta
24"
Heavy 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
13
Plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
24"
Rapid Fire 1
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
The Ardent Blade (shooting)
8"
Assault D6
5
-1
1
This weapon automatically hits its target.
The Redeemer
18"
Assault 2
4
-1
1
When resolving shots at targets within half range, add 1 to this weapon’s Strength characteristic.
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Arco-flails
Melee
Melee
+1
-1
1
Make D3 hit rolls for each attack made with this weapon.
0
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
0
Chirurgeon’s tools
Melee
Melee
User
-1
1
-
0
Death Cult power blades
Melee
Melee
User
-2
1
-
0
Dialogus staff
Melee
Melee
+1
0
1
-
0
Dozer ram
Melee
Melee
User
-1
1
Against INFANTRY units make three hit rolls for each attack rather than one if the Sororitas Repressor has successfully completed a charge this turn.
12
Eviscerator
Melee
Melee
x2
-4
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Neural whips
Melee
Melee
User
-2
1
Add 1 to the wound rolls for attacks made with this weapon if the target unit’s highest Leadership characteristic is less than 8 (other than VEHICLES).
0
Penitent buzz-blades
Melee
Melee
x2
-3
3
-
0
Penitent eviscerator
Melee
Melee
x2
-2
2
When attacking with this weapon, you must subtract 1 from the hit roll.
5
Power axe
Melee
Melee
+1
-2
1
-
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-
The Ardent Blade (melee)
Melee
Melee
+4
-3
2
-

Other Wargear

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Simulacrum Imperialis
Add 1 to the result of Tests of Faith for a unit whilst it includes a model with a Simulacrum Imperialis.
0
Storm Shield
Models in this unit have a 3+ invulnerable save.
Units and Unit Coherency
Models move and fight in units, made up of one or more models. A unit must be set up and finish any sort of move as a group, with every model within 2" horizontally, and 6" vertically, of at least one other model from their unit: this is called unit coherency. If anything causes a unit to become split up during a battle, it must re-establish its unit coherency the next time it moves.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
Acts of Faith

The Sisters of Battle can call upon the Emperor for divine assistance.

If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.

Hand of the Emperor
Devotion value 4
Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit’s Move characteristic until the end of that phase.

Spirit of the Martyr
Devotion value 3
Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).

Aegis of the Emperor
Devotion value 3
Use this Act of Faith at the start of your opponent’s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.

Divine Guidance
Devotion value 4
Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit’s ranged weapons until the end of the phase.

The Passion
Devotion value 5
Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

Light of the Emperor
Devotion value 3
Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.

The ADEPTA SORORITAS and CHARACTER keywords are used in following Adepta Sororitas datasheets:

HQ
Elites

The MINISTORUM PRIEST keyword is used in following Adepta Sororitas datasheets:

HQ
Elites
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Deny the Witch Test
A psyker can attempt to resist a psychic power that has been manifested by an enemy model within 24" by taking a Deny the Witch test – this takes place immediately, even though it is not your turn. To do so, roll 2D6. If the total is greater than the result of the Psychic test that manifested the power, it has been resisted and its effects are negated. Only one attempt to deny each successfully manifested psychic power can be made each turn, regardless of the number of psykers you have within 24" of the enemy model manifesting the psychic power.
Psyker
Some models are noted as being a Psyker on their datasheet. Psykers can manifest their otherworldly abilities and attempt to deny enemy sorceries. The powers a psyker knows, and the number of powers they can attempt to manifest or deny each Psychic phase, are detailed on their datasheet.
Psychic Test
A psyker can attempt to manifest a psychic power they know by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested. A psyker cannot attempt to manifest the same psychic power more than once in a turn.
Heroic Intervention
After the enemy has completed all of their charge moves, any of your Characters that are within 3" of an enemy unit may perform a Heroic Intervention. Any that do so can move up to 3", so long as they end the move closer to the nearest enemy model.

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

The profiles using MINISTORUM PRIEST keyword can be found in following Factions:

Imperium: Adepta Sororitas, Astra Militarum, Rogue Traders.

The MINISTORUM PRIEST keyword is used in following datasheets:

HQ
Elites

The PENITENT ENGINES keyword is used in following Adepta Sororitas datasheets:

Heavy Support

The ECCLESIARCHY BATTLE CONCLAVE keyword is used in following Adepta Sororitas datasheets:

Elites

The <ORDER> and INFANTRY keywords are used in following Adepta Sororitas datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Overwatch
Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.

The SERAPHIM SQUAD keyword is used in following Adepta Sororitas datasheets:

Fast Attack
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The ARCO-FLAGELLANTS keyword is used in following Adepta Sororitas datasheets:

Elites

The REPENTIA SQUAD keyword is used in following Adepta Sororitas datasheets:

Elites

The ADEPTA SORORITAS and INFANTRY keywords are used in following Adepta Sororitas datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit – measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

The CANONESS keyword is used in following Adepta Sororitas datasheets:

HQ
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
© Vyacheslav Maltsev 2013-2019