Book | Kind | Edition | Version | Last update |
![]() | ||||
![]() | Expansion | 8 | 1.0 | December 2019 |
If every model in your kill team has the SERVANTS OF THE ABYSS Faction keyword, you can use Servants of the Abyss Tactics.
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Black Legionnaire | |||||||||||
Black Legionnaire | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | 2 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | ||||||
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | ||||||
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor: If a model with this ability makes an attack in the Fight phase that targets an IMPERIUM model, each time you roll a hit roll of 6+ you may make an additional attack with the same weapon against the same target. These attacks cannot themselves generate any further attacks. Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered. |
SPECIALISTS | |
SPECIALISTS |
Leader, Combat, Sniper, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, HERETIC ASTARTES, INFANTRY, BLACK LEGIONNAIRE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Chaos Beastman | |||||||||||
Chaos Beastman | 6" | 3+ | 4+ | 4 | 4 | 1 | 1 | 6 | 5+ | 4 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Autopistol | ||||||
0 Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Brutal assault weapon | ||||||
0 Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Chainsword | ||||||
0 Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a HERETIC ASTARTES model from your kill team. Savage Charge: Add 1 to the Strength and Attacks characteristics of this model in a battle round in which it charges. |
SPECIALISTS | |
SPECIALISTS |
Leader, Combat, Demolitions, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, CHAOS BEASTMEN |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Chaos Ogryn | |||||||||||
Chaos Ogryn | 6" | 3+ | 4+ | 5 | 5 | 4 | 4 | 8 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Mutant claw | ||||||
0 Mutant claw | Melee | Melee | User | -2 | 2 | Each time the bearer fights, before the bearer makes any other attacks it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target the same model until the end of the phase. |
Each time the bearer fights, before the bearer makes any other attacks it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target the same model until the end of the phase. | ||||||
0 Scavenged maul | ||||||
0 Scavenged maul | Melee | Melee | +2 | -1 | 2 | - |
ABILITIES | |
ABILITIES |
Avalanche of Muscle: Add 1 to the Attacks characteristic of this model during any turn in which it made a successful charge. Bodyguard: Roll a D6 each time a TRAITOR COMMISSAR from your kill team loses a wound whilst it is within 3" of this model; on a 3+ the TRAITOR COMMISSAR does not lose a wound, but this model suffers 1 mortal wound. Blasphemous Icon: When you pick this model to move in the Movement phase, roll a D6. On a 6, you can add 2" to this model’s Move characteristic until the end of the phase, and this model regains 1 lost wound. |
SPECIALISTS | |
SPECIALISTS |
Combat |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, OGRYN, CHAOS OGRYN |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Cultist of the Abyss | |||||||||||
Cultist of the Abyss | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 6+ | - | |
Cultist of the Abyss Gunner | |||||||||||
Cultist of the Abyss Gunner | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 6+ | 2 | |
Cultist of the Abyss Champion | |||||||||||
Cultist of the Abyss Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Autogun | ||||||
0 Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
2 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
2 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | - |
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
2 Heavy stubber | ||||||
2 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
0 Stubcarbine | ||||||
0 Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
0 Chainsword | ||||||
0 Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Cultist of the Abyss Gunner in your kill team may replace their autogun with a grenade launcher. • One Cultist of the Abyss Gunner in your kill team may replace their autogun with a heavy stubber.
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ABILITIES | |
ABILITIES |
Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a HERETIC ASTARTES model from your kill team.
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SPECIALISTS | |
SPECIALISTS |
Leader (Champion only), Demolitions (Gunner only), Heavy (Gunner only), Combat, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, CULTISTS OF THE ABYSS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Negavolt Cultist | |||||||||||
Negavolt Cultist | 6" | 3+ | 4+ | 3 | 3 | 1 | 3 | 8 | 6+ | 4 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Electro-goads | ||||||
0 Electro-goads | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ made with this weapon scores 3 hits. |
Each hit roll of 6+ made with this weapon scores 3 hits. |
ABILITIES | |
ABILITIES |
Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a HERETIC ASTARTES model from your kill team. Fanatical Devotion: Each time this model loses a wound, roll a D6; on a 5+ the model does not lose that wound. Voltagheist Field: This model has a 5+ invulnerable save. After this model has charged, choose one of the target models within 1" and roll a D6. On a 6 that target model suffers 1 mortal wound. |
SPECIALISTS | |
SPECIALISTS |
Leader, Combat, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, NEGAVOLT CULTISTS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Rogue Psyker | |||||||||||
Rogue Psyker | 6" | 4+ | 4+ | 3 | 3 | 4 | 2 | 8 | 5+ | 2 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Chaos stave | ||||||
0 Chaos stave | Melee | Melee | User | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a HERETIC ASTARTES model from your kill team. Unrestrained Power: You can re-roll any dice rolls of 1 when taking a Psychic test for this model. However, this model suffers Perils of the Warp on any Psychic test roll of a double, not just double 1 or double 6. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power and attempt to deny one psychic power in each Psychic phase. It knows the Psybolt psychic power. |
SPECIALISTS | |
SPECIALISTS |
Leader, Comms, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, PSYKER, ROGUE PSYKER |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Traitor Guardsman | |||||||||||
Traitor Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | - | |
Traitor Guardsman Gunner | |||||||||||
Traitor Guardsman Gunner | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 2 | |
Traitor Sergeant | |||||||||||
Traitor Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Autopistol | ||||||
0 Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
3 Flamer | ||||||
3 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Lasgun | ||||||
0 Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Brutal assault weapon | ||||||
0 Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Chainsword | ||||||
0 Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Traitor Guardsman Gunner may replace their lasgun with a flamer or krak grenades. • A Traitor Guardsman may replace their lasgun with an autopistol and brutal assault weapon, or a laspistol and brutal assault weapon.
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ABILITIES | |
ABILITIES |
Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a HERETIC ASTARTES model from your kill team.
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SPECIALISTS | |
SPECIALISTS |
Leader (Traitor Sergeant only), Heavy (Gunner only), Demolitions, Scout, Sniper, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, INFANTRY, TRAITOR GUARDSMAN |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Cultist Firebrand | |||||||||||
Cultist Firebrand | 6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 6 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Hellfire torch | ||||||
4 Hellfire torch | 8" | Assault D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Explosive Demise: If this model is taken out of action, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each model within 3" suffers 1 mortal wound.
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SPECIALISTS | |
SPECIALISTS |
Ferocity, Strength |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, COMMANDER, INFANTRY, CULTIST FIREBRAND |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Obsidius Mallex | |||||||||||
Obsidius Mallex | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Plasma pistol | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
0 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer is taken out of action. |
On an unmodified hit roll of 1, the bearer is taken out of action. | ||||||
0 Thunder hammer | ||||||
0 Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Death to the False Emperor: If a model with this ability makes an attack in the Fight phase that targets an IMPERIUM model, each time you roll a hit roll of 6+ you may make an additional attack with the same weapon against the same target. These attacks cannot themselves generate any further attacks. For the Dark Gods: You can re-roll failed hit rolls for this model if the target is an enemy COMMANDER. Sigil of Corruption: This model has a 4+ invulnerable save. Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one flesh wound it has suffered. |
SPECIALISTS | |
SPECIALISTS |
Fortitude |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, HERETIC ASTARTES, BLACK LEGION, COMMANDER, INFANTRY, OBSIDIUS MALLEX |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Traitor Commissar | |||||||||||
Traitor Commissar | 6" | 2+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | ||||||
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
4 Power fist | ||||||
4 Power fist | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Enforcer: Friendly TRAITOR GUARDSMEN models within 6" of this model can use this model’s Leadership characteristic instead of their own. Refractor Field: This model has a 5+ invulnerable save. Forwards! For the Dark Gods!: At the start of the Movement phase, you can pick one TRAITOR GUARDSMAN model from your kill team that is within 6" of this model. Add 2 to Advance and charge rolls made for that model until the end of the phase. |
SPECIALISTS | |
SPECIALISTS |
Ferocity, Fortitude, Leadership, Melee, Strategist, Strength |
FACTION KEYWORDS | |
FACTION KEYWORDS |
SERVANTS OF THE ABYSS |
KEYWORDS | |
KEYWORDS |
CHAOS, COMMANDER, INFANTRY, TRAITOR COMMISSAR |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Autogun | ||||||
0 Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
0 Autopistol | ||||||
0 Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Bolt pistol | ||||||
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | ||||||
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
3 Flamer | ||||||
3 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Frag grenade | ||||||
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
2 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
2 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | - |
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
2 Heavy stubber | ||||||
2 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
4 Hellfire torch | ||||||
4 Hellfire torch | 8" | Assault D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Krak grenade | ||||||
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
0 Lasgun | ||||||
0 Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Plasma pistol | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
0 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer is taken out of action. |
On an unmodified hit roll of 1, the bearer is taken out of action. | ||||||
0 Stubcarbine | ||||||
0 Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Brutal assault weapon | ||||||
0 Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Chainsword | ||||||
0 Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Chaos stave | ||||||
0 Chaos stave | Melee | Melee | User | -1 | D3 | - |
0 Electro-goads | ||||||
0 Electro-goads | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ made with this weapon scores 3 hits. |
Each hit roll of 6+ made with this weapon scores 3 hits. | ||||||
0 Mutant claw | ||||||
0 Mutant claw | Melee | Melee | User | -2 | 2 | Each time the bearer fights, before the bearer makes any other attacks it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target the same model until the end of the phase. |
Each time the bearer fights, before the bearer makes any other attacks it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target the same model until the end of the phase. | ||||||
4 Power fist | ||||||
4 Power fist | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 Scavenged maul | ||||||
0 Scavenged maul | Melee | Melee | +2 | -1 | 2 | - |
0 Thunder hammer | ||||||
0 Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
The SERVANTS OF THE ABYSS keyword is used in following Servants of the Abyss datasheets:
The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
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The TRAITOR GUARDSMAN keyword is used in following Servants of the Abyss datasheets:
The CULTISTS OF THE ABYSS keyword is used in following Servants of the Abyss datasheets:
The TRAITOR COMMISSAR keyword is used in following Servants of the Abyss datasheets:
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
The NEGAVOLT CULTISTS keyword is used in following Servants of the Abyss datasheets:
Bolt pistol used in following datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Frag grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Krak grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The SERVANTS OF THE ABYSS keyword is used in following Servants of the Abyss datasheets:
The CHAOS keyword is used in following Servants of the Abyss datasheets:
The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
The INFANTRY keyword is used in following Servants of the Abyss datasheets:
Autopistol used in following datasheets:
Laspistol used in following datasheets:
Brutal assault weapon used in following datasheets:
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Chainsword used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
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The TRAITOR COMMISSAR keyword is used in following Servants of the Abyss datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The HERETIC ASTARTES keyword is used in following Servants of the Abyss datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The COMMANDER keyword is used in following Servants of the Abyss datasheets:
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The TRAITOR GUARDSMAN keyword is used in following Servants of the Abyss datasheets:
The TRAITOR GUARDSMAN keyword is used in following Servants of the Abyss datasheets:
Autogun used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Boltgun used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Flamer used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Grenade launcher used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Heavy stubber used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Hellfire torch used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Lasgun used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Plasma pistol used in following datasheets:
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Stubcarbine used in following datasheets:
Chaos stave used in following datasheets:
Electro-goads used in following datasheets:
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Mutant claw used in following datasheets:
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Power fist used in following datasheets:
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Scavenged maul used in following datasheets:
Thunder hammer used in following datasheets:
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