The Orks are an incredibly warlike and numerous race. They infest the galaxy from end to end, rampaging through the void in fleets of ramshackle warships and falling upon every planet whose defenders may be able to offer them a decent fight. Orks live for battle, this being the main area in which these brutish xenos excel.
Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team | ||||
Warhammer 40,000 Kill Team | Rulebook | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | December 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
Q: | When I use the Grot Shield Tactic, does my opponent check line of sight (for the purposes of penalties to hit rolls and Injury rolls) to the model I picked or the GRETCHIN model? |
A: | The model you picked. |
If every model in your kill team has the ORKS Faction keyword, you can use Orks Tactics.
Goff Orks are the biggest, meanest and most ferocious of their kind. Once they get stuck into hand-to-hand combat, the Goffs quickly overwhelm their enemies by dint of sheer violent ferocity.
Each time you make an unmodified hit roll of 6 for an attack with a melee weapon made by a model in your kill team, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls.
Bad Moons are ostentatious show-offs, whose predilection for toting the biggest, loudest and shiniest shootas means that they can typically lay down a storm of dakka that eclipses the firepower of any other clan.
Re-roll unmodified hit rolls of 1 for attacks made by models in your kill team in the Shooting phase.
The Evil Sunz are firm believers in the old Ork adage ‘red ones go fasta’, and so the Orks of this clan make sure to daub their vehicles and themselves bright red. Bizarrely, the practice actually seems to work.
Add 1 to the Move characteristic of models in your kill team, and add 1 to Advance and charge rolls made for them. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in which they Advanced.
All Orks believe blue to be a lucky colour, but the notoriously superstitious Deathskulls are fervent in that belief. The clan’s members are in the habit of daubing themselves liberally with blue warpaint.
Models in your kill team have a 6+ invulnerable save, unless they already have an invulnerable save. In addition, you can re-roll a single failed hit roll and a single failed wound roll in each phase, as long as the attack was made by a model in your kill team.
Snakebites are seen as a bit backwards to the other Ork clans. However, their refusal to rely upon ‘newfangled rubbish’ and their habit of allowing themselves to be bitten by venomous serpents to prove their toughness makes them remarkably resilient warriors.
Roll a dice each time a model in your kill team loses a wound. On a 6 the wound is not lost. If a model already has a similar ability, choose which effect applies, and re-roll 1s when making these rolls.
The Blood Axes are seen as untrustworthy by other Orks, but they couldn’t care less; they possess an instinctive grasp of battlefield strategy that – while still undeniably Orky in its application – allows them to surprise even the most seasoned enemy commanders.
Models in your kill team are considered to be obscured to enemy models that target them if they are more than 18" away from those models. In addition, models in your kill team can shoot even if they Fell Back in the same battle round.
There’s something a little off about most Freebooterz. These mercenary loot-hounds are just that bit more mean-spirited, vicious and sneaky, and substantially more competitive than their fellow greenskins.
Add 1 to hit rolls for attacks made by models in your kill team for each other model in your kill team that has taken an enemy model out of action with an attack in this phase.
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Burna Boy | |||||||||||
Burna Boy | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | - | |
Burna Spanner | |||||||||||
Burna Spanner | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 3 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Big shoota | ||||||
0 Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
0 Burna | ||||||
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | ||||||
0 Burna | This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | |||||
- Ranged | ||||||
- Ranged | 8" | Assault D3 | 4 | 0 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
- Melee | ||||||
- Melee | Melee | Melee | User | -2 | 1 | - |
0 Kustom mega-blasta | ||||||
0 Kustom mega-blasta | 24" | Assault 1 | 8 | -3 | D3 | On an unmodified hit roll of 1, the bearer suffers a mortal wound. |
On an unmodified hit roll of 1, the bearer suffers a mortal wound. | ||||||
3 Rokkit launcha | ||||||
3 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Burna Spanner may replace their big shoota with a kustom mega-blasta or rokkit launcha.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
|
SPECIALISTS | |
SPECIALISTS |
Comms (Burna Spanner only), Leader, Combat, Demolitions, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
INFANTRY, BURNA BOY |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Kommando | |||||||||||
Kommando | 6" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | - | |
Kommando Boss Nob | |||||||||||
Kommando Boss Nob | 6" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
1 Choppa | ||||||
1 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
5 Power klaw | ||||||
5 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Kommando Boss Nob may replace their choppa with a power klaw.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability. Sneaky Gits: When an enemy player makes a hit roll for a shooting attack that targets this model, and this model is obscured, that hit roll suffers an additional -1 modifier. |
SPECIALISTS | |
SPECIALISTS |
Leader (Kommando Boss Nob only), Combat, Demolitions, Scout, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
INFANTRY, KOMMANDO |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Loota | |||||||||||
Loota | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | - | |
Loota Spanner | |||||||||||
Loota Spanner | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 3 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Big shoota | ||||||
0 Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
0 Kustom mega-blasta | ||||||
0 Kustom mega-blasta | 24" | Assault 1 | 8 | -3 | D3 | On an unmodified hit roll of 1, the bearer suffers a mortal wound. |
On an unmodified hit roll of 1, the bearer suffers a mortal wound. | ||||||
0 Deffgun | ||||||
0 Deffgun | 48" | Heavy D3 | 7 | -1 | 2 | - |
3 Rokkit launcha | ||||||
3 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Loota Spanner may replace their big shoota with a kustom mega-blasta or rokkit launcha.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
|
SPECIALISTS | |
SPECIALISTS |
Comms (Loota Spanner only), Leader, Combat, Demolitions, Heavy, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
INFANTRY, LOOTA |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Ork Boy | |||||||||||
Ork Boy | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | - | |
Ork Boy Gunner | |||||||||||
Ork Boy Gunner | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 2 | |
Boss Nob | |||||||||||
Boss Nob | 5" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Kombi-weapon with rokkit launcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
3 Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Rokkit launcha | ||||||
- Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
4 Kombi-weapon with skorcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
4 Kombi-weapon with skorcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
- Skorcha | ||||||
- Skorcha | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Big shoota | ||||||
0 Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
3 Rokkit launcha | ||||||
3 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
0 Shoota | ||||||
0 Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
3 Big choppa | ||||||
3 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
1 Choppa | ||||||
1 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
5 Power klaw | ||||||
5 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its slugga and choppa with a shoota. • An Ork Boy Gunner may replace their slugga and choppa with a big shoota or rokkit launcha. • A Boss Nob may replace their slugga with a kombi-weapon with rokkit launcha or kombi-weapon with skorcha. • A Boss Nob may replace their choppa with a big choppa or a power klaw.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
|
SPECIALISTS | |
SPECIALISTS |
Leader (Boss Nob only), Heavy (Gunner only), Combat, Demolitions, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
INFANTRY, ORK BOY |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Flash Git | |||||||||||
Flash Git | 5" | 3+ | 4+ | 5 | 4 | 2 | 3 | 6 | 4+ | - | |
Kaptin | |||||||||||
Kaptin | 5" | 3+ | 4+ | 5 | 4 | 2 | 3 | 6 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Snazzgun | ||||||
0 Snazzgun | 24" | Heavy 3 | 6 | -2 | 2 | - |
1 Choppa | ||||||
1 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Flash Git or Kaptin in your kill team may take a choppa. • Another Flash Git or Kaptin in your kill team may take a slugga. • One Flash Git or Kaptin in your kill team may take a gitfinda squig.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability. Gun-crazy Show-off: After this model has shot in the Shooting phase, roll a D6. On a 6 the model can immediately shoot again, but can only target the nearest enemy model. Gitfinda Squig: 4 Add 1 to hit rolls for shooting attacks made by a model with a gitfinda squig. |
SPECIALISTS | |
SPECIALISTS |
Leader (Kaptin only), Combat, Comms, Demolitions, Heavy, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
FREEBOOTERZ, INFANTRY, FLASH GIT |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Meganob | |||||||||||
Meganob | 4" | 3+ | 5+ | 5 | 4 | 3 | 3 | 6 | 2+ | - | |
Boss Meganob | |||||||||||
Boss Meganob | 4" | 3+ | 5+ | 5 | 4 | 3 | 3 | 7 | 2+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
3 Kombi-weapon with rokkit launcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
3 Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Rokkit launcha | ||||||
- Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
7 Kombi-weapon with skorcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
7 Kombi-weapon with skorcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
- Skorcha | ||||||
- Skorcha | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Kustom shoota | ||||||
0 Kustom shoota | 18" | Assault 4 | 4 | 0 | 1 | - |
5/7 Killsaw | ||||||
5/7 Killsaw | Melee | Melee | x2 | -4 | 2 | When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. |
When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. | ||||||
4 Power klaw | ||||||
4 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its kustom shoota and power klaw with two killsaws. • This model may replace its kustom shoota with a kombi-weapon with skorcha or kombi-weapon with rokkit launcha.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability. Keepin’ Order: When you make an unmodified roll of 6 for a Nerve test taken for a model within 3" of a friendly model with this ability, that Nerve test is passed. |
SPECIALISTS | |
SPECIALISTS |
Leader (Boss Meganob only), Combat, Comms, Demolitions, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
INFANTRY, MEGA ARMOUR, NOB, MEGANOB |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Nob | |||||||||||
Nob | 5" | 3+ | 5+ | 5 | 4 | 2 | 3 | 6 | 4+ | - | |
Boss Nob | |||||||||||
Boss Nob | 5" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 4+ | 1 | |
Ammo Runt | |||||||||||
Ammo Runt | 5" | 5+ | 4+ | 3 | 3 | 1 | 1 | 4 | 6+ | 2 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Kombi-weapon with rokkit launcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
3 Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Rokkit launcha | ||||||
- Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
7 Kombi-weapon with skorcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
7 Kombi-weapon with skorcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
- Skorcha | ||||||
- Skorcha | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
2 Big choppa | ||||||
2 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
0 Choppa | ||||||
0 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
5/7 Killsaw | ||||||
5/7 Killsaw | Melee | Melee | x2 | -4 | 2 | When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. |
When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. | ||||||
5 Power klaw | ||||||
5 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
1 Power stabba | ||||||
1 Power stabba | Melee | Melee | User | -2 | 1 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Nob or Boss Nob may replace its slugga and choppa with up to two different weapons from the following list: big choppa, choppa, killsaw, power klaw, power stabba or slugga. • A Nob or Boss Nob may also be armed with a kombi-weapon with rokkit launcha or kombi-weapon with skorcha. • Up to two Nobz or up to one Nob and a Boss Nob in your kill team may have cybork bodies.
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability. Keepin’ Order: When you make an unmodified roll of 6 for a Nerve test taken for a model within 3" of a friendly model with this ability, that Nerve test is passed. Cybork Body: 5 Each time a model with a Cybork body loses a wound, roll a D6; on a 6 that wound is not lost.Ammo Runt: Ammo Runts cannot be specialists. Each Ammo Runt (if they are not shaken) can supply one friendly model within 2" with ammo once per Shooting phase. When they do so, you can re-roll one hit roll for a shooting attack made by that model. |
SPECIALISTS | |
SPECIALISTS |
Leader (Boss Nob only), Combat, Comms, Demolitions, Veteran |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS (Nob) | |
KEYWORDS (Nob) |
INFANTRY, NOB |
KEYWORDS (Ammo Runt) | |
KEYWORDS (Ammo Runt) |
INFANTRY, GRETCHIN |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Big Mek | |||||||||||
Big Mek | 5" | 3+ | 5+ | 5 | 4 | 4 | 3 | 7 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Kustom mega-slugga | ||||||
4 Kustom mega-slugga | 12" | Pistol 1 | 8 | -3 | D3 | On an unmodified hit roll of 1, the bearer is taken out of action. |
On an unmodified hit roll of 1, the bearer is taken out of action. | ||||||
27 Shokk attack gun | ||||||
27 Shokk attack gun | 60" | Heavy D6 | 2D6 | -5 | D3 | Before firing this weapon, roll once to determine the Strength of all its shots. If the result is 11+, do not make wound rolls – instead, each attack that hits causes D3 mortal wounds. |
Before firing this weapon, roll once to determine the Strength of all its shots. If the result is 11+, do not make wound rolls – instead, each attack that hits causes D3 mortal wounds. | ||||||
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Choppa | ||||||
0 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may either replace its slugga with a kustom mega-slugga or shokk attack gun, or it may take a kustom force field (0 pts).
|
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
|
SPECIALISTS | |
SPECIALISTS |
Ferocity, Fortitude, Logistics, Melee, Strength |
TACTICS | |
TACTICS |
Kustom Force Field |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
COMMANDER, INFANTRY, BIG MEK |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Painboy | |||||||||||
Painboy | 5" | 3+ | 5+ | 5 | 4 | 4 | 4 | 6 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Power klaw | ||||||
0 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 ’Urty syringe | ||||||
0 ’Urty syringe | Melee | Melee | User | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. |
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
|
SPECIALISTS | |
SPECIALISTS |
Ferocity, Fortitude, Logistics, Melee, Strength |
TACTICS | |
TACTICS |
Dok’s Tools |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
COMMANDER, INFANTRY, PAINBOY |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Warboss | |||||||||||
Warboss | 5" | 2+ | 5+ | 6 | 5 | 6 | 4 | 8 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
5 Kombi-weapon with rokkit launcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
5 Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Rokkit launcha | ||||||
- Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
8 Kombi-weapon with skorcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
8 Kombi-weapon with skorcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
- Skorcha | ||||||
- Skorcha | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Kustom shoota | ||||||
0 Kustom shoota | 24" | Assault 4 | 4 | 0 | 1 | - |
6 Attack squig | ||||||
6 Attack squig | Melee | Melee | 4 | -1 | 1 | Each time a model with an attack squig fights, it can make 2 additional attacks with this weapon. |
Each time a model with an attack squig fights, it can make 2 additional attacks with this weapon. | ||||||
0 Big choppa | ||||||
0 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
13 Power klaw | ||||||
13 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its kustom shoota with a kombi-weapon with rokkit launcha or kombi-weapon with skorcha. • This model may replace its big choppa with a power klaw. • This model may take an attack squig.
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ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability.
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SPECIALISTS | |
SPECIALISTS |
Ferocity, Fortitude, Leadership, Melee, Strategist, Strength |
TACTICS | |
TACTICS |
Breakin’ Heads, Mega-Waaagh! |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
COMMANDER, INFANTRY, WARBOSS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Boss Snikrot | |||||||||||
Boss Snikrot | 6" | 2+ | 5+ | 6 | 4 | 6 | 6 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Mork’s Teeth | ||||||
0 Mork’s Teeth | Melee | Melee | User | -1 | 2 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
’Ere We Go: Re-roll failed charge rolls for a model with this ability. Terrifying Killer: Subtract 1 from the Leadership characteristic of enemy models while they are within 3" of Boss Snikrot. |
SPECIALISTS | |
SPECIALISTS |
Legendary Hunter (Level 3) |
TACTICS | |
TACTICS |
Red Skull Kommandos |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ORKS |
KEYWORDS | |
KEYWORDS |
COMMANDER, INFANTRY, KOMMANDO, BOSS SNIKROT |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Big shoota | ||||||
0 Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
0 Burna | ||||||
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | ||||||
0 Burna | This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | |||||
- Ranged | ||||||
- Ranged | 8" | Assault D3 | 4 | 0 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
- Melee | ||||||
- Melee | Melee | Melee | User | -2 | 1 | - |
0 Deffgun | ||||||
0 Deffgun | 48" | Heavy D3 | 7 | -1 | 2 | - |
0 Grot blasta | ||||||
0 Grot blasta | 12" | Pistol 1 | 3 | 0 | 1 | - |
3..5 Kombi-weapon with rokkit launcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
3..5 Kombi-weapon with rokkit launcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Rokkit launcha | ||||||
- Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
4..8 Kombi-weapon with skorcha | ||||||
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | ||||||
4..8 Kombi-weapon with skorcha | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon. | |||||
- Shoota | ||||||
- Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
- Skorcha | ||||||
- Skorcha | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Kustom mega-blasta | ||||||
0 Kustom mega-blasta | 24" | Assault 1 | 8 | -3 | D3 | On an unmodified hit roll of 1, the bearer suffers a mortal wound. |
On an unmodified hit roll of 1, the bearer suffers a mortal wound. | ||||||
4 Kustom mega-slugga | ||||||
4 Kustom mega-slugga | 12" | Pistol 1 | 8 | -3 | D3 | On an unmodified hit roll of 1, the bearer is taken out of action. |
On an unmodified hit roll of 1, the bearer is taken out of action. | ||||||
0 Kustom shoota | ||||||
0 Kustom shoota | 18" | Assault 4 | 4 | 0 | 1 | - |
0 Kustom shoota (Warboss) | ||||||
0 Kustom shoota (Warboss) | 24" | Assault 4 | 4 | 0 | 1 | - |
3 Rokkit launcha | ||||||
3 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
27 Shokk attack gun | ||||||
27 Shokk attack gun | 60" | Heavy D6 | 2D6 | -5 | D3 | Before firing this weapon, roll once to determine the Strength of all its shots. If the result is 11+, do not make wound rolls – instead, each attack that hits causes D3 mortal wounds. |
Before firing this weapon, roll once to determine the Strength of all its shots. If the result is 11+, do not make wound rolls – instead, each attack that hits causes D3 mortal wounds. | ||||||
0 Shoota | ||||||
0 Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
0 Slugga | ||||||
0 Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Snazzgun | ||||||
0 Snazzgun | 24" | Heavy 3 | 6 | -2 | 2 | - |
0 Stikkbomb | ||||||
0 Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 ’Urty syringe | ||||||
0 ’Urty syringe | Melee | Melee | User | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. | ||||||
6 Attack squig | ||||||
6 Attack squig | Melee | Melee | 4 | -1 | 1 | Each time a model with an attack squig fights, it can make 2 additional attacks with this weapon. |
Each time a model with an attack squig fights, it can make 2 additional attacks with this weapon. | ||||||
0..3 Big choppa | ||||||
0..3 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
0..1 Choppa | ||||||
0..1 Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
Killsaw | ||||||
Killsaw | Melee | Melee | x2 | -4 | 2 | When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. |
When attacking with this weapon, you must subtract 1 from the hit roll. If a model is armed with two killsaws, add 1 to its Attacks characteristic. | ||||||
0 Mork’s Teeth | ||||||
0 Mork’s Teeth | Melee | Melee | User | -1 | 2 | - |
0..13 Power klaw | ||||||
0..13 Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
1 Power stabba | ||||||
1 Power stabba | Melee | Melee | User | -2 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
5 Cybork Body | |||||||
Each time a model with a Cybork body loses a wound, roll a D6; on a 6 that wound is not lost. | |||||||
5 Cybork Body | Each time a model with a Cybork body loses a wound, roll a D6; on a 6 that wound is not lost. | ||||||
4 Gitfinda Squig | |||||||
Add 1 to hit rolls for shooting attacks made by a model with a gitfinda squig. | |||||||
4 Gitfinda Squig | Add 1 to hit rolls for shooting attacks made by a model with a gitfinda squig. |
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The ORKS keyword is used in following Orks datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The KOMMANDO keyword is used in following Orks datasheets:
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The WARBOSS keyword is used in following Orks datasheets:
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The WARBOSS keyword is used in following Orks datasheets:
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The BIG MEK keyword is used in following Orks datasheets:
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The PAINBOY keyword is used in following Orks datasheets:
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The KOMMANDO keyword is used in following Orks datasheets:
The COMMANDER keyword is used in following Orks datasheets:
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The FLASH GIT keyword is used in following Orks datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Stikkbomb used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The ORKS keyword is used in following Orks datasheets:
The INFANTRY keyword is used in following Orks datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.Slugga used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Choppa used in following datasheets:
Power klaw used in following datasheets:
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The KOMMANDO keyword is used in following Orks datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Kombi-weapon with rokkit launcha used in following datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Kombi-weapon with skorcha used in following datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The BIG MEK keyword is used in following Orks datasheets:
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The COMMANDER keyword is used in following Orks datasheets:
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The PAINBOY keyword is used in following Orks datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.The WARBOSS keyword is used in following Orks datasheets:
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The WARBOSS keyword is used in following Orks datasheets:
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The KOMMANDO keyword is used in following Orks datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Burna used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Deffgun used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grot blasta used in following datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Kustom mega-slugga used in following datasheets:
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Kustom shoota used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Kustom shoota (Warboss) used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Shokk attack gun used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Shoota used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Snazzgun used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.’Urty syringe used in following datasheets:
Attack squig used in following datasheets:
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Mork’s Teeth used in following datasheets:
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Power stabba used in following datasheets:
Cybork Body used in following datasheets:
Gitfinda Squig used in following datasheets:
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