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Long of limb, keen of eye and as silent as a calm breeze, the Kroot stalk their prey through alien jungles and abandoned industrial complexes with equal ease. Preternatural hunters, they use their honed senses to track their quarry before luring them into a deadly ambush, from which there is no chance of escape.

Books

BookKindEditionVersionLast update
  Kill Team Annual 2019Expansion81.0December 2019

Kroot Kill Teams

If every model in your kill team has the KROOT Faction keyword, you can use the Kroot Tactics presented below.

UNFETTERED AGGRESSION
Kroot Tactic
Use this Tactic when you choose a model from your kill team to fight in the Fight phase. Until the end of that phase, add 1 to that model’s Attacks characteristic.
1 COMMAND POINT
PRIMAL SAVAGERY
Kroot Tactic
Use this Tactic at the end of the Fight phase. Pick a KROOTOX RIDER from your kill team that is within 1" of an enemy model – your model can immediately fight again.
1 COMMAND POINT
PRESTIGIOUS TROPHY
Kroot Tactic
Use this Tactic when a KROOT CARNIVORE from your kill team takes an enemy Leader out of action in the Fight phase. That KROOT CARNIVORE automatically passes Nerve tests until the end of the battle.
1 COMMAND POINT
HYPER-EVOLUTION
Kroot Tactic
Use this Tactic when a model from your kill team takes an enemy model out of action in the Fight phase, and is not within 1" of any other enemy models. This model may not move in the consolidate step. Add 1 to this model’s Move and Strength characteristics until the end of the battle.
2 COMMAND POINTS
AGILE HUNTER
Kroot Tactic
Use this Tactic when a model from your kill team moves in the Movement phase. This model can leap over gaps less than 4" across, instead of less than 2" across, until the end of that phase.
1 COMMAND POINT
TEARING JAWS
Kroot Tactic
Use this Tactic before you make an Injury roll for a model whose wounds were reduced to 0 by an attack made by a KROOT HOUND. Roll two D6 for that injury roll and use the highest result.
1 COMMAND POINT

Datasheets


Kroot Carnivore

NAME M WS BS S T W A Ld Sv Max
Kroot Carnivore 7" 3+ 4+ 3 3 1 1 6 6+ -
This model is armed with a kroot rifle.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Kroot rifle
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile.
 - Ranged
24"
Rapid Fire 1
4
0
1
-
 - Melee
Melee
Melee
+1
0
1
-
SPECIALISTS
Leader, Combat, Scout, Sniper, Veteran, Zealot
FACTION KEYWORDS
KROOT
KEYWORDS
T’AU EMPIRE, INFANTRY, KROOT CARNIVORE


Kroot Hound

NAME M WS BS S T W A Ld Sv Max
Kroot Hound 12" 3+ - 3 3 1 2 5 6+ 4
This model is armed with ripping fangs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Ripping fangs
Melee
Melee
User
-1
1
-
ABILITIES
Voracious Predator: Add 1 to hit rolls for attacks made by this model that target a model that has any flesh wounds.
SPECIALISTS
Combat, Scout
FACTION KEYWORDS
KROOT
KEYWORDS
T’AU EMPIRE, BEAST, KROOT HOUND


Krootox Rider

NAME M WS BS S T W A Ld Sv Max
Krootox Rider 7" 3+ 4+ 6 5 4 2 6 6+ 1
This model is armed with a kroot gun and krootox fists.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Kroot gun
48"
Rapid Fire 1
7
-1
D3
-
0
Krootox fists
Melee
Melee
User
0
2
-
ABILITIES
Agile Brute: Add 6" to this model’s Move characteristic in the Movement phase in which it Advances, instead of rolling a dice.
SPECIALISTS
Combat, Veteran
FACTION KEYWORDS
KROOT
KEYWORDS
T’AU EMPIRE, CAVALRY, KROOTOX RIDER


Commanders


Dahyak Grekh

NAME M WS BS S T W A Ld Sv Max
Dahyak Grekh 7" 3+ 3+ 3 3 3 3 7 6+ 1
This model is armed with a kroot pistol and a kroot rifle.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Kroot pistol
12"
Pistol 1
4
0
1
-
Kroot rifle
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile.
 - Ranged
24"
Rapid Fire 1
4
0
1
-
 - Melee
Melee
Melee
+1
0
1
-
ABILITIES
Quarry Can’t Hide: This model does not suffer the penalty to hit rolls for the target being obscured.

Concealed Booby Traps: If you select the Plant Traps strategy during the Scouting phase, you can boobytrap up to D3+1 pieces of terrain instead of up to D3.

Fieldcraft: When an opponent makes a hit roll for a shooting attack that targets this model, and this model is obscured, that hit roll suffers an additional -1 modifier.
SPECIALISTS
Stealth
FACTION KEYWORDS
T’AU EMPIRE, KROOT
KEYWORDS
COMMANDER, INFANTRY, DAHYAK GREKH

Wargear

Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Kroot gun
48"
Rapid Fire 1
7
-1
D3
-
Kroot pistol
12"
Pistol 1
4
0
1
-
0
Kroot rifle
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile.
 - Ranged
24"
Rapid Fire 1
4
0
1
-
 - Melee
Melee
Melee
+1
0
1
-

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Krootox fists
Melee
Melee
User
0
2
-
0
Ripping fangs
Melee
Melee
User
-1
1
-

The KROOT keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Commander

The KROOTOX RIDER keyword is used in following Kroot Mercenaries datasheets:

Datasheet

The KROOT CARNIVORE keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Out of Action
A model that is taken out of action is seriously injured or may even be slain – either way it will play no further part in the battle. Remove that model from the battlefield.
Nerve Tests
You must take a Nerve test for each of your models that has a flesh wound, and for your other models if your kill team is broken. To take a Nerve test for a model, roll a D6 and apply the following cumulative modifiers:

NERVE TEST MODIFIERS
Each other friendly model that is shaken or is out of action+1
Each other friendly model (other than shaken models) within 2" of the model-1

If the result of the Nerve test exceeds the model’s Leadership characteristic, the test is failed. The model is shaken, and cannot do anything until it is no longer shaken: place a Shaken token next to it. Otherwise, the test is passed. The test is always passed on an unmodified roll of 1.
Consolidate
You may move the model up to 3" – the model must end the move closer to the nearest enemy model.

The KROOT HOUND keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Does not include wargear

Kroot rifle used in following datasheets:

Datasheet
Commander
Overwatch
Overwatch is a special type of shooting attack, made by a model that is the target of a charge and resolved in the Movement phase. It uses all the normal rules for shooting (e.g. the target must be in range and visible when they declare the charge), except that any attacks made must target the model attempting to charge, and a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.
RAPID FIRE

Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.
Melee
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is armed with are listed on its datasheet. In addition to the melee weapons listed on their datasheets, all models are also assumed to be able to fight with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

The KROOT keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Commander

The T’AU EMPIRE keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Commander

The INFANTRY keyword is used in following Kroot Mercenaries datasheets:

Datasheet
Commander
Long Range
A target is at long range if it is more than half the weapon’s Range characteristic away from the attacking model. Grenade weapons are not affected by this rule.

For example, a boltgun has a Range of 24". Any target that is more than 12" away from a model attacking with a boltgun is at long range.
Obscured
Other models (even friendly models) and terrain may hide a target from view. If the target of an attack is even partially obscured from the best point of view of the firing model (that is, the point of view from a part of the firing model that gives the clearest line of sight), then it is said to be obscured.

When checking to see if a target is obscured, consider the main body of the firing and target models – do not include a model’s base or parts that are ‘sticking out’ like aerials or weapons, but do include all limbs and a model’s head. If there is still doubt, we recommend the players agree about what constitutes the main body of a model before the battle begins.
Flesh Wound
A model that suffers a flesh wound is restored to 1 wound remaining. A model with one or more flesh wounds suffers penalties to hit and is more likely to be taken out of action (see above). Mark one of the empty Flesh Wound boxes on that model’s datacard. If a model suffers a flesh wound and all of the Flesh Wound boxes on their datacard are marked, it is taken out of action instead. In the Morale phase each player takes Nerve tests for each of their models that has one or more flesh wounds.
Hit Roll
To see if an attack hits the target, roll a D6 and apply the following cumulative modifiers:

HIT ROLL MODIFIERS
Target model is at long range-1
Target model is obscured-1
Each flesh wound on the attacking model-1
Attacking model’s kill team is broken-1

If the result is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails, and an unmodified hit roll of 6 always hits.
Advancing
When you pick a model to move, instead of making a normal move with that model you can declare that it will Advance, unless it is within 1" of an enemy model. If you do so, make an Advance roll by rolling a D6. Add the result to the model’s Move characteristic for that Movement phase. You can then move that model a distance equal to or less than its Move characteristic. A model that Advances cannot charge, React or shoot later that battle round. If you have Kill Team tokens, place an Advance token next to the model as a reminder.
LevelPoints per model*
125
230
340
450
* Including wargear
PISTOL
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.

Each time a model armed with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) is chosen to shoot, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Kroot gun used in following datasheets:

Datasheet

Kroot pistol used in following datasheets:

Commander

Krootox fists used in following datasheets:

Datasheet

Ripping fangs used in following datasheets:

Datasheet
© Vyacheslav Maltsev 2013-2020