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A Twisted Lord of vast size and strength, Vulgrar Thrice-Cursed is the undisputed leader of the Gellerpox Infected that emerged from the lower decks of the New Dawn. Possessed of devious cunning and a burning desire to infect others, Vulgrar drives his fellow mutants onwards with great zeal.

Books

BookKindEditionVersionLast update
  Kill Team: Rogue TraderExpansion81.0September 2018

Gellerpox Infected Tactics

If every model in your kill team has the GELLERPOX INFECTED Faction keyword, you can use Gellerpox Infected Tactics.

CORRUPTION AND DECAY
Gellerpox Infected Tactic
Use this Tactic at the start of the Fight phase. Choose an enemy model within 3" of a model from your kill team. Until the end of the phase, subtract 1 from that enemy models Toughness characteristic.
2 COMMAND POINTS
RANCID VOMIT
Gellerpox Infected Tactic
Use this Tactic at the start of the Shooting phase. Choose a NIGHTMARE HULK model from your kill team and then choose an enemy model within 6" of and visible to it. Roll three D6; for each roll of 5+ that enemy model suffers 1 mortal wound.
2 COMMAND POINTS
VERMINOID INFESTATION
Gellerpox Infected Tactic
Use this Tactic at the end of the Movement phase. Set up a MUTOID VERMIN model on the battlefield anywhere that is wholly within 6" of a GELLERPOX INFECTED model from your kill team and more than 6" from any enemy models. This MUTOID VERMIN model is added to your kill team until the end of the mission, but is ignored for the purposes of determining whether your kill team is broken. At the end of the battle, remove all models added to your kill team through this Tactic before determining who has won the mission.
3 COMMAND POINTS
GELLERSHIFT
Gellerpox Infected Tactic
Use this Tactic in the Movement phase before making a normal move with a GELLERPOX MUTANT from your kill team. Remove that model from the battlefield, then set it up anywhere on the battlefield that is more than 4" from any enemy models. It cannot move further in this phase.
2 COMMAND POINTS
TWISTED BLESSINGS
Gellerpox Infected Tactic
Use this Tactic at the end of the Movement phase. Choose a NIGHTMARE HULK model from your kill team that has one or more flesh wounds and roll a D6; on a 4+ one flesh wound is removed from that model.
2 COMMAND POINTS
MACHINE GLITCH
Gellerpox Infected Tactic
Use this Tactic when a player attempts to open or close a door if a GLITCHLING from your Kill Team that is not shaken is within 1" of that door or doorway. Add 3 to your dice result when rolling off to determine if that door opens (or remains closed) or if it closes (or remains open).
1 COMMAND POINT

Commander Abilities

In addition to great strength and vile mutations, Vulgrar is also gifted with devious cunning and a commanding presence by the Dark Gods. With roars, great gurgling commands or mucus-ridden gibberings, Vulgrar knows how and when to best rouse his followers to acts of terrible slaughter.


When purchasing Commander upgrades for Vulgrar Thrice-Cursed, you can choose from the Twisted Brilliance and Master of Vermin upgrades below in addition to other Commander Traits. In addition, if your kill team includes VULGRAR THRICE-CURSED, you can use the Insane Gibbering and Lord of Resentment Tactics (see right).

10 pts

TWISTED BRILLIANCE

Vulgrar Thrice-Cursed Trait

If your kill team is Battle-forged, you start the battle with 1 additional Command Point (this can only be spent to use a Gellerpox Infected Tactic).
15 pts

MASTER OF VERMIN

Vulgrar Thrice-Cursed Trait

As long as this model is not shaken, you can re-roll failed hit rolls for friendly MUTOID VERMIN models whilst they are within 6" of it.


INSANE GIBBERING
Vulgrar Thrice-Cursed Tactic
Use this Tactic at the start of the Psychic phase if your kill team includes VULGRAR THRICE-CURSED. Until the end of the phase, subtract 1 from Psychic tests taken for enemy PSYKERS whilst they are within 18" of your VULGRAR THRICE-CURSED.
1 COMMAND POINT
LORD OF RESENTMENT
Vulgrar Thrice-Cursed Tactic
Use this Tactic at the start of the Movement phase if your kill team includes VULGRAR THRICE-CURSED. This model gains the following aura ability until the end of the battle round: As long as this model is not shaken, you can re-roll hit rolls of 1 made for friendly GELLERPOX INFECTED models within 6" this model.
1 COMMAND POINT

Datasheets


Cursemite

NAME M WS BS S T W A Ld Sv Max
Cursemite 8" 4+ - 2 2 1 2 8 6+ 4
This model is armed with a bloodsucking proboscis.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bloodsucking proboscis
Melee
Melee
User
0
1
Each unmodified hit roll of 6 made with this weapon scores 2 hits.
ABILITIES
Leaping Insectoids: You can re-roll failed charge rolls for this model. In addition, whenever this model piles in and consolidates, it can move up to 6".

Vermin: Add 1 to Injury rolls made for this model.

Mindless: Cursemites cannot be specialists, are not part of a fire team and cannot gain experience.
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, BEAST, MUTOID VERMIN, CURSEMITE


Eyestinger Swarm

NAME M WS BS S T W A Ld Sv Max
Eyestinger Swarm 10" 4+ - 2 2 1 D3 8 7+ 4
This model is armed with a spawning barb.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Spawning barb
Melee
Melee
User
0
1
Each hit roll of 6+ made for this weapon automatically results in a wound (do not make a wound roll for that attack).
ABILITIES
Hatchlings: Add 1 to Injury rolls made for this model. However, this model can never suffer flesh wounds (any flesh wound result this model suffers has no effect).

Buzzing Swarm: Subtract 1 from hit rolls made for attacks that target this model. In addition, this model automatically passes Falling tests.

Mindless: Eyestinger Swarms cannot be specialists, are not part of a fire team and cannot gain experience.
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, SWARM, FLY, MUTOID VERMIN, EYESTINGER SWARM


Gellerpox Mutant

NAME M WS BS S T W A Ld Sv Max
Gellerpox Mutant 5" 4+ 4+ 4 4 1 2 6 6+ 3
This model is armed with frag grenades, mutated limbs and improvised weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Mutated limbs and improvised weapons
Melee
Melee
User
-1
1
-
Frag grenade
6"
Grenade D6
3
0
1
-
ABILITIES
Disgustingly Resilient: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.

Gellercaust Mask: This model has a 5+ invulnerable save. Each time you roll an unmodified saving throw of 6 for this model in the Fight phase, and this model is not shaken, the enemy model that made the attack suffers 1 mortal wound after it has made all of its attacks.
SPECIALISTS
Leader, Combat, Demolitions, Scout, Veteran, Zealot
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, INFANTRY, GELLERPOX MUTANT


Glitchling

NAME M WS BS S T W A Ld Sv Max
Glitchling 5" 4+ - 2 2 1 2 7 6+ 4
This model is armed with diseased claws and fangs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Diseased claws and fangs
Melee
Melee
User
0
1
Re-roll wound rolls of 1 for this weapon.
ABILITIES
Disgustingly Resilient: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.

Squishable: This model only receives the benefit of its Disgustingly Resilient ability against attacks with a Damage characteristic of 1.

Daemonic: This model has a 5+ invulnerable save.

Weapon Glitch: As long as this model is not shaken, subtract 1 from hit rolls made for attacks with ranged weapons that target this model.
SPECIALISTS
Combat, Scout, Zealot
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, INFANTRY, DAEMON, GLITCHLING


Nightmare Hulk

NAME M WS BS S T W A Ld Sv Max
Nightmare Hulk 4" 4+ - 5 5 4 3 7 6+ 2
Gnasher-Screamer 4" 4+ - 5 5 4 4 8 6+ 1
This model is armed with hideous mutations.
One Nightmare Hulk in your kill team can be Gnasher-Screamer. Gnasher-Screamer is armed with hideous mutations and a plague cleaver.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hideous mutations
Melee
Melee
User
-2
2
-
Plague cleaver
Melee
Melee
User
-2
2
Re-roll wound rolls of 1 for this weapon.
ABILITIES
Disgustingly Resilient: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.

Horrific Visage: Subtract 1 from the Leadership characteristic of models whilst they are within 6” of any enemy models with this ability.
SPECIALISTS
Leader (Gnasher-Screamer only), Combat, Veteran, Zealot
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, INFANTRY, NIGHTMARE HULK


Sludge-Grub

NAME M WS BS S T W A Ld Sv Max
Sludge-Grub 5" 4+ 4+ 3 2 1 1 8 6+ 4
This model is armed with acid spit, and a fanged maw and stinger.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Acid spit
8"
Pistol 1
User
-1
1
-
Fanged maw and stinger
Melee
Melee
User
-1
1
-
ABILITIES
Caustic Blood: If this model is taken out of action in the Fight phase, roll a D6; on a 6 the enemy model that made the attack that took this model out of action suffers 1 mortal wound after it has made all of its attacks.

Vermin: Add 1 to Injury rolls made for this model.

Mindless: Sludge-Grubs cannot be specialists, are not part of a fire team and cannot gain experience.
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, BEAST, MUTOID VERMIN, SLUDGE-GRUB


Commanders


Vulgrar Thrice-Cursed

NAME M WS BS S T W A Ld Sv Max
Vulgrar Thrice-Cursed 4" 3+ 6+ 5 5 5 4 9 6+ 1
This model is armed with a belly-flamer and fleshripper claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Belly-flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
Fleshripper claws
Melee
Melee
+1
-2
2
-
ABILITIES
Disgustingly Resilient: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.

Bionic Abomination: This model has a 6+ invulnerable save.

Horrific Visage: Subtract 1 from the Leadership characteristic of models whilst they are within 6" of any enemy models with this ability.
SPECIALISTS
Combat, Demolitions, Strength, Veteran, Zealot
TACTICS
Insane Gibbering, Lord of Resentment
FACTION KEYWORDS
GELLERPOX INFECTED
KEYWORDS
CHAOS, NURGLE, COMMANDER, INFANTRY, TWISTED LORD, VULGRAR THRICE-CURSED

Wargear

Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Acid spit
8"
Pistol 1
User
-1
1
-
Belly-flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
Frag grenade
6"
Grenade D6
3
0
1
-

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bloodsucking proboscis
Melee
Melee
User
0
1
Each unmodified hit roll of 6 made with this weapon scores 2 hits.
Diseased claws and fangs
Melee
Melee
User
0
1
Re-roll wound rolls of 1 for this weapon.
Fanged maw and stinger
Melee
Melee
User
-1
1
-
Fleshripper claws
Melee
Melee
+1
-2
2
-
Hideous mutations
Melee
Melee
User
-2
2
-
Mutated limbs and improvised weapons
Melee
Melee
User
-1
1
-
Plague cleaver
Melee
Melee
User
-2
2
Re-roll wound rolls of 1 for this weapon.
Spawning barb
Melee
Melee
User
0
1
Each hit roll of 6+ made for this weapon automatically results in a wound (do not make a wound roll for that attack).

The GELLERPOX INFECTED keyword is used in following Gellerpox Infected datasheets:

Datasheet
Commander

The NIGHTMARE HULK keyword is used in following Gellerpox Infected datasheets:

Datasheet
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target model. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just inflict damage to the model. If a mortal wound reduces a model to 0 wounds, any further mortal wounds directed against this model by this attack are not resolved and the player whose model caused the mortal wound makes an Injury roll for that model.

The MUTOID VERMIN keyword is used in following Gellerpox Infected datasheets:

Datasheet

The GELLERPOX MUTANT keyword is used in following Gellerpox Infected datasheets:

Datasheet
Flesh Wound
A model that suffers a flesh wound is restored to 1 wound remaining. A model with one or more flesh wounds suffers penalties to hit and is more likely to be taken out of action (see above). Mark one of the empty Flesh Wound boxes on that model’s datacard. If a model suffers a flesh wound and all of the Flesh Wound boxes on their datacard are marked, it is taken out of action instead. In the Morale phase each player takes Nerve tests for each of their models that has one or more flesh wounds.

The GLITCHLING keyword is used in following Gellerpox Infected datasheets:

Datasheet
Out of Action
A model that is taken out of action is seriously injured or may even be slain – either way it will play no further part in the battle. Remove that model from the battlefield.
Nerve Tests
You must take a Nerve test for each of your models that has a flesh wound, and for your other models if your kill team is broken. To take a Nerve test for a model, roll a D6 and apply the following cumulative modifiers:

NERVE TEST MODIFIERS
Each other friendly model that is shaken or is out of action+1
Each other friendly model (other than shaken models) within 2" of the model-1

If the result of the Nerve test exceeds the model’s Leadership characteristic, the test is failed. The model is shaken, and cannot do anything until it is no longer shaken: place a Shaken token next to it. Otherwise, the test is passed. The test is always passed on an unmodified roll of 1.

The VULGRAR THRICE-CURSED keyword is used in following Gellerpox Infected datasheets:

Commander
Long Range
A target is at long range if it is more than half the weapon’s Range characteristic away from the attacking model. Grenade weapons are not affected by this rule.

For example, a boltgun has a Range of 24". Any target that is more than 12" away from a model attacking with a boltgun is at long range.
Obscured
Other models (even friendly models) and terrain may hide a target from view. If the target of an attack is even partially obscured from the best point of view of the firing model (that is, the point of view from a part of the firing model that gives the clearest line of sight), then it is said to be obscured.

When checking to see if a target is obscured, consider the main body of the firing and target models – do not include a model’s base or parts that are ‘sticking out’ like aerials or weapons, but do include all limbs and a model’s head. If there is still doubt, we recommend the players agree about what constitutes the main body of a model before the battle begins.
Hit Roll
To see if an attack hits the target, roll a D6 and apply the following cumulative modifiers:

HIT ROLL MODIFIERS
Target model is at long range-1
Target model is obscured-1
Each flesh wound on the attacking model-1
Attacking model’s kill team is broken-1

If the result is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails, and an unmodified hit roll of 6 always hits.
Psychic Test
You can attempt to manifest a psychic power with a psyker from your kill team by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested.
Includes wargear
Melee
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is armed with are listed on its datasheet. In addition to the melee weapons listed on their datasheets, all models are also assumed to be able to fight with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Charge Move
After all Reactions have been resolved, make a charge roll by rolling 2D6. The charging model can move up to this number of inches – this is their charge distance this turn. To make a successful charge roll, the model must finish its move within 1" of at least one of the target models. A model that does so is said to have charged, and the enemy models that are within 1" of it at the end of its move are said to have been charged. It cannot move within 1" of an enemy model that was not a target of its charge.

If the model cannot finish its move while following these restrictions, the charge fails and the model is not said to have charged – however, the model can move up to its charge distance, as long as that move takes it as close as possible to at least one of the targets of its charge, and not within 1" of any enemy models. A model can only make one charge attempt in each Movement phase, and once it has done so it cannot shoot later in the battle round. If you have Kill Team tokens, place a Charge token next to the model as a reminder.
Pile In
You may move the model up to 3" – the model must end the move closer to the nearest enemy model.
Consolidate
You may move the model up to 3" – the model must end the move closer to the nearest enemy model.

The GELLERPOX INFECTED keyword is used in following Gellerpox Infected datasheets:

Datasheet
Commander

The CHAOS keyword is used in following Gellerpox Infected datasheets:

Datasheet
Commander

The NURGLE keyword is used in following Gellerpox Infected datasheets:

Datasheet
Commander

The BEAST keyword is used in following Gellerpox Infected datasheets:

Datasheet

The MUTOID VERMIN keyword is used in following Gellerpox Infected datasheets:

Datasheet
Wound Roll
If an attack scores a hit, you will then need to roll another dice to see if the attack wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+


If the roll is equal to or greater than the required number, the attack succeeds and the attack sequence continues. If the roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 is always successful.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
Invulnerable Saves
Some models possess abilities or wargear, such as supernatural reflexes or force fields, that grant them an invulnerable save. Each time you are required to make a save roll for a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If you use a model’s invulnerable save, it is never modified (e.g. by a weapon’s Armour Penetration characteristic or by the Survivor ability) unless the modifier explicitly applies to invulnerable saves. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.
Saving Throw
The player controlling the target model then makes a saving throw by rolling a D6 and modifying the roll by the Armour Penetration characteristic of the attacking weapon. For example, if the attacking weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw. If the result is equal to, or greater than, the Save characteristic of the target model, then the damage is prevented and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified saving throw of 1 always fails.

The INFANTRY keyword is used in following Gellerpox Infected datasheets:

Datasheet
Commander
PISTOL
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.

Each time a model armed with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) is chosen to shoot, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
LevelPoints per model*
165
285
3105
4130
* Including wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
INSANE GIBBERING
Vulgrar Thrice-Cursed Tactic
Use this Tactic at the start of the Psychic phase if your kill team includes VULGRAR THRICE-CURSED. Until the end of the phase, subtract 1 from Psychic tests taken for enemy PSYKERS whilst they are within 18" of your VULGRAR THRICE-CURSED.
1 COMMAND POINT
LORD OF RESENTMENT
Vulgrar Thrice-Cursed Tactic
Use this Tactic at the start of the Movement phase if your kill team includes VULGRAR THRICE-CURSED. This model gains the following aura ability until the end of the battle round: As long as this model is not shaken, you can re-roll hit rolls of 1 made for friendly GELLERPOX INFECTED models within 6" this model.
1 COMMAND POINT

Acid spit used in following datasheets:

Datasheet

Belly-flamer used in following datasheets:

Commander

Frag grenade used in following datasheets:

Datasheet

Bloodsucking proboscis used in following datasheets:

Datasheet

Diseased claws and fangs used in following datasheets:

Datasheet

Fanged maw and stinger used in following datasheets:

Datasheet

Fleshripper claws used in following datasheets:

Commander

Hideous mutations used in following datasheets:

Datasheet

Mutated limbs and improvised weapons used in following datasheets:

Datasheet

Plague cleaver used in following datasheets:

Datasheet

Spawning barb used in following datasheets:

Datasheet
© Vyacheslav Maltsev 2013-2020