Hailing from the dark city of Commorragh, the Drukhari are the twisted descendants of the ancient Aeldari whose decadence and cruelty brought about the Fall. These eldritch xenos radiate unrepentant wickedness and towering arrogance, and see all other races in the galaxy as nothing more than livestock to be exploited at will.
Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team | ||||
Warhammer 40,000 Kill Team | Rulebook | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | December 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
Q: | Do I roll to determine the effect of Combat Drugs before or after I choose my kill team? |
A: | After. |
DRUKHARI models use the Power From Pain ability below. WYCHES in your kill team also use the Combat Drugs ability below. In addition, if every model in your kill team has the DRUKHARI Faction keyword, you can use Drukhari Tactics.
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Though by far the largest and most influential Kabal, the Black Heart has been taught by Vect to never be satisfied, and to rapaciously pursue ever more power.
Models in your kill team treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain from their Power From Pain ability. Models in your kill team that do not have the Power From Pain ability instead gain the Inured to Suffering bonus.
The Kabalites of the Flayed Skull excel in swift and shockingly violent raids, using their speed and manoeuvrability to harry the most elusive targets.
Models in your kill team do not suffer the penalties to hit rolls for the target of their attacks being obscured or because of intervening terrain.
The toxin crafters of the Kabal of the Poisoned Tongue tailor their venoms to the targets of a raid, ensuring they will have the most gruesome effect on the victims’ physiologies.
Re-roll wound rolls of 1 made for melee weapons and poisoned weapons used by models in your kill team. For the purposes of this obsession, a poisoned weapon is any weapon that wounds on a particular roll (e.g. on a 4+).
Every weapon produced in the workshops of the Kabal of the Obsidian Rose is a masterpiece, equal in accuracy and lethality to the finest armaments of other Kabals.
Models in your kill team do not suffer the penalty to hit rolls for their attacks that target enemy models at long range.
Whether enthralling spectators in the arena or slaughtering their way through an enemy army, the Cult of Strife have developed a penchant for bombastically violent opening manoeuvres.
You can make one additional attack in the Fight phase with a model in your kill team if it charged, was charged or made a pile-in move granted by the Heroic Intervention Commander Tactic in that battle round.
There is no place for frailties amongst the Cult of the Cursed Blade, for they teach that weakness exists only to be exploited by the strong. Those Wyches who survive in the Cult’s arena are the physical embodiment of this philosophy.
Increase the Strength characteristic of models from in your kill team by 1. In addition, when you take a Nerve test for a model in your kill team, subtract 1 from the result.
Wyches of the Cult of the Red Grief revel in high-speed murder, and there is fierce competition amongst their ranks as to who can butcher their victims the quickest.
You can re-roll charge rolls for models in your kill team.
The Prophets of Flesh have modified their own bodies and those of their servants to an extraordinary extent – so much so that few weapons their enemies bring to bear against them can inflict damage greater than that they have already endured.
Models in your kill team with the Insensible to Pain ability have an invulnerable save of 4+ (rather than 5+).
The Coven of the Dark Creed has perfected every method of inducing terror, to the extent that their mere presence fills the minds of their enemies with nightmarish dread.
When an opponent takes a Nerve test for a model from their kill team, they must add 1 to the test for each of your models (other than shaken models) that is within 3" of that model.
The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razor-sharp at all times, and only those members who are master flesh-carvers survive long.
Improve the Armour Penetration characteristic of all melee weapons used by a model in your kill team by 1. For example, an Armour Penetration characteristic of 0 becomes -1, an Armour Penetration characteristic of -1 becomes -2, and so on.
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Kabalite Warrior | |||||||||||
Kabalite Warrior | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 5+ | - | |
Kabalite Gunner | |||||||||||
Kabalite Gunner | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 5+ | 2 | |
Sybarite | |||||||||||
Sybarite | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Blast pistol | ||||||
2 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
0 Splinter pistol | ||||||
0 Splinter pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
3 Blaster | ||||||
3 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
4 Dark lance | ||||||
4 Dark lance | 36" | Heavy 1 | 8 | -4 | D6 | - |
1 Phantasm grenade launcher | ||||||
1 Phantasm grenade launcher | 18" | Assault D3 | 1 | 0 | 1 | If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. |
If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. | ||||||
1 Shredder | ||||||
1 Shredder | 12" | Assault D6 | 6 | -1 | 1 | When attacking an INFANTRY model, re-roll failed wound rolls for this weapon. |
When attacking an INFANTRY model, re-roll failed wound rolls for this weapon. | ||||||
3 Splinter cannon | ||||||
3 Splinter cannon | 36" | Rapid Fire 3 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Splinter rifle | ||||||
0 Splinter rifle | 24" | Rapid Fire 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
2 Agoniser | ||||||
2 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
2 Power sword | ||||||
2 Power sword | Melee | Melee | User | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Kabalite Gunner in your kill team may replace their splinter rifle with a splinter cannon or dark lance. • One Kabalite Gunner in your kill team may replace their splinter rifle with a shredder or blaster. • A Sybarite may take a power sword or agoniser. • A Sybarite may take a phantasm grenade launcher. • A Sybarite may replace their splinter rifle with a splinter pistol or a blast pistol.
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ABILITIES | |
ABILITIES |
Power From Pain
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SPECIALISTS | |
SPECIALISTS |
Leader (Sybarite only), Sniper (Gunner only), Comms, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, KABAL, INFANTRY, KABALITE WARRIOR |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Wych | |||||||||||
Wych | 8" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 6+ | - | |
Wych Fighter | |||||||||||
Wych Fighter | 8" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 6+ | 3 | |
Hekatrix | |||||||||||
Hekatrix | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Blast pistol | ||||||
2 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
0 Splinter pistol | ||||||
0 Splinter pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
1 Phantasm grenade launcher | ||||||
1 Phantasm grenade launcher | 18" | Assault D3 | 1 | 0 | 1 | If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. |
If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. | ||||||
0 Plasma grenade | ||||||
0 Plasma grenade | 6" | Grenade D6 | 4 | -1 | 1 | - |
2 Agoniser | ||||||
2 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Hekatarii blade | ||||||
0 Hekatarii blade | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
2 Hydra gauntlets | ||||||
2 Hydra gauntlets | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon. | ||||||
2 Power sword | ||||||
2 Power sword | Melee | Melee | User | -3 | 1 | - |
2 Razorflails | ||||||
2 Razorflails | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed hit rolls for this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed hit rolls for this weapon. | ||||||
2 Shardnet and impaler | ||||||
2 Shardnet and impaler | Melee | Melee | User | -1 | 2 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Wych Fighter may replace their splinter pistol and Hekatarii blade with hydra gauntlets, razorflails, or a shardnet and impaler. • A Hekatrix may replace their Hekatarii blade with a power sword or agoniser. • A Hekatrix may take a phantasm grenade launcher. • A Hekatrix may replace their splinter pistol with a blast pistol.
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ABILITIES | |
ABILITIES |
Power From Pain, Combat Drugs Dodge: This model has a 4+ invulnerable save in the Fight phase. No Escape: If an INFANTRY model within 1" of any enemy models with this ability would Fall Back, the controlling players roll off. The model that would Fall Back can only do so if the player controlling it wins the roll-off. |
SPECIALISTS | |
SPECIALISTS |
Leader (Hekatrix only), Combat, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, WYCH CULT, INFANTRY, WYCH |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Grotesque | |||||||||||
Grotesque | 7" | 3+ | 6+ | 5 | 5 | 4 | 4 | 8 | 6+ | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Liquifier gun | ||||||
4 Liquifier gun | 8" | Assault D6 | 3 | D3 | 1 | Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. |
Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. | ||||||
0 Flesh gauntlet | ||||||
0 Flesh gauntlet | Melee | Melee | User | 0 | 1 | Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. |
Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. | ||||||
0 Monstrous cleaver | ||||||
0 Monstrous cleaver | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its monstrous cleaver with a liquifier gun.
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ABILITIES | |
ABILITIES |
Power From Pain Insensible To Pain: This model has a 5+ invulnerable save.
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SPECIALISTS | |
SPECIALISTS |
Combat, Demolitions, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, HAEMONCULUS COVEN, INFANTRY, GROTESQUE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Incubus | |||||||||||
Incubus | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 3+ | - | |
Klaivex | |||||||||||
Klaivex | 7" | 3+ | 3+ | 3 | 3 | 2 | 4 | 9 | 3+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Klaive | ||||||
0 Klaive | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Power From Pain Tormentors: Your opponents must add 1 to Nerve tests taken for models that are within 3" of any enemy models with this ability. Lethal Precision: Add 2 to the Damage characteristic of a close combat attack made by a Klaivex if the wound roll for the attack is 6+. |
SPECIALISTS | |
SPECIALISTS |
Leader (Klaivex only), Combat, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, INFANTRY, INCUBUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Mandrake | |||||||||||
Mandrake | 8" | 3+ | 3+ | 4 | 3 | 1 | 3 | 7 | 7+ | - | |
Nightfiend | |||||||||||
Nightfiend | 8" | 3+ | 3+ | 4 | 3 | 1 | 4 | 8 | 7+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Glimmersteel blade | ||||||
0 Glimmersteel blade | Melee | Melee | User | -1 | 1 | - |
0 Baleblast | ||||||
0 Baleblast | 18" | Assault 2 | 4 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Mandrake in your kill team can be a Nightfiend.
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ABILITIES | |
ABILITIES |
Power From Pain Shrouded From Sight: Subtract 1 from the hit rolls for attacks that target this model. In addition, this model has a 5+ invulnerable save.
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SPECIALISTS | |
SPECIALISTS |
Leader (Nightfiend only), Combat, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, INFANTRY, MANDRAKE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Wrack | |||||||||||
Wrack | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ | - | |
Wrack Gunner | |||||||||||
Wrack Gunner | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ | 2 | |
Acothyst | |||||||||||
Acothyst | 7" | 3+ | 3+ | 3 | 4 | 1 | 3 | 8 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
1 Stinger pistol | ||||||
1 Stinger pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. | ||||||
1 Hexrifle | ||||||
1 Hexrifle | 36" | Heavy 1 | 4 | -1 | 1 | A model firing a hexrifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |
A model firing a hexrifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. | ||||||
4 Liquifier gun | ||||||
4 Liquifier gun | 8" | Assault D6 | 3 | D3 | 1 | Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. |
Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. | ||||||
5 Ossefactor | ||||||
5 Ossefactor | 24" | Assault 1 | * | -3 | 1 | This weapon always wounds on a roll of 2+. If a model is taken out of action by an attack made by this weapon, roll a D6 for each model within 2" of that model. On a roll of 5+ that model suffers a mortal wound. |
This weapon always wounds on a roll of 2+. If a model is taken out of action by an attack made by this weapon, roll a D6 for each model within 2" of that model. On a roll of 5+ that model suffers a mortal wound. | ||||||
1 Agoniser | ||||||
1 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
3 Electrocorrosive whip | ||||||
3 Electrocorrosive whip | Melee | Melee | * | -2 | 2 | This weapon always wounds on a roll of 4+. |
This weapon always wounds on a roll of 4+. | ||||||
0 Flesh gauntlet | ||||||
0 Flesh gauntlet | Melee | Melee | User | 0 | 1 | Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. |
Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. | ||||||
0 Haemonculus tools | ||||||
0 Haemonculus tools | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 4+. |
This weapon always wounds on a roll of 4+. | ||||||
1 Mindphase gauntlet | ||||||
1 Mindphase gauntlet | Melee | Melee | User | 0 | 2 | - |
2 Scissorhand | ||||||
2 Scissorhand | Melee | Melee | * | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a roll of 4+. |
Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a roll of 4+. | ||||||
1 Venom blade | ||||||
1 Venom blade | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Wrack Gunner may take a liquifier gun or ossefactor. • An Acothyst may take a hexrifle, liquifier gun or stinger pistol. • An Acothyst may replace its Haemonculus tools with an agoniser, electrocorrosive whip, flesh gauntlet, mindphase gauntlet, scissorhand or venom blade.
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ABILITIES | |
ABILITIES |
Power From Pain Insensible To Pain: This model has a 5+ invulnerable save.
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SPECIALISTS | |
SPECIALISTS |
Leader (Acothyst only), Heavy (Gunner only), Combat, Demolitions, Medic, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, HAEMONCULUS COVEN, INFANTRY, WRACK |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Archon | |||||||||||
Archon | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Blast pistol | ||||||
10 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
0 Splinter pistol | ||||||
0 Splinter pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Agoniser | ||||||
0 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Huskblade | ||||||
0 Huskblade | Melee | Melee | +1 | -2 | D3 | - |
0 Power sword | ||||||
0 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Venom blade | ||||||
0 Venom blade | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its huskblade with an agoniser, power sword or venom blade. • This model may replace its splinter pistol with a blast pistol.
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ABILITIES | |
ABILITIES |
Power From Pain Shadowfield: This model has a 2+ invulnerable save, which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.
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SPECIALISTS | |
SPECIALISTS |
Ferocity, Leadership, Logistics, Melee, Shooting, Stealth, Strategist |
TACTICS | |
TACTICS |
Overlord |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, KABAL, COMMANDER, INFANTRY, ARCHON |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Haemonculus | |||||||||||
Haemonculus | 7" | 2+ | 2+ | 3 | 4 | 5 | 5 | 8 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Stinger pistol | ||||||
0 Stinger pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. | ||||||
0 Haemonculus tools | ||||||
0 Haemonculus tools | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 4+. |
This weapon always wounds on a roll of 4+. | ||||||
5 Ichor injector | ||||||
5 Ichor injector | Melee | Melee | User | -1 | 1 | The bearer can only make a single attack with this weapon each time it fights. You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
The bearer can only make a single attack with this weapon each time it fights. You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take an ichor injector.
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ABILITIES | |
ABILITIES |
Power From Pain Insensible To Pain: This model has a 5+ invulnerable save.
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SPECIALISTS | |
SPECIALISTS |
Ferocity, Fortitude, Logistics, Melee, Strength |
TACTICS | |
TACTICS |
Master of Pain |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, HAEMONCULUS COVEN, COMMANDER, INFANTRY, HAEMONCULUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Succubus | |||||||||||
Succubus | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 8 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Agoniser | ||||||
0 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Archite glaive | ||||||
0 Archite glaive | Melee | Melee | +2 | -3 | 1 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Power From Pain, Combat Drugs Lightning Dodge: This model has a 4+ invulnerable save. No Escape: Roll off if an INFANTRY model within 1" of any enemy models with this ability would Fall Back. The model that would Fall Back can only do so if the player controlling it wins the roll-off. |
SPECIALISTS | |
SPECIALISTS |
Ferocity, Melee, Stealth |
TACTICS | |
TACTICS |
Acrobatic Leap, Bride of Death |
FACTION KEYWORDS | |
FACTION KEYWORDS |
DRUKHARI |
KEYWORDS | |
KEYWORDS |
AELDARI, WYCH CULT, COMMANDER, INFANTRY, SUCCUBUS |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Baleblast | ||||||
0 Baleblast | 18" | Assault 2 | 4 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. | ||||||
2..10 Blast pistol | ||||||
2..10 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
3 Blaster | ||||||
3 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
4 Dark lance | ||||||
4 Dark lance | 36" | Heavy 1 | 8 | -4 | D6 | - |
1 Hexrifle | ||||||
1 Hexrifle | 36" | Heavy 1 | 4 | -1 | 1 | A model firing a hexrifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |
A model firing a hexrifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. | ||||||
4 Liquifier gun | ||||||
4 Liquifier gun | 8" | Assault D6 | 3 | D3 | 1 | Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. |
Each time this weapon is fired, roll a D3 to determine its AP for those attacks. For example, if you rolled a 1, this weapon would have an AP of -1. This weapon automatically hits its target. | ||||||
5 Ossefactor | ||||||
5 Ossefactor | 24" | Assault 1 | * | -3 | 1 | This weapon always wounds on a roll of 2+. If a model is taken out of action by an attack made by this weapon, roll a D6 for each model within 2" of that model. On a roll of 5+ that model suffers a mortal wound. |
This weapon always wounds on a roll of 2+. If a model is taken out of action by an attack made by this weapon, roll a D6 for each model within 2" of that model. On a roll of 5+ that model suffers a mortal wound. | ||||||
1 Phantasm grenade launcher | ||||||
1 Phantasm grenade launcher | 18" | Assault D3 | 1 | 0 | 1 | If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. |
If a model is hit by one or more phantasm grenade launchers, subtract 1 from its Leadership characteristic until the end of the battle round. | ||||||
0 Plasma grenade | ||||||
0 Plasma grenade | 6" | Grenade D6 | 4 | -1 | 1 | - |
1 Shredder | ||||||
1 Shredder | 12" | Assault D6 | 6 | -1 | 1 | When attacking an INFANTRY model, re-roll failed wound rolls for this weapon. |
When attacking an INFANTRY model, re-roll failed wound rolls for this weapon. | ||||||
3 Splinter cannon | ||||||
3 Splinter cannon | 36" | Rapid Fire 3 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Splinter pistol | ||||||
0 Splinter pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Splinter rifle | ||||||
0 Splinter rifle | 24" | Rapid Fire 1 | * | 0 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0..1 Stinger pistol | ||||||
0..1 Stinger pistol | 12" | Pistol 1 | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0..2 Agoniser | ||||||
0..2 Agoniser | Melee | Melee | * | -2 | 1 | This weapon wounds on a 4+. |
This weapon wounds on a 4+. | ||||||
0 Archite glaive | ||||||
0 Archite glaive | Melee | Melee | +2 | -3 | 1 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
3 Electrocorrosive whip | ||||||
3 Electrocorrosive whip | Melee | Melee | * | -2 | 2 | This weapon always wounds on a roll of 4+. |
This weapon always wounds on a roll of 4+. | ||||||
0 Flesh gauntlet | ||||||
0 Flesh gauntlet | Melee | Melee | User | 0 | 1 | Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. |
Each time you roll a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. | ||||||
0 Glimmersteel blade | ||||||
0 Glimmersteel blade | Melee | Melee | User | -1 | 1 | - |
0 Haemonculus tools | ||||||
0 Haemonculus tools | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 4+. |
This weapon always wounds on a roll of 4+. | ||||||
0 Hekatarii blade | ||||||
0 Hekatarii blade | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0 Huskblade | ||||||
0 Huskblade | Melee | Melee | +1 | -2 | D3 | - |
2 Hydra gauntlets | ||||||
2 Hydra gauntlets | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon. | ||||||
5 Ichor injector | ||||||
5 Ichor injector | Melee | Melee | User | -1 | 1 | The bearer can only make a single attack with this weapon each time it fights. You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
The bearer can only make a single attack with this weapon each time it fights. You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. | ||||||
0 Klaive | ||||||
0 Klaive | Melee | Melee | +1 | -3 | 1 | - |
1 Mindphase gauntlet | ||||||
1 Mindphase gauntlet | Melee | Melee | User | 0 | 2 | - |
0 Monstrous cleaver | ||||||
0 Monstrous cleaver | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0..2 Power sword | ||||||
0..2 Power sword | Melee | Melee | User | -3 | 1 | - |
2 Razorflails | ||||||
2 Razorflails | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed hit rolls for this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed hit rolls for this weapon. | ||||||
2 Scissorhand | ||||||
2 Scissorhand | Melee | Melee | * | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a roll of 4+. |
Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a roll of 4+. | ||||||
2 Shardnet and impaler | ||||||
2 Shardnet and impaler | Melee | Melee | User | -1 | 2 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
0..1 Venom blade | ||||||
0..1 Venom blade | Melee | Melee | * | 0 | 1 | This weapon always wounds on a roll of 2+. |
This weapon always wounds on a roll of 2+. |
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The DRUKHARI keyword is used in following Drukhari datasheets:
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The WYCH keyword is used in following Drukhari datasheets:
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The MANDRAKE keyword is used in following Drukhari datasheets:
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The WYCH keyword is used in following Drukhari datasheets:
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The SUCCUBUS keyword is used in following Drukhari datasheets:
The ARCHON keyword is used in following Drukhari datasheets:
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The SUCCUBUS keyword is used in following Drukhari datasheets:
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The HAEMONCULUS keyword is used in following Drukhari datasheets:
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The COMMANDER keyword is used in following Drukhari datasheets:
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The KABAL keyword is used in following Drukhari datasheets:
The HAEMONCULUS COVEN keyword is used in following Drukhari datasheets:
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Blast pistol used in following datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.Splinter pistol used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Phantasm grenade launcher used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Agoniser used in following datasheets:
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Power sword used in following datasheets:
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The DRUKHARI keyword is used in following Drukhari datasheets:
The AELDARI keyword is used in following Drukhari datasheets:
The KABAL keyword is used in following Drukhari datasheets:
The INFANTRY keyword is used in following Drukhari datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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The HAEMONCULUS COVEN keyword is used in following Drukhari datasheets:
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Stinger pistol used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Haemonculus tools used in following datasheets:
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The ARCHON keyword is used in following Drukhari datasheets:
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The COMMANDER keyword is used in following Drukhari datasheets:
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The HAEMONCULUS keyword is used in following Drukhari datasheets:
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The SUCCUBUS keyword is used in following Drukhari datasheets:
The SUCCUBUS keyword is used in following Drukhari datasheets:
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Baleblast used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Blaster used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Dark lance used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Hexrifle used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Ossefactor used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Plasma grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Shredder used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Splinter cannon used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Splinter rifle used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Archite glaive used in following datasheets:
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Electrocorrosive whip used in following datasheets:
Glimmersteel blade used in following datasheets:
Hekatarii blade used in following datasheets:
Huskblade used in following datasheets:
Hydra gauntlets used in following datasheets:
Ichor injector used in following datasheets:
Klaive used in following datasheets:
Mindphase gauntlet used in following datasheets:
Monstrous cleaver used in following datasheets:
Razorflails used in following datasheets:
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Scissorhand used in following datasheets:
Shardnet and impaler used in following datasheets: