‘The darkness calls to us, we adventurers. Where light shines all is seen. All is known. But darkness? Darkness is a doorway. It is the promise of the unknown. It is discovery and danger, peril and riches, and the vigour of a life truly lived. Amidst the darkness, that is where we serve the Emperor best.’
Book | Kind | Edition | Version | Last update |
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![]() | Expansion | 8 | 1.0 | December 2019 |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Gotfret de Montbard | |||||||||||
Gotfret de Montbard | 6" | 3+ | 4+ | 3 | 3 | 3 | 4 | 8 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Power sword | ||||||
Power sword | Melee | Melee | User | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Specialist Retainer: This model is always a Combat specialist, but this does not count towards the maximum number of specialists in your kill team. Hacking Advance: Each unmodified hit roll of 6 made for Gotfret de Montbard’s attacks in the Fight phase scores 2 hits instead of 1. Storm Shield: This model has a 3+ invulnerable save. Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability. |
SPECIALISTS | |
SPECIALISTS |
Combat |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTA SORORITAS, ASTRA MILITARUM |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ADEPTUS MINISTORUM, INFANTRY, CRUSADER, GOTFRET DE MONTBARD |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Pious Vorne | |||||||||||
Pious Vorne | 6" | 3+ | 4+ | 3 | 3 | 2 | 3 | 7 | 7+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vindictor (shooting) | ||||||
Vindictor (shooting) | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result. |
This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result. | ||||||
Vindictor (melee) | ||||||
Vindictor (melee) | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Specialist Retainer: This model is always a Zealot specialist, but this does not count towards the maximum number of specialists in your kill team. Maniacal Fervour: Roll a D6 each time this model loses a wound; on a 5+ that wound is not lost. Zealot: You can re-roll failed hit rolls for attacks made by this model in a battle round in which it charged or was charged. Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability. |
SPECIALISTS | |
SPECIALISTS |
Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTA SORORITAS, ASTRA MILITARUM |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ADEPTUS MINISTORUM, INFANTRY, PIOUS VORNE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Rein | |||||||||||
Rein | 6" | 5+ | 2+ | 2 | 2 | 2 | 1 | 6 | 6+ | 1 | |
Raus | |||||||||||
Raus | 6" | 5+ | 2+ | 2 | 2 | 2 | 1 | 6 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Sniper rifle | ||||||
Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | A model firing a sniper rifle does not suffer the penalty to hit rolls for the target being at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. |
A model firing a sniper rifle does not suffer the penalty to hit rolls for the target being at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. | ||||||
Stub pistol | ||||||
Stub pistol | 9" | Pistol 1 | 4 | 0 | 1 | - |
Demolition charge | ||||||
Demolition charge | 6" | Grenade D6 | 8 | -3 | D3 | This weapon can only be fired once per battle. |
This weapon can only be fired once per battle. |
ABILITIES | |
ABILITIES |
Specialist Retainer: Rein is always a Sniper specialist, but this does not count towards the maximum number of specialists in your kill team. Grappling Hook: Raus can climb any distance vertically (up or down) when he makes a normal move – do not measure the distance moved in this way. The Ratling Twins: You can re-roll failed hit and wound rolls when shooting with Rein’s sniper rifle, if the target is also visible to Raus. Naturally Stealthy: When an opponent makes a hit roll for a shooting attack that targets Rein or Raus, and the target model is obscured, that hit roll suffers an additional -1 modifier. Shoot Sharp and Scarper: Immediately after making a shooting attack with Rein or Raus (other than firing Overwatch), the firing model can move as if it were the Movement phase (though it cannot Advance as part of this move). |
SPECIALISTS | |
SPECIALISTS |
Sniper (Rein only) |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ASTRA MILITARUM |
KEYWORDS (Rein) | |
KEYWORDS (Rein) |
IMPERIUM, MILITARUM AUXILLA, INFANTRY, RATLING, REIN |
KEYWORDS (Raus) | |
KEYWORDS (Raus) |
IMPERIUM, MILITARUM AUXILLA, INFANTRY, RATLING, RAUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
UR-025 | |||||||||||
UR-025 | 5" | 3+ | 3+ | 5 | 5 | 3 | 2 | 8 | 3+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Mk I assault cannon | ||||||
Mk I assault cannon | 24" | Heavy 4 | 5 | -1 | 1 | - |
Power claw | ||||||
Power claw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, subtract 1 from the hit roll. |
When attacking with this weapon, subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Specialist Retainer: This model is always a Heavy specialist, but this does not count towards the maximum number of specialists in your kill team. Self-repair Systems: At the start of each battle round, this model regains 1 lost wound. Something Isn’t Quite Right…: This model is not treated as a model in your kill team for the purposes of Canticles of the Omnissiah. |
SPECIALISTS | |
SPECIALISTS |
Heavy |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ROBOTICA IMPERIALIS, INFANTRY, IMPERIAL ROBOT, UR-025 |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
X-101 | |||||||||||
X-101 | 5" | 5+ | 5+ | 4 | 4 | 2 | 2 | 6 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. | ||||||
Hydraulic claw | ||||||
Hydraulic claw | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Automaton: X-101 can never be a Specialist. Mindlock: X-101 has a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 9, whilst it is within 6" of any TECH-PRIESTS from your kill team. |
SPECIALISTS | |
SPECIALISTS |
None |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, INFANTRY, SERVITOR, X-101 |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Amallyn Shadowguide | |||||||||||
Amallyn Shadowguide | 7" | 3+ | 2+ | 3 | 3 | 3 | 2 | 7 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Ranger long rifle | ||||||
Ranger long rifle | 36" | Heavy 1 | 4 | 0 | 1 | A model firing a Ranger long rifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |
A model firing a Ranger long rifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. | ||||||
Power blade | ||||||
Power blade | Melee | Melee | User | -2 | 1 | - |
Plasma grenade | ||||||
Plasma grenade | 6" | Grenade D6 | 4 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this model in a battle round in which it charges or is charged by a SLAANESH model. However, you must add 1 to Nerve tests for this model if it is within 3" of any SLAANESH models. Battle Focus: If this model moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the model had remained stationary. Cameleoline Cloak: When an opponent makes a hit roll for a shooting attack that targets this model, and this model is obscured, that hit roll suffers an additional -1 modifier. Phase Crystal: This model has a 4+ invulnerable save and can move across models and terrain as if they were not there. |
SPECIALISTS | |
SPECIALISTS |
Stealth |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ASURYANI |
KEYWORDS | |
KEYWORDS |
AELDARI, WARHOST, COMMANDER, INFANTRY, RANGER, AMALLYN SHADOWGUIDE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Aradia Madellan | |||||||||||
Aradia Madellan | 7" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +2 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Psychic Boost: At the start of each battle round, you can pick one ASTRA MILITARUM model from your kill team that is within 6" of this model. That model can ignore the penalty to hit rolls from any flesh wounds it has suffered until the end of that battle round. Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power and deny one psychic power in each Psychic phase. It knows the Psybolt psychic power. |
SPECIALISTS | |
SPECIALISTS |
Psyker |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ASTRA MILITARUM |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, COMMANDER, INFANTRY, PSYKER, PRIMARIS PSYKER, ARADIA MADELLAN |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Daedalosus | |||||||||||
Daedalosus | 6" | 4+ | 3+ | 3 | 4 | 5 | 2 | 8 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eradication pistol | ||||||
Eradication pistol | 12" | Pistol D3 | 6 | -1 | 1 | If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. |
If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. | ||||||
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Ornate Bionics: This model has a 5+ invulnerable save. Omniscanner: At the start of the Shooting phase, you can select one enemy model that is within 24" of, and visible to, this model. Until the end of the phase, add 1 to hit rolls for attacks made by ADEPTUS MECHANICUS models from your kill team that are within 6" of this model, that target the selected enemy model. Archeotech Device: Once per battle, at the end of the Movement phase, this model can activate an ancient archeotech device. If he does so, select one of the following effects: • Select one ADEPTUS MECHANICUS model from your kill team that is within 3" of this model. That model regains 1 lost wound. • Select one enemy model within 3" of this model. That enemy model suffers 1 mortal wound. |
SPECIALISTS | |
SPECIALISTS |
Logistics |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, DAEDALOSUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Dahyak Grekh | |||||||||||
Dahyak Grekh | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | +1 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Quarry Can’t Hide: This model does not suffer the penalty to hit rolls for the target being obscured. Concealed Booby Traps: If you select the Plant Traps strategy during the Scouting phase, you can boobytrap up to D3+1 pieces of terrain instead of up to D3. Fieldcraft: When an opponent makes a hit roll for a shooting attack that targets this model, and this model is obscured, that hit roll suffers an additional -1 modifier. |
SPECIALISTS | |
SPECIALISTS |
Stealth |
FACTION KEYWORDS | |
FACTION KEYWORDS |
T’AU EMPIRE, KROOT |
KEYWORDS | |
KEYWORDS |
COMMANDER, INFANTRY, DAHYAK GREKH |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Espern Locarno | |||||||||||
Espern Locarno | 6" | 5+ | 5+ | 3 | 3 | 3 | 2 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Force-orb cane | ||||||
Force-orb cane | Melee | Melee | User | 0 | D3 | - |
ABILITIES | |
ABILITIES |
The Third Eye: When this model attempts to manifest the Psybolt psychic power, select an enemy model within 12" of it, and visible to it, before making the Psychic test – if there are none, it cannot attempt to manifest Psybolt this phase. If the power is successfully manifested, the model you chose suffers the mortal wounds, even if another enemy model is closer to this model. Psychic Barrier: This model has a 4+ invulnerable save. Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic powers and deny one psychic power in each Psychic phase. It knows the Psybolt psychic power. |
SPECIALISTS | |
SPECIALISTS |
Psyker |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ASTRA MILITARUM |
KEYWORDS | |
KEYWORDS |
IMPERIUM, NAVIS NOBILITE, COMMANDER, INFANTRY, PSYKER, NAVIGATOR, ESPERN LOCARNO |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Janus Draik | |||||||||||
Janus Draik | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Monomolecular rapier | ||||||
Monomolecular rapier | Melee | Melee | User | -4 | 1 | - |
Archeotech grenade | ||||||
Archeotech grenade | 6" | Grenade D3 | 6 | -1 | D3 | You can only use this weapon once per battle. |
You can only use this weapon once per battle. |
ABILITIES | |
ABILITIES |
Multi-Spectral Auspicator: Re-roll hit rolls of 1 for attacks made by this model. Concealed Archeotech Weapon: Once per battle, at the start of the Fight phase, pick one enemy model within 1" of this model and roll a dice; on a 4+ the target model suffers D3 mortal wounds. Disruption Field Generator: This model has a 4+ invulnerable save. Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword. |
SPECIALISTS | |
SPECIALISTS |
Logistics |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTA SORORITAS, ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, JANUS DRAIK |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Neyam Shai Murad | |||||||||||
Neyam Shai Murad | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Negotiator pistol | ||||||
Negotiator pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
ABILITIES | |
ABILITIES |
Quick Draw: This model can shoot each turn as if it was Readied. Servo-skull Assisted Targeting: This model does not suffer the penalty to hit rolls for the target being obscured. Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword. |
SPECIALISTS | |
SPECIALISTS |
Shooting |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS, ADEPTA SORORITAS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, NEYAM SHAI MURAD |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Taddeus the Purifier | |||||||||||
Taddeus the Purifier | 6" | 4+ | 4+ | 3 | 3 | 4 | 3 | 7 | 6+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Servo-stubber | ||||||
Servo-stubber | 12" | Pistol 3 | 4 | 0 | 1 | - |
Power maul | ||||||
Power maul | Melee | Melee | +2 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Zealot: You can re-roll failed hit rolls for attacks made by this model in a battle round in which it charged or was charged. Rosarius: This model has a 4+ invulnerable save. War Hymns: Add 1 to the Attacks characteristic of ASTRA MILITARUM models whilst they are within 6" of any friendly MINISTORUM PRIEST models. Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability. |
SPECIALISTS | |
SPECIALISTS |
Ferocity |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTA SORORITAS, ASTRA MILITARUM |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ADEPTUS MINISTORUM, COMMANDER, INFANTRY, MINISTORUM PRIEST, TADDEUS THE PURIFIER |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Archeotech grenade | ||||||
Archeotech grenade | 6" | Grenade D3 | 6 | -1 | D3 | You can only use this weapon once per battle. |
You can only use this weapon once per battle. | ||||||
Demolition charge | ||||||
Demolition charge | 6" | Grenade D6 | 8 | -3 | D3 | This weapon can only be fired once per battle. |
This weapon can only be fired once per battle. | ||||||
Eradication pistol | ||||||
Eradication pistol | 12" | Pistol D3 | 6 | -1 | 1 | If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. |
If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. | ||||||
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. | ||||||
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Laspistol (Espern Locarno) | ||||||
Laspistol (Espern Locarno) | 12" | Pistol 1 | 3 | 0 | 1 | - |
Laspistol (Taddeus the Purifier) | ||||||
Laspistol (Taddeus the Purifier) | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Mk I assault cannon | ||||||
Mk I assault cannon | 24" | Heavy 4 | 5 | -1 | 1 | - |
Negotiator pistol | ||||||
Negotiator pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
0 Plasma grenade | ||||||
0 Plasma grenade | 6" | Grenade D6 | 4 | -1 | 1 | - |
0 Ranger long rifle | ||||||
0 Ranger long rifle | 36" | Heavy 1 | 4 | 0 | 1 | A model firing a Ranger long rifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |
A model firing a Ranger long rifle does not suffer the penalty to hit rolls for the target being at long range. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. | ||||||
Servo-stubber | ||||||
Servo-stubber | 12" | Pistol 3 | 4 | 0 | 1 | - |
Sniper rifle (Rein) | ||||||
Sniper rifle (Rein) | 36" | Heavy 1 | 4 | 0 | 1 | A model firing a sniper rifle does not suffer the penalty to hit rolls for the target being at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. |
A model firing a sniper rifle does not suffer the penalty to hit rolls for the target being at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. | ||||||
Stub pistol | ||||||
Stub pistol | 9" | Pistol 1 | 4 | 0 | 1 | - |
Vindictor (shooting) | ||||||
Vindictor (shooting) | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result. |
This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Force stave | ||||||
Force stave | Melee | Melee | +2 | -1 | D3 | - |
Force-orb cane | ||||||
Force-orb cane | Melee | Melee | User | 0 | D3 | - |
Hydraulic claw | ||||||
Hydraulic claw | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | +1 | 0 | 1 | - |
Monomolecular rapier | ||||||
Monomolecular rapier | Melee | Melee | User | -4 | 1 | - |
Power blade | ||||||
Power blade | Melee | Melee | User | -2 | 1 | - |
Power claw | ||||||
Power claw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, subtract 1 from the hit roll. |
When attacking with this weapon, subtract 1 from the hit roll. | ||||||
Power maul | ||||||
Power maul | Melee | Melee | +2 | -1 | 1 | - |
Power sword (Gotfret de Montbard) | ||||||
Power sword (Gotfret de Montbard) | Melee | Melee | User | -3 | 1 | - |
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +1 | -1 | 1 | - |
Vindictor (melee) | ||||||
Vindictor (melee) | Melee | Melee | +1 | -1 | 1 | - |
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The ADEPTA SORORITAS keyword is used in following Blackstone Fortress Kill Team datasheets:
The ASTRA MILITARUM keyword is used in following Blackstone Fortress Kill Team datasheets:
The IMPERIUM keyword is used in following Blackstone Fortress Kill Team datasheets:
The ADEPTUS MINISTORUM keyword is used in following Blackstone Fortress Kill Team datasheets:
The INFANTRY keyword is used in following Blackstone Fortress Kill Team datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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The ADEPTUS MECHANICUS keyword is used in following Blackstone Fortress Kill Team datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.
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The TECH-PRIEST keyword is used in following Blackstone Fortress Kill Team datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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The COMMANDER keyword is used in following Blackstone Fortress Kill Team datasheets:
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The PSYKER keyword is used in following Blackstone Fortress Kill Team datasheets:
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Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.
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Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.
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The ADEPTUS ASTARTES keyword is used in following Blackstone Fortress Kill Team datasheets:
The ASTRA CARTOGRAPHICA keyword is used in following Blackstone Fortress Kill Team datasheets:
The ROGUE TRADER keyword is used in following Blackstone Fortress Kill Team datasheets:
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The MINISTORUM PRIEST keyword is used in following Blackstone Fortress Kill Team datasheets:
Archeotech grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Demolition charge used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Eradication pistol used in following datasheets:
Grav-gun used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Heirloom pistol used in following datasheets:
Kroot pistol used in following datasheets:
Kroot rifle (shooting) used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Laspistol (Espern Locarno) used in following datasheets:
Laspistol (Taddeus the Purifier) used in following datasheets:
Laspistol used in following datasheets:
Mk I assault cannon used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Negotiator pistol used in following datasheets:
Plasma grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.Ranger long rifle used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Servo-stubber used in following datasheets:
Sniper rifle (Rein) used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Stub pistol used in following datasheets:
Vindictor (shooting) used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Force stave used in following datasheets:
Force-orb cane used in following datasheets:
Hydraulic claw used in following datasheets:
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Kroot rifle (melee) used in following datasheets:
Monomolecular rapier used in following datasheets:
Power blade used in following datasheets:
Power claw used in following datasheets:
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Power maul used in following datasheets:
Power sword (Gotfret de Montbard) used in following datasheets:
Servo-arc claw used in following datasheets:
Vindictor (melee) used in following datasheets: