The Tech-Priests of the Adeptus Mechanicus are masters of the arcane arts of technology. They fight bloody wars to acquire even the smallest fragments of archeotech, and will gladly throw away the lives of their machine-congregations in order to protect their covetously hoarded lore.
Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team | ||||
Warhammer 40,000 Kill Team | Rulebook | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | December 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
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![]() | Expansion | 8 | 1.0 | August 2019 |
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![]() | White Dwarf | 8 | 1.0 | July 2019 |
Q: | Can I pick a Canticle of the Omnissiah in some rounds and roll randomly in others? And if so, can I pick a Canticle that was randomly determined earlier in the battle? |
A: | Yes. |
Q: | Can a Ranger Alpha or Vanguard Alpha take an enhanced data-tether or an omnispex? |
A: | No. |
Q: | Can one Ranger in my kill team take an enhanced data-tether and another Ranger in the same kill team take an omnispex? |
A: | No. |
ADEPTUS MECHANICUS models in Kill Team use the Canticles of the Omnissiah ability below. In addition, if every model in your kill team has the ADEPTUS MECHANICUS Faction keyword, you can use Adeptus Mechanicus Tactics.
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In all the Cult Mechanicus, there are no forge worlds more holy or more blessed than Mars. The favour of the Machine God can be seen in the powerful optimisation granted by every static-ridden psalm incanted by his most faithful followers.
Each time you randomly determine which Canticle of the Omnissiah is being canted, roll two dice instead of one. Models in your kill team receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn).
Steely minded tenacity and the refusal to retreat are more than just character traits of those who serve Graia. Indeed, such qualities are hard-wired into all who bear the forge world’s symbol.
Roll a dice each time a model in your kill team is reduced to 0 wounds. On a roll of 6, they are restored to 1 wound remaining. In addition, models in your kill team pass Nerve tests on an unmodified roll of 6 (as well as an unmodified roll of 1). However, models in your kill team cannot Retreat or Fall Back unless there is a COMMANDER from your kill team on the battlefield.
Those of Forge World Metalica seek nothing less than to completely obliterate their foes and to re-order the galaxy according to their own dictates. They will let nothing sway their appointed task.
Models in your kill team can shoot Rapid Fire weapons as if they were Assault weapons in the Shooting phase of a battle round in which they Advanced (e.g. a Rapid Fire 1 weapon would be used as if it were an Assault 1 weapon). In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in which they Advanced.
Lucius is renowned for its craftsmanship and its unique solar-blessed ores. Those clad in such raiment consider themselves armoured by their faith in the Omnissiah.
When making saving throws for models in your kill team, treat enemy attacks with an Armour Penetration characteristic of -1 as having an Armour Penetration of 0 instead.
Battle-hardened by constant clashes with the horrors that issue out of the Eye of Terror, those from Forge World Agripinaa have learned the lessons of defensive warfare well.
When a model in your kill team fires Overwatch, they successfully hit on a roll of 5 or 6.
When the armies of Stygies VIII march to war, they do so beneath stealth screen projectors and target-befouling apparatus. That the Tech-Priests of this forge world deny owning such technology only reinforces their untrustworthy reputation.
Models in your kill team are considered to be obscured to enemy models that target them if they are more than 12" away from those models.
Tech-Priests of Ryza point to aggressive combat doctrines and zealous training protocols to explain the exceptional hand-to-hand prowess of their troops. Sceptics, however, counter that such designs do not explain why Ryza troops seem to revel in close-quarters violence.
You can re-roll wound rolls of 1 in the Fight phase for attacks made by models in your kill team.
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Sicarian Infiltrator | |||||||||||
Sicarian Infiltrator | 8" | 3+ | 3+ | 4 | 3 | 2 | 2 | 6 | 4+ | - | |
Infiltrator Princeps | |||||||||||
Infiltrator Princeps | 8" | 3+ | 3+ | 4 | 3 | 2 | 3 | 7 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Flechette blaster | ||||||
0 Flechette blaster | 12" | Pistol 5 | 3 | 0 | 1 | - |
0 Stubcarbine | ||||||
0 Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
0 Power sword | ||||||
0 Power sword | Melee | Melee | User | -3 | 1 | - |
1 Taser goad | ||||||
1 Taser goad | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its stubcarbine and power sword with a flechette blaster and taser goad.
|
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Bionics: This model has a 6+ invulnerable save. Neurostatic Aura: Subtract 1 from the Leadership characteristic of enemy models whilst they are within 3" of one or more models with this ability. |
SPECIALISTS | |
SPECIALISTS |
Leader (Princeps only), Combat, Comms, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, SKITARII, INFANTRY, SICARIAN INFILTRATOR |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Sicarian Ruststalker | |||||||||||
Sicarian Ruststalker | 8" | 3+ | 3+ | 4 | 3 | 2 | 3 | 6 | 4+ | - | |
Ruststalker Princeps | |||||||||||
Ruststalker Princeps | 8" | 3+ | 3+ | 4 | 3 | 2 | 4 | 7 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
1 Chordclaw | ||||||
1 Chordclaw | Melee | Melee | User | 0 | D3 | A chordclaw can only be used to make one attack each time this model fights. Each time you make a wound roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage. |
A chordclaw can only be used to make one attack each time this model fights. Each time you make a wound roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage. | ||||||
0 Transonic blades | ||||||
0 Transonic blades | Melee | Melee | +1 | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. | ||||||
0 Transonic razor | ||||||
0 Transonic razor | Melee | Melee | User | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Sicarian Ruststalker may replace their transonic razor and chordclaw with transonic blades. • A Ruststalker Princeps may replace their transonic razor with transonic blades.
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ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Bionics: This model has a 6+ invulnerable save.
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SPECIALISTS | |
SPECIALISTS |
Leader (Princeps only), Combat, Comms, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, SKITARII, INFANTRY, SICARIAN RUSTSTALKER |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Skitarii Ranger | |||||||||||
Skitarii Ranger | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | - | |
Ranger Gunner | |||||||||||
Ranger Gunner | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 3 | |
Ranger Alpha | |||||||||||
Ranger Alpha | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Arc pistol | ||||||
0 Arc pistol | 12" | Pistol 1 | 6 | -1 | 1 | - |
0 Phosphor blast pistol | ||||||
0 Phosphor blast pistol | 12" | Pistol 1 | 5 | -1 | 1 | Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. |
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. | ||||||
0 Radium pistol | ||||||
0 Radium pistol | 12" | Pistol 1 | 3 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. | ||||||
0 Arc rifle | ||||||
0 Arc rifle | 24" | Rapid Fire 1 | 6 | -1 | 1 | - |
0 Galvanic rifle | ||||||
0 Galvanic rifle | 30" | Rapid Fire 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1. | ||||||
3 Plasma caliver | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
3 Plasma caliver | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. |
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. | ||||||
5 Transuranic arquebus | ||||||
5 Transuranic arquebus | 60" | Heavy 1 | 7 | -2 | D3 | This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. |
This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. | ||||||
0 Arc maul | ||||||
0 Arc maul | Melee | Melee | +2 | -1 | 1 | - |
0 Power sword | ||||||
0 Power sword | Melee | Melee | User | -3 | 1 | - |
1 Taser goad | ||||||
1 Taser goad | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Skitarii Ranger in your kill team may take an enhanced data-tether or an omnispex. • A Ranger Gunner may replace their galvanic rifle with an arc rifle, plasma caliver or transuranic arquebus. • A Ranger Alpha may replace their galvanic rifle with one of the following pistols and one of the following melee weapons: arc pistol, phosphor blast pistol or radium pistol; arc maul, power sword or taser goad.
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ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Bionics: This model has a 6+ invulnerable save. Enhanced Data-tether: 5 You can re-roll failed Nerve tests for SKITARII models while a friendly model with an enhanced data-tether is on the battlefield and not shaken.Omnispex: 1 At the start of each Shooting phase, you can choose another SKITARII model within 3" of a friendly model equipped with an omnispex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured. |
SPECIALISTS | |
SPECIALISTS |
Leader (Alpha only), Heavy (Gunner only), Comms, Scout, Sniper, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, SKITARII, INFANTRY, SKITARII RANGER |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Skitarii Vanguard | |||||||||||
Skitarii Vanguard | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | - | |
Vanguard Gunner | |||||||||||
Vanguard Gunner | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 3 | |
Vanguard Alpha | |||||||||||
Vanguard Alpha | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Arc pistol | ||||||
0 Arc pistol | 12" | Pistol 1 | 6 | -1 | 1 | - |
0 Radium pistol | ||||||
0 Radium pistol | 12" | Pistol 1 | 3 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. | ||||||
0 Phosphor blast pistol | ||||||
0 Phosphor blast pistol | 12" | Pistol 1 | 5 | -1 | 1 | Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. |
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. | ||||||
0 Arc rifle | ||||||
0 Arc rifle | 24" | Rapid Fire 1 | 6 | -1 | 1 | - |
0 Radium carbine | ||||||
0 Radium carbine | 18" | Assault 3 | 3 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3. | ||||||
3 Plasma caliver | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
3 Plasma caliver | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. |
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. | ||||||
5 Transuranic arquebus | ||||||
5 Transuranic arquebus | 60" | Heavy 1 | 7 | -2 | D3 | This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. |
This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. | ||||||
0 Arc maul | ||||||
0 Arc maul | Melee | Melee | +2 | -1 | 1 | - |
0 Power sword | ||||||
0 Power sword | Melee | Melee | User | -3 | 1 | - |
1 Taser goad | ||||||
1 Taser goad | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Skitarii Vanguard in your kill team may take an enhanced data-tether or an omnispex. • A Vanguard Gunner may replace their radium carbine with an arc rifle, plasma caliver or transuranic arquebus. • A Vanguard Alpha may replace their radium carbine with one of the following pistols and one of the following melee weapons: arc pistol, phosphor blast pistol or radium pistol; arc maul, power sword or taser goad.
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ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Bionics: This model has a 6+ invulnerable save. Rad-saturation: Reduce the Toughness characteristic of enemy models by 1 whilst they are within 1" of one or more models with this ability. Omnispex: 1 At the start of each Shooting phase, you can choose another SKITARII model within 3" of a friendly model equipped with an omnispex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured.Enhanced Data-tether: 5 You can re-roll failed Nerve tests for SKITARII models while a friendly model with an enhanced data-tether is on the battlefield and not shaken. |
SPECIALISTS | |
SPECIALISTS |
Leader (Alpha only), Heavy (Gunner only), Comms, Scout, Sniper, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, SKITARII, INFANTRY, SKITARII VANGUARD |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Corpuscarii Electro-Priest | |||||||||||
Corpuscarii Electro-Priest | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 8 | 6+ | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Electrostatic gauntlets | ||||||
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | ||||||
0 Electrostatic gauntlets | This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | |||||
- Ranged | ||||||
- Ranged | 12" | Assault 3 | 5 | 0 | 1 | Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. |
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. | ||||||
- Melee | ||||||
- Melee | Melee | Melee | 5 | 0 | 1 | Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. |
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Voltagheist Field: This model has a 5+ invulnerable save. When this model finishes a charge move within 1" of an enemy model, pick an enemy model within 1" and roll a D6. On a roll of 6 the enemy model suffers a mortal wound. Fanatical Devotion: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound. Vision of the Motive Force: This model’s shooting attacks do not suffer any penalty to their hit rolls for the target model being obscured. |
SPECIALISTS | |
SPECIALISTS |
Leader, Combat, Medic, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, INFANTRY, ELECTRO-PRIEST, CORPUSCARII |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Fulgurite Electro-Priest | |||||||||||
Fulgurite Electro-Priest | 6" | 3+ | 4+ | 3 | 3 | 1 | 2 | 8 | 6+ | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Electroleech stave | ||||||
0 Electroleech stave | Melee | Melee | +2 | -2 | D3 | For each wound roll of 6+ for attacks with this weapon, the target suffers D3 mortal wounds instead of the normal damage. |
For each wound roll of 6+ for attacks with this weapon, the target suffers D3 mortal wounds instead of the normal damage. |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Voltagheist Field: This model has a 5+ invulnerable save. When this model finishes a charge move within 1" of an enemy model, pick an enemy model within 1" and roll a D6. On a roll of 6 the enemy model suffers a mortal wound. Fanatical Devotion: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound. Siphoned Vigour: If this model takes an enemy model out of action in the Fight phase, its invulnerable save is improved to 3+ for the remainder of the mission. |
SPECIALISTS | |
SPECIALISTS |
Leader, Combat, Medic, Scout, Veteran, Zealot |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, INFANTRY, ELECTRO-PRIEST, FULGURITE |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
UR-025 | |||||||||||
UR-025 | 5" | 3+ | 3+ | 5 | 5 | 3 | 2 | 8 | 3+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Mk I assault cannon | ||||||
Mk I assault cannon | 24" | Heavy 4 | 5 | -1 | 1 | - |
Power claw | ||||||
Power claw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, subtract 1 from the hit roll. |
When attacking with this weapon, subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Specialist Retainer: This model is always a Heavy specialist, but this does not count towards the maximum number of specialists in your kill team. Self-repair Systems: At the start of each battle round, this model regains 1 lost wound. Something Isn’t Quite Right…: This model is not treated as a model in your kill team for the purposes of Canticles of the Omnissiah. |
SPECIALISTS | |
SPECIALISTS |
Heavy |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ROBOTICA IMPERIALIS, INFANTRY, IMPERIAL ROBOT, UR-025 |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
X-101 | |||||||||||
X-101 | 5" | 5+ | 5+ | 4 | 4 | 2 | 2 | 6 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. | ||||||
Hydraulic claw | ||||||
Hydraulic claw | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Automaton: X-101 can never be a Specialist. Mindlock: X-101 has a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 9, whilst it is within 6" of any TECH-PRIESTS from your kill team. |
SPECIALISTS | |
SPECIALISTS |
None |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, INFANTRY, SERVITOR, X-101 |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Tech-Priest Dominus | |||||||||||
Tech-Priest Dominus | 6" | 3+ | 2+ | 4 | 4 | 5 | 3 | 8 | 2+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
14 Eradication ray | ||||||
14 Eradication ray | 24" | Heavy D3 | 6 | -2 | 1 | Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. |
Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. | ||||||
0 Macrostubber | ||||||
0 Macrostubber | 12" | Pistol 5 | 4 | 0 | 1 | - |
4 Phosphor serpenta | ||||||
4 Phosphor serpenta | 18" | Assault 1 | 5 | -1 | 1 | Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. |
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. | ||||||
0 Volkite blaster | ||||||
0 Volkite blaster | 24" | Heavy 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. | ||||||
0 Omnissian axe | ||||||
0 Omnissian axe | Melee | Melee | +1 | -2 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its volkite blaster with an eradication ray. • This model may replace its macrostubber with a phosphor serpenta.
|
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Masterwork Bionics: At the beginning of each battle round, this model regains D3 lost wounds. Refractor Field: This model has a 5+ invulnerable save. |
SPECIALISTS | |
SPECIALISTS |
Fortitude, Leadership, Logistics, Shooting, Strategist, Strength |
TACTICS | |
TACTICS |
Lord of the Machine Cult, Xenotech Divination |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, DOMINUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Tech-Priest Enginseer | |||||||||||
Tech-Priest Enginseer | 6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Omnissian axe | ||||||
0 Omnissian axe | Melee | Melee | +1 | -2 | 2 | - |
0 Servo-arm | ||||||
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. |
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Bionics: This model has a 6+ invulnerable save.
|
SPECIALISTS | |
SPECIALISTS |
Fortitude, Leadership, Logistics, Shooting, Strategist, Strength |
TACTICS | |
TACTICS |
Repair Artisan |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, ENGINSEER |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Tech-Priest Manipulus | |||||||||||
Tech-Priest Manipulus | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 2+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Magnarail lance | ||||||
0 Magnarail lance | 18" | Heavy 1 | 7 | -3 | D3 | When the bearer makes a shooting attack with this weapon in the Shooting phase, increase that attack’s Damage characteristic to 3 if they remained stationary during the previous Movement phase. |
When the bearer makes a shooting attack with this weapon in the Shooting phase, increase that attack’s Damage characteristic to 3 if they remained stationary during the previous Movement phase. | ||||||
10 Transonic cannon | ||||||
10 Transonic cannon | 8" | Assault D6 | 4 | -1 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
0 Omnissian staff | ||||||
0 Omnissian staff | Melee | Melee | +2 | -1 | 2 | - |
0 Mechadendrites | ||||||
0 Mechadendrites | Melee | Melee | User | 0 | 1 | Each time the bearer fights, they may make D6 additional attacks with this weapon. |
Each time the bearer fights, they may make D6 additional attacks with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its magnarail lance with a transonic cannon.
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ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Blessed Bionics: This model has a 5+ invulnerable save. In addition, at the beginning of each battle round, this model regains D3 lost wounds.
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SPECIALISTS | |
SPECIALISTS |
Fortitude, Leadership, Logistics, Shooting, Strategist, Strength |
TACTICS | |
TACTICS |
Galvanic Pulse |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, MANIPULUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Daedalosus | |||||||||||
Daedalosus | 6" | 4+ | 3+ | 3 | 4 | 5 | 2 | 8 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eradication pistol | ||||||
Eradication pistol | 12" | Pistol D3 | 6 | -1 | 1 | If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. |
If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. | ||||||
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Canticles of the Omnissiah Ornate Bionics: This model has a 5+ invulnerable save. Omniscanner: At the start of the Shooting phase, you can select one enemy model that is within 24" of, and visible to, this model. Until the end of the phase, add 1 to hit rolls for attacks made by ADEPTUS MECHANICUS models from your kill team that are within 6" of this model, that target the selected enemy model. Archeotech Device: Once per battle, at the end of the Movement phase, this model can activate an ancient archeotech device. If he does so, select one of the following effects: • Select one ADEPTUS MECHANICUS model from your kill team that is within 3" of this model. That model regains 1 lost wound. • Select one enemy model within 3" of this model. That enemy model suffers 1 mortal wound. |
SPECIALISTS | |
SPECIALISTS |
Logistics |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, DAEDALOSUS |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Janus Draik | |||||||||||
Janus Draik | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Monomolecular rapier | ||||||
Monomolecular rapier | Melee | Melee | User | -4 | 1 | - |
Archeotech grenade | ||||||
Archeotech grenade | 6" | Grenade D3 | 6 | -1 | D3 | You can only use this weapon once per battle. |
You can only use this weapon once per battle. |
ABILITIES | |
ABILITIES |
Multi-Spectral Auspicator: Re-roll hit rolls of 1 for attacks made by this model. Concealed Archeotech Weapon: Once per battle, at the start of the Fight phase, pick one enemy model within 1" of this model and roll a dice; on a 4+ the target model suffers D3 mortal wounds. Disruption Field Generator: This model has a 4+ invulnerable save. Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword. |
SPECIALISTS | |
SPECIALISTS |
Logistics |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTA SORORITAS, ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, JANUS DRAIK |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Neyam Shai Murad | |||||||||||
Neyam Shai Murad | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Negotiator pistol | ||||||
Negotiator pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
ABILITIES | |
ABILITIES |
Quick Draw: This model can shoot each turn as if it was Readied. Servo-skull Assisted Targeting: This model does not suffer the penalty to hit rolls for the target being obscured. Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword. |
SPECIALISTS | |
SPECIALISTS |
Shooting |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS, ADEPTA SORORITAS |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, NEYAM SHAI MURAD |
NAME | M | WS | BS | S | T | W | A | Ld | Sv | Max | |
Inquisitor Eisenhorn | |||||||||||
Inquisitor Eisenhorn | 6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 10 | 4+ | 1 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Artificer bolt pistol | ||||||
0 Artificer bolt pistol | 12" | Pistol 1 | 4 | -1 | 2 | - |
0 Barbarisater | ||||||
0 Barbarisater | Melee | Melee | User | -3 | D3 | Add 1 to hit rolls for attacks made with this weapon |
Add 1 to hit rolls for attacks made with this weapon | ||||||
0 Runestaff | ||||||
0 Runestaff | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Quarry: You can re-roll hit rolls and wound rolls for this model for attacks that target enemy models with the AELDARI, NECRON, ORK, T’AU EMPIRE or TYRANIDS keyword or faction keyword. Unquestionable Wisdom: Friendly ADEPTUS ASTARTES, ASTRA MILITARUM or ADEPTUS MECHANICUS models within 6" of this model can use this model’s Leadership characteristic instead of their own. No Stranger to Pain: Roll a D6 each time this model loses a wound; on a 6+ that wound is not lost. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power and attempt to deny one psychic power in each Psychic phase. He knows the Psybolt and Enforce Will psychic powers. Enforce Will: Enforce Will has a warp charge value of 8. If manifested, pick an enemy model that is within 12" of this model and visible to him. You can immediately shoot with that model as if it was the Shooting phase and that model was in your kill team, or fight with that model as if it was the Fight phase and that model was in your kill team. |
SPECIALISTS | |
SPECIALISTS |
Strategist |
FACTION KEYWORDS | |
FACTION KEYWORDS |
ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS, DEATHWATCH |
KEYWORDS | |
KEYWORDS |
IMPERIUM, ORDO XENOS, COMMANDER, INFANTRY, INQUISITOR, EISENHORN |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Arc pistol | ||||||
0 Arc pistol | 12" | Pistol 1 | 6 | -1 | 1 | - |
0 Arc rifle | ||||||
0 Arc rifle | 24" | Rapid Fire 1 | 6 | -1 | 1 | - |
Archeotech grenade | ||||||
Archeotech grenade | 6" | Grenade D3 | 6 | -1 | D3 | You can only use this weapon once per battle. |
You can only use this weapon once per battle. | ||||||
0 Artificer bolt pistol | ||||||
0 Artificer bolt pistol | 12" | Pistol 1 | 4 | -1 | 2 | - |
0 Electrostatic gauntlets | ||||||
This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | ||||||
0 Electrostatic gauntlets | This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use the ranged profile; when making close combat attacks, use the melee profile. | |||||
- Ranged | ||||||
- Ranged | 12" | Assault 3 | 5 | 0 | 1 | Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. |
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. | ||||||
- Melee | ||||||
- Melee | Melee | Melee | 5 | 0 | 1 | Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. |
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits rather than 1. | ||||||
Eradication pistol | ||||||
Eradication pistol | 12" | Pistol D3 | 6 | -1 | 1 | If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. |
If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. | ||||||
14 Eradication ray | ||||||
14 Eradication ray | 24" | Heavy D3 | 6 | -2 | 1 | Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. |
Attacks from this weapon that target enemies at 8" or less are resolved with an AP of -4 and a Damage of D3. | ||||||
0 Flechette blaster | ||||||
0 Flechette blaster | 12" | Pistol 5 | 3 | 0 | 1 | - |
0 Galvanic rifle | ||||||
0 Galvanic rifle | 30" | Rapid Fire 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1. | ||||||
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3. | ||||||
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
0 Laspistol | ||||||
0 Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
0 Macrostubber | ||||||
0 Macrostubber | 12" | Pistol 5 | 4 | 0 | 1 | - |
0 Magnarail lance | ||||||
0 Magnarail lance | 18" | Heavy 1 | 7 | -3 | D3 | When the bearer makes a shooting attack with this weapon in the Shooting phase, increase that attack’s Damage characteristic to 3 if they remained stationary during the previous Movement phase. |
When the bearer makes a shooting attack with this weapon in the Shooting phase, increase that attack’s Damage characteristic to 3 if they remained stationary during the previous Movement phase. | ||||||
Mk I assault cannon | ||||||
Mk I assault cannon | 24" | Heavy 4 | 5 | -1 | 1 | - |
Negotiator pistol | ||||||
Negotiator pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
0 Phosphor blast pistol | ||||||
0 Phosphor blast pistol | 12" | Pistol 1 | 5 | -1 | 1 | Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. |
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. | ||||||
4 Phosphor serpenta | ||||||
4 Phosphor serpenta | 18" | Assault 1 | 5 | -1 | 1 | Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. |
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured. | ||||||
3 Plasma caliver | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
3 Plasma caliver | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. |
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved. | ||||||
0 Radium carbine | ||||||
0 Radium carbine | 18" | Assault 3 | 3 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3. | ||||||
0 Radium pistol | ||||||
0 Radium pistol | 12" | Pistol 1 | 3 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. | ||||||
0 Stubcarbine | ||||||
0 Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
10 Transonic cannon | ||||||
10 Transonic cannon | 8" | Assault D6 | 4 | -1 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
5 Transuranic arquebus | ||||||
5 Transuranic arquebus | 60" | Heavy 1 | 7 | -2 | D3 | This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. |
This weapon cannot be fired if the firing model moved during the Movement phase. A model firing a transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage. | ||||||
0 Volkite blaster | ||||||
0 Volkite blaster | 24" | Heavy 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Arc maul | ||||||
0 Arc maul | Melee | Melee | +2 | -1 | 1 | - |
0 Barbarisater | ||||||
0 Barbarisater | Melee | Melee | User | -3 | D3 | Add 1 to hit rolls for attacks made with this weapon |
Add 1 to hit rolls for attacks made with this weapon | ||||||
1 Chordclaw | ||||||
1 Chordclaw | Melee | Melee | User | 0 | D3 | A chordclaw can only be used to make one attack each time this model fights. Each time you make a wound roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage. |
A chordclaw can only be used to make one attack each time this model fights. Each time you make a wound roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage. | ||||||
0 Electroleech stave | ||||||
0 Electroleech stave | Melee | Melee | +2 | -2 | D3 | For each wound roll of 6+ for attacks with this weapon, the target suffers D3 mortal wounds instead of the normal damage. |
For each wound roll of 6+ for attacks with this weapon, the target suffers D3 mortal wounds instead of the normal damage. | ||||||
Hydraulic claw | ||||||
Hydraulic claw | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
0 Mechadendrites | ||||||
0 Mechadendrites | Melee | Melee | User | 0 | 1 | Each time the bearer fights, they may make D6 additional attacks with this weapon. |
Each time the bearer fights, they may make D6 additional attacks with this weapon. | ||||||
Monomolecular rapier | ||||||
Monomolecular rapier | Melee | Melee | User | -4 | 1 | - |
0 Omnissian axe | ||||||
0 Omnissian axe | Melee | Melee | +1 | -2 | 2 | - |
0 Omnissian staff | ||||||
0 Omnissian staff | Melee | Melee | +2 | -1 | 2 | - |
Power claw | ||||||
Power claw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, subtract 1 from the hit roll. |
When attacking with this weapon, subtract 1 from the hit roll. | ||||||
0 Power sword | ||||||
0 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Runestaff | ||||||
0 Runestaff | Melee | Melee | +3 | -1 | D3 | - |
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +1 | -1 | 1 | - |
0 Servo-arm | ||||||
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. |
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. | ||||||
1 Taser goad | ||||||
1 Taser goad | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ with this weapon causes 3 hits rather than 1. |
Each hit roll of 6+ with this weapon causes 3 hits rather than 1. | ||||||
0 Transonic blades | ||||||
0 Transonic blades | Melee | Melee | +1 | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. | ||||||
0 Transonic razor | ||||||
0 Transonic razor | Melee | Melee | User | 0 | 1 | Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the normal damage. |
OTHER WARGEAR | ABILITIES | ||||||
5 Enhanced Data-tether | |||||||
You can re-roll failed Nerve tests for SKITARII models while a friendly model with an enhanced data-tether is on the battlefield and not shaken. | |||||||
5 Enhanced Data-tether | You can re-roll failed Nerve tests for SKITARII models while a friendly model with an enhanced data-tether is on the battlefield and not shaken. | ||||||
1 Omnispex | |||||||
At the start of each Shooting phase, you can choose another SKITARII model within 3" of a friendly model equipped with an omnispex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured. | |||||||
1 Omnispex | At the start of each Shooting phase, you can choose another SKITARII model within 3" of a friendly model equipped with an omnispex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured. |
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The ADEPTUS MECHANICUS keyword is used in following Adeptus Mechanicus datasheets:
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The SICARIAN INFILTRATOR keyword is used in following Adeptus Mechanicus datasheets:
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The SICARIAN INFILTRATOR keyword is used in following Adeptus Mechanicus datasheets:
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The COMMANDER keyword is used in following Adeptus Mechanicus datasheets:
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The ELECTRO-PRIEST keyword is used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and ENGINSEER keywords are used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and DOMINUS keywords are used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and MANIPULUS keywords are used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and DOMINUS keywords are used in following Adeptus Mechanicus datasheets:
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Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.Power sword used in following datasheets:
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Taser goad used in following datasheets:
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The ADEPTUS MECHANICUS keyword is used in following Adeptus Mechanicus datasheets:
The IMPERIUM keyword is used in following Adeptus Mechanicus datasheets:
The SKITARII keyword is used in following Adeptus Mechanicus datasheets:
The INFANTRY keyword is used in following Adeptus Mechanicus datasheets:
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Arc pistol used in following datasheets:
Phosphor blast pistol used in following datasheets:
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Radium pistol used in following datasheets:
Arc rifle used in following datasheets:
Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Plasma caliver used in following datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Transuranic arquebus used in following datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Arc maul used in following datasheets:
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Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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The CULT MECHANICUS keyword is used in following Adeptus Mechanicus datasheets:
The ELECTRO-PRIEST keyword is used in following Adeptus Mechanicus datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.
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The TECH-PRIEST keyword is used in following Adeptus Mechanicus datasheets:
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Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.
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Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.Omnissian axe used in following datasheets:
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The TECH-PRIEST and DOMINUS keywords are used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and DOMINUS keywords are used in following Adeptus Mechanicus datasheets:
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The COMMANDER keyword is used in following Adeptus Mechanicus datasheets:
The TECH-PRIEST keyword is used in following Adeptus Mechanicus datasheets:
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The TECH-PRIEST and ENGINSEER keywords are used in following Adeptus Mechanicus datasheets:
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