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TheAdepta Sororitas – or Sisters of Battle as they are also known – are the warriors of the Imperial Creed. They go to battle in the name of the holy Ecclesiarchy, purging the heretical and unclean with ferocious zeal and steadfast military might.

Books

BookKindEditionVersionLast update
  Kill Team Annual 2019Expansion81.0December 2019

Adepta Sororitas Kill Teams

If every model in your kill team has the ADEPTA SORORITAS Faction keyword, you can use the Adepta Sororitas Tactics presented below.

BLESSED BOLTS
Adepta Sororitas Tactic
Use this Tactic when you pick an ADEPTA SORORITAS model from your kill team to shoot with a storm bolter. Change the Armour Penetration characteristic of that model’s storm bolter to -2 and the Damage characteristic to 2, until the end of the battle round.
2 COMMAND POINTS
EVISCERATING BLOW
Adepta Sororitas Tactic
Use this Tactic when you pick a SISTER REPENTIA to attack in the Fight phase. Change the Damage characteristic of that model’s penitent eviscerator to 3, until the end of the phase.
1 COMMAND POINT
FRENZIED THRASHING
Adepta Sororitas Tactic
Use this Tactic when you pick an ARCO-FLAGELLANT model from your kill team to make attacks in the Fight phase. Add 1 to the Attacks characteristic of this model for each enemy model within 1" of it when it is selected to Fight, until the end of the phase.
1 COMMAND POINT
BURN THE HERETIC!
Adepta Sororitas Tactic
Use this Tactic when you pick an ADEPTA SORORITAS model from your kill team to shoot with a flamer. You can re-roll the dice to determine the number of attacks made by this model’s flamer, until the end of the phase.
1 COMMAND POINT

Aura Tactics

LEAD THE RIGHTEOUS
Adepta Sororitas Tactic
Canoness Aura Tactic
Use this Tactic at the start of the Shooting phase if your kill team includes a CANONESS. That model gains the following aura ability until the end of the battle round:

As long as this model is not shaken, you can re-roll hit rolls of 1 for friendly models within 6" of this model.
1 COMMAND POINT
FERVENT WHIPPING
Adepta Sororitas Tactic
Repentia Superior Aura Tactic
Use this Tactic at the start of the Shooting phase if your kill team includes a REPENTIA SUPERIOR. That model gains the following aura ability until the end of the battle round:

As long as this model is not shaken, you can reroll wound rolls of 1 for attacks made with melee weapons by friendly SISTER REPENTIA models that are within 6" of this model.
1 COMMAND POINT

Datasheets


Arco-flagellant

NAME M WS BS S T W A Ld Sv Max
Arco-flagellant 7" 4+ - 4 3 2 2 7 7+ -
Endurant 7" 4+ - 4 3 2 3 7 7+ 1
This model is armed with arco flails.
One Arco-Flagellant in your kill team can be an Endurant.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Arco-flails
Melee
Melee
+1
-1
1
Make D3 hit rolls for each attack amde with this weapon, instead of 1.
ABILITIES
Zealot: You can re-roll hit rolls for attacks made with melee weapons by a model with this ability, in any battle round in which it charged or was charged.

Berzerk Killing Machine: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.
SPECIALISTS
Zealot
FACTION KEYWORDS
ADEPTA SORORITAS
KEYWORDS
IMPERIUM, INFANTRY, ARCO-FLAGELLANT


Battle Sister

NAME M WS BS S T W A Ld Sv Max
Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ -
Battle Sister Gunner 6" 4+ 3+ 3 3 1 1 7 3+ 2
Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ 1
This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
Up to two Battle Sisters in your kill team can be Battle Sister Gunners, and one Battle Sister in your kill team can be a Sister Superior.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
1
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On an unmodified hit roll of 1, the bearer is taken out of action.
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
3
Combi-flamer
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
3
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
4
Combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved.
2
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon against a PSYKER, this weapon has a Damage characteristic of D3.
3
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
3
Heavy bolter
36"
Heavy 3
5
-1
1
-
4
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
3
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll one additional D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
1
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • One Battle Sister from your kill team may take a Simulacrum Imperialis.
 • A Battle Sister Gunner may replace their boltgun with a flamer, meltagun, storm bolter, heavy bolter or heavy flamer.
 • A Sister Superior may replace their boltgun with a bolt pistol, combi-flamer, combi-melta, combi-plasma, condemnor boltgun, chainsword or power sword.
 • A Sister Superior may replace their bolt pistol with a plasma pistol.
 • If a Sister Superior did not replace their boltgun as described above, they may take a chainsword or power sword.
ABILITIES
Shield of Faith: Models with this ability have a 6+ invulnerable save.

In addition, models with this ability can attempt to deny one psychic power in each Psychic phase in the same manner as a PSYKER. When making this attempt, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Simulacrum Imperialis:
5
The Shield of Faith ability grants a 5+ invulnerable save instead of 6+ to models from your kill team, whilst they are within 6" of any friendly models with a Simulacrum Imperialis.
SPECIALISTS
Leader (Superior only), Heavy (Gunner only), Comms, Demolitions, Medic, Sniper, Veteran, Zealot
FACTION KEYWORDS
ADEPTA SORORITAS
KEYWORDS
IMPERIUM, INFANTRY, BATTLE SISTER


Gotfret de Montbard

NAME M WS BS S T W A Ld Sv Max
Gotfret de Montbard 6" 3+ 4+ 3 3 3 4 8 4+ 1
This model is armed with a power sword and storm shield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Power sword
Melee
Melee
User
-3
1
-
ABILITIES
Specialist Retainer: This model is always a Combat specialist, but this does not count towards the maximum number of specialists in your kill team.

Hacking Advance: Each unmodified hit roll of 6 made for Gotfret de Montbard’s attacks in the Fight phase scores 2 hits instead of 1.

Storm Shield: This model has a 3+ invulnerable save.

Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability.
SPECIALISTS
Combat
FACTION KEYWORDS
ADEPTA SORORITAS, ASTRA MILITARUM
KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, INFANTRY, CRUSADER, GOTFRET DE MONTBARD


Pious Vorne

NAME M WS BS S T W A Ld Sv Max
Pious Vorne 6" 3+ 4+ 3 3 2 3 7 7+ 1
This model is armed with Vindictor.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Vindictor (shooting)
8"
Assault D6
5
-1
1
This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result.
Vindictor (melee)
Melee
Melee
+1
-1
1
-
ABILITIES
Specialist Retainer: This model is always a Zealot specialist, but this does not count towards the maximum number of specialists in your kill team.

Maniacal Fervour: Roll a D6 each time this model loses a wound; on a 5+ that wound is not lost.

Zealot: You can re-roll failed hit rolls for attacks made by this model in a battle round in which it charged or was charged.

Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability.
SPECIALISTS
Zealot
FACTION KEYWORDS
ADEPTA SORORITAS, ASTRA MILITARUM
KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, INFANTRY, PIOUS VORNE


Sister Repentia

NAME M WS BS S T W A Ld Sv Max
Sister Repentia 6" 3+ 3+ 3 3 1 2 8 7+ 1
This model is armed with a penitent eviscerator.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Penitent eviscerator
Melee
Melee
x2
-3
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Shield of Faith: Models with this ability have a 6+ invulnerable save.

In addition, models with this ability can attempt to deny one psychic power in each Psychic phase in the same manner as a PSYKER. When making this attempt, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Zealot: You can re-roll hit rolls for attacks made with melee weapons by a model with this ability, in any battle round in which it charged or was charged.

Solace in Anguish: Each time a model with this ability loses a wound, roll a D6; on a 5+ the model does not lose that wound.
SPECIALISTS
Leader, Combat, Veteran, Zealot
FACTION KEYWORDS
ADEPTA SORORITAS
KEYWORDS
IMPERIUM, INFANTRY, SISTER REPENTIA


Commanders


Canoness

NAME M WS BS S T W A Ld Sv Max
Canoness 6" 2+ 2+ 3 3 5 4 9 3+ 1
This model is armed with a bolt pistol, chainsword, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Hand flamer
6"
Pistol D3
3
0
1
This weapon automatically hits its target.
8
Inferno pistol
6"
Pistol 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
4
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On an unmodified hit roll of 1, the bearer is taken out of action.
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon against a PSYKER, this weapon has a Damage characteristic of D3.
6
Blessed blade
Melee
Melee
+2
-3
D3
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
2
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may replace its bolt pistol with a condemnor boltgun, hand flamer, plasma pistol or inferno pistol.
 • This model may replace its chainsword with a power sword or blessed blade.
 • If this model did not replace their chainsword as described above, they may take a brazier of holy fire or a null rod.
 • Instead of any of the above, this model may replace its wargear with one boltgun, one power sword, frag grenades, krak grenades and one rod of office.
ABILITIES
Shield of Faith: Models with this ability have a 6+ invulnerable save.

In addition, models with this ability can attempt to deny one psychic power in each Psychic phase in the same manner as a PSYKER. When making this attempt, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Rosarius: This model has a 4+ invulnerable save.

Null Rod:
3
If this model has a null rod, it cannot be targeted or affected by psychic powers. In addition, whilst any models from your kill team that are equipped with a null rod are within 18" of a PSYKER, subtract 1 from Psychic tests and Deny the Witch tests taken for that model.

Brazier of Holy Fire:
5
Subtract 1 from the Leadership characteristic of DAEMON models whilst they are within 6" of any models equipped with a brazier of holy fire. In addition, once per battle, when a model equipped with a brazier of holy fire shoots or fires Overwatch, that model can instead unleash holy fire. When it does, select one enemy model that is within 12" of this model and visible to it (if firing Overwatch, this must be the charging model) and up to 2 other enemy models that are within 2" of that model and visible to the shooting model. Each selected enemy models suffers 1 mortal wound (if the model is a DAEMON it instead suffers 2 mortal wounds).

Rod of Office:
2
If this model has a rod of office, add 3" to the range of its aura abilities.
SPECIALISTS
Ferocity, Fortitude, Leadership, Logistics, Melee, Shooting, Strategist, Strength
TACTICS
Lead the Righteous
FACTION KEYWORDS
ADEPTA SORORITAS
KEYWORDS
IMPERIUM, COMMANDER, INFANTRY, CANONESS


Janus Draik

NAME M WS BS S T W A Ld Sv Max
Janus Draik 6" 3+ 3+ 3 3 4 3 9 4+ 1
This model is armed with an heirloom pistol, a monomolecular rapier, and an archeotech grenade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Heirloom pistol
12"
Pistol 1
4
-2
2
-
Monomolecular rapier
Melee
Melee
User
-4
1
-
Archeotech grenade
6"
Grenade D3
6
-1
D3
You can only use this weapon once per battle.
ABILITIES
Multi-Spectral Auspicator: Re-roll hit rolls of 1 for attacks made by this model.

Concealed Archeotech Weapon: Once per battle, at the start of the Fight phase, pick one enemy model within 1" of this model and roll a dice; on a 4+ the target model suffers D3 mortal wounds.

Disruption Field Generator: This model has a 4+ invulnerable save.

Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword.
SPECIALISTS
Logistics
FACTION KEYWORDS
ADEPTA SORORITAS, ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS
KEYWORDS
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, JANUS DRAIK


Neyam Shai Murad

NAME M WS BS S T W A Ld Sv Max
Neyam Shai Murad 6" 3+ 3+ 3 3 4 3 9 4+ 1
This model is armed with two negotiator pistols.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Negotiator pistol
12"
Pistol 2
4
-2
1
-
ABILITIES
Quick Draw: This model can shoot each turn as if it was Readied.

Servo-skull Assisted Targeting: This model does not suffer the penalty to hit rolls for the target being obscured.

Rogue Trader: This model cannot be affected by any Tactics or abilities that affect models with a particular Faction keyword.
SPECIALISTS
Shooting
FACTION KEYWORDS
ADEPTUS ASTARTES, ASTRA MILITARUM, ADEPTUS MECHANICUS, ADEPTA SORORITAS
KEYWORDS
IMPERIUM, ASTRA CARTOGRAPHICA, COMMANDER, INFANTRY, ROGUE TRADER, NEYAM SHAI MURAD


Repentia Superior

NAME M WS BS S T W A Ld Sv Max
Repentia Superior 6" 3+ 3+ 3 3 4 4 8 3+ 1
This model is armed with neural whips, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Neural whips
Melee
Melee
User
-2
1
When resolving an attack made with this weapon against a model which has a Leadership characteristic of 7 or less, add 1 to the wound roll.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may take a bolt pistol.
ABILITIES
Shield of Faith: Models with this ability have a 6+ invulnerable save.

In addition, models with this ability can attempt to deny one psychic power in each Psychic phase in the same manner as a PSYKER. When making this attempt, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Driven Onwards: You can re-roll Advance and charge rolls for friendly SISTER REPENTIA models that are within 6" of this model when the dice are rolled. In addition, you can re-roll wound rolls of 1 for attacks made with melee weapons by friendly SISTER REPENTIA models that are within 6" of this model.
SPECIALISTS
Ferocity, Fortitude, Melee, Strength
TACTICS
Fervent Whipping
FACTION KEYWORDS
ADEPTA SORORITAS
KEYWORDS
IMPERIUM, COMMANDER, INFANTRY, REPENTIA SUPERIOR


Taddeus the Purifier

NAME M WS BS S T W A Ld Sv Max
Taddeus the Purifier 6" 4+ 4+ 3 3 4 3 7 6+ 1
This model is armed with a laspistol, servo-stubber and power maul.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Laspistol
12"
Pistol 1
3
0
1
-
Servo-stubber
12"
Pistol 3
4
0
1
-
Power maul
Melee
Melee
+2
-1
1
-
ABILITIES
Zealot: You can re-roll failed hit rolls for attacks made by this model in a battle round in which it charged or was charged.

Rosarius: This model has a 4+ invulnerable save.

War Hymns: Add 1 to the Attacks characteristic of ASTRA MILITARUM models whilst they are within 6" of any friendly MINISTORUM PRIEST models.

Advisor: This model may not be picked to be affected by an order as part of the Voice of Command ability.
SPECIALISTS
Ferocity
FACTION KEYWORDS
ADEPTA SORORITAS, ASTRA MILITARUM
KEYWORDS
IMPERIUM, ADEPTUS MINISTORUM, COMMANDER, INFANTRY, MINISTORUM PRIEST, TADDEUS THE PURIFIER

Wargear

Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Archeotech grenade
6"
Grenade D3
6
-1
D3
You can only use this weapon once per battle.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
3
Combi-flamer
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
3
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
4
Combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved.
2..5
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon against a PSYKER, this weapon has a Damage characteristic of D3.
3
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
0
Frag grenade
6"
Grenade D6
3
0
1
-
2
Hand flamer
6"
Pistol D3
3
0
1
This weapon automatically hits its target.
3
Heavy bolter
36"
Heavy 3
5
-1
1
-
4
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
Heirloom pistol
12"
Pistol 1
4
-2
2
-
8
Inferno pistol
6"
Pistol 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
Laspistol (Taddeus the Purifier)
12"
Pistol 1
3
0
1
-
3
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll one additional D6 when inflicting damage with it and discard one of the results.
Negotiator pistol
12"
Pistol 2
4
-2
1
-
1..4
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On an unmodified hit roll of 1, the bearer is taken out of action.
Servo-stubber
12"
Pistol 3
4
0
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
Vindictor (shooting)
8"
Assault D6
5
-1
1
This weapon automatically hits its target. If the target is a CHAOS model, roll two D6 to determine the number of attacks made with this weapon, and discard the lowest result.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Arco-flails
Melee
Melee
+1
-1
1
Make D3 hit rolls for each attack amde with this weapon, instead of 1.
6
Blessed blade
Melee
Melee
+2
-3
D3
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Monomolecular rapier
Melee
Melee
User
-4
1
-
0
Neural whips
Melee
Melee
User
-2
1
When resolving an attack made with this weapon against a model which has a Leadership characteristic of 7 or less, add 1 to the wound roll.
0
Penitent eviscerator
Melee
Melee
x2
-3
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Power maul
Melee
Melee
+2
-1
1
-
Power sword (Gotfret de Montbard)
Melee
Melee
User
-3
1
-
1..2
Power sword
Melee
Melee
User
-3
1
-
Vindictor (melee)
Melee
Melee
+1
-1
1
-

Other Wargear

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Brazier of Holy Fire
Subtract 1 from the Leadership characteristic of DAEMON models whilst they are within 6" of any models equipped with a brazier of holy fire. In addition, once per battle, when a model equipped with a brazier of holy fire shoots or fires Overwatch, that model can instead unleash holy fire. When it does, select one enemy model that is within 12" of this model and visible to it (if firing Overwatch, this must be the charging model) and up to 2 other enemy models that are within 2" of that model and visible to the shooting model. Each selected enemy models suffers 1 mortal wound (if the model is a DAEMON it instead suffers 2 mortal wounds).
3
Null Rod
If this model has a null rod, it cannot be targeted or affected by psychic powers. In addition, whilst any models from your kill team that are equipped with a null rod are within 18" of a PSYKER, subtract 1 from Psychic tests and Deny the Witch tests taken for that model.
2
Rod of Office
If this model has a rod of office, add 3" to the range of its aura abilities.
5
Simulacrum Imperialis
The Shield of Faith ability grants a 5+ invulnerable save instead of 6+ to models from your kill team, whilst they are within 6" of any friendly models with a Simulacrum Imperialis.

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander

The SISTER REPENTIA keyword is used in following Adepta Sororitas datasheets:

Datasheet

The ARCO-FLAGELLANT keyword is used in following Adepta Sororitas datasheets:

Datasheet

The CANONESS keyword is used in following Adepta Sororitas datasheets:

Commander
Out of Action
A model that is taken out of action is seriously injured or may even be slain – either way it will play no further part in the battle. Remove that model from the battlefield.
Nerve Tests
You must take a Nerve test for each of your models that has a flesh wound, and for your other models if your kill team is broken. To take a Nerve test for a model, roll a D6 and apply the following cumulative modifiers:

NERVE TEST MODIFIERS
Each other friendly model that is shaken or is out of action+1
Each other friendly model (other than shaken models) within 2" of the model-1

If the result of the Nerve test exceeds the model’s Leadership characteristic, the test is failed. The model is shaken, and cannot do anything until it is no longer shaken: place a Shaken token next to it. Otherwise, the test is passed. The test is always passed on an unmodified roll of 1.
Long Range
A target is at long range if it is more than half the weapon’s Range characteristic away from the attacking model. Grenade weapons are not affected by this rule.

For example, a boltgun has a Range of 24". Any target that is more than 12" away from a model attacking with a boltgun is at long range.
Obscured
Other models (even friendly models) and terrain may hide a target from view. If the target of an attack is even partially obscured from the best point of view of the firing model (that is, the point of view from a part of the firing model that gives the clearest line of sight), then it is said to be obscured.

When checking to see if a target is obscured, consider the main body of the firing and target models – do not include a model’s base or parts that are ‘sticking out’ like aerials or weapons, but do include all limbs and a model’s head. If there is still doubt, we recommend the players agree about what constitutes the main body of a model before the battle begins.
Flesh Wound
A model that suffers a flesh wound is restored to 1 wound remaining. A model with one or more flesh wounds suffers penalties to hit and is more likely to be taken out of action (see above). Mark one of the empty Flesh Wound boxes on that model’s datacard. If a model suffers a flesh wound and all of the Flesh Wound boxes on their datacard are marked, it is taken out of action instead. In the Morale phase each player takes Nerve tests for each of their models that has one or more flesh wounds.
Hit Roll
To see if an attack hits the target, roll a D6 and apply the following cumulative modifiers:

HIT ROLL MODIFIERS
Target model is at long range-1
Target model is obscured-1
Each flesh wound on the attacking model-1
Attacking model’s kill team is broken-1

If the result is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails, and an unmodified hit roll of 6 always hits.

The REPENTIA SUPERIOR keyword is used in following Adepta Sororitas datasheets:

Commander
Wound Roll
If an attack scores a hit, you will then need to roll another dice to see if the attack wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+


If the roll is equal to or greater than the required number, the attack succeeds and the attack sequence continues. If the roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 is always successful.
Does not include wargear
Melee
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is armed with are listed on its datasheet. In addition to the melee weapons listed on their datasheets, all models are also assumed to be able to fight with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

The ADEPTA SORORITAS keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander

The IMPERIUM keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander

The INFANTRY keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander

Bolt pistol used in following datasheets:

Datasheet
Commander
• Canoness
0
PISTOL
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.
You can choose to shoot with a model with a Pistol weapon even if there are enemy models within 1", but it must target the closest enemy model (you can choose which if two or more are equidistant) and can only shoot with its Pistol weapon(s). In such circumstances, the model can shoot its Pistol even if other friendly models are within 1" of the same enemy model. It cannot fire a Pistol if it was charged in this battle round.

Each time a model armed with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) is chosen to shoot, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Plasma pistol used in following datasheets:

Datasheet
Commander
• Canoness
4

Boltgun used in following datasheets:

Datasheet
Commander
• Canoness
0
RAPID FIRE

Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if all of its targets are within half the weapon’s Range characteristic.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

You can choose to shoot with a model with an Assault weapon in the Shooting phase (or React with that model to fire Overwatch) even if it Advanced earlier in that battle round. If it does so, it can only fire Assault weapons, and you must subtract 1 from any hit rolls made when firing that weapon this battle round.

Condemnor boltgun used in following datasheets:

Datasheet
Commander
• Canoness
5
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in the preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this battle round.

Chainsword used in following datasheets:

Datasheet
Commander
• Canoness
0

Power sword used in following datasheets:

Datasheet
Commander
• Canoness
2

Frag grenade used in following datasheets:

Datasheet
Commander
• Canoness
0
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

A model in your kill team armed with a Grenade weapon may fire it in Overwatch or in the Shooting phase. If they do so, they cannot fire any other weapons that phase, and no other model in your kill team can fire a Grenade weapon that phase.

Krak grenade used in following datasheets:

Datasheet
Commander
• Canoness
0
Invulnerable Saves
Some models possess abilities or wargear, such as supernatural reflexes or force fields, that grant them an invulnerable save. Each time you are required to make a save roll for a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If you use a model’s invulnerable save, it is never modified (e.g. by a weapon’s Armour Penetration characteristic or by the Survivor ability) unless the modifier explicitly applies to invulnerable saves. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.
Deny the Witch Test
If there are any enemy psykers within 24" of a psyker that has manifested a psychic power, the controlling player can choose one of those models to take a Deny the Witch test to resist the psychic power. The number of times a psyker can make a Deny the Witch attempt in each battle round is specified on their datasheet. Only one model can take a Deny the Witch test for each psychic power that is manifested, regardless of the number of models that could make an attempt or the number of times each is allowed to try and Deny the Witch in each battle round.

If more than one player has an eligible model to take a Deny the Witch test, players take it in turn to choose a model from their kill team to take a Deny the Witch test with, or pass, in the order determined in the Initiative phase. If a player passes, it is the next player’s turn to choose, and so on until a player chooses a model to take a Deny the Witch test or all players with eligible models have passed.

To take a Deny the Witch test, roll 2D6. If the total is greater than the result of the Psychic test that manifested the power, it has been successfully resisted and its effects are negated.
Psychic Test
You can attempt to manifest a psychic power with a psyker from your kill team by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested.
Includes wargear

The ASTRA MILITARUM keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander

The ADEPTUS MINISTORUM keyword is used in following Adepta Sororitas datasheets:

Datasheet
Commander
LevelPoints per model*
140
250
365
480
* Does not include wargear
Overwatch
Overwatch is a special type of shooting attack, made by a model that is the target of a charge and resolved in the Movement phase. It uses all the normal rules for shooting (e.g. the target must be in range and visible when they declare the charge), except that any attacks made must target the model attempting to charge, and a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target model. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just inflict damage to the model. If a mortal wound reduces a model to 0 wounds, any further mortal wounds directed against this model by this attack are not resolved and the player whose model caused the mortal wound makes an Injury roll for that model.
LEAD THE RIGHTEOUS
Adepta Sororitas Tactic
Canoness Aura Tactic
Use this Tactic at the start of the Shooting phase if your kill team includes a CANONESS. That model gains the following aura ability until the end of the battle round:

As long as this model is not shaken, you can re-roll hit rolls of 1 for friendly models within 6" of this model.
1 COMMAND POINT

The COMMANDER keyword is used in following Adepta Sororitas datasheets:

Commander
LevelPoints per model*
150
265
380
4105
* Including wargear

The ADEPTUS ASTARTES keyword is used in following Adepta Sororitas datasheets:

Commander

The ADEPTUS MECHANICUS keyword is used in following Adepta Sororitas datasheets:

Commander

The ASTRA CARTOGRAPHICA keyword is used in following Adepta Sororitas datasheets:

Commander

The ROGUE TRADER keyword is used in following Adepta Sororitas datasheets:

Commander
Readying
When you pick a model to move, instead of making a normal move (including pivoting the model) you can Ready them, unless they are within 1" of an enemy model. A model that is Readied in the Movement phase has an advantage in the subsequent Shooting phase (see Ready, Fire!). If you have Kill Team tokens, place a Ready token next to the model as a reminder. If the model moves for any reason, it is no longer Readied – remove this token.
LevelPoints per model*
130
240
355
470
* Does not include wargear
Advancing
When you pick a model to move, instead of making a normal move with that model you can declare that it will Advance, unless it is within 1" of an enemy model. If you do so, make an Advance roll by rolling a D6. Add the result to the model’s Move characteristic for that Movement phase. You can then move that model a distance equal to or less than its Move characteristic. A model that Advances cannot charge, React or shoot later that battle round. If you have Kill Team tokens, place an Advance token next to the model as a reminder.
Charge Move
After all Reactions have been resolved, make a charge roll by rolling 2D6. The charging model can move up to this number of inches – this is their charge distance this turn. To make a successful charge roll, the model must finish its move within 1" of at least one of the target models. A model that does so is said to have charged, and the enemy models that are within 1" of it at the end of its move are said to have been charged. It cannot move within 1" of an enemy model that was not a target of its charge.

If the model cannot finish its move while following these restrictions, the charge fails and the model is not said to have charged – however, the model can move up to its charge distance, as long as that move takes it as close as possible to at least one of the targets of its charge, and not within 1" of any enemy models. A model can only make one charge attempt in each Movement phase, and once it has done so it cannot shoot later in the battle round. If you have Kill Team tokens, place a Charge token next to the model as a reminder.
FERVENT WHIPPING
Adepta Sororitas Tactic
Repentia Superior Aura Tactic
Use this Tactic at the start of the Shooting phase if your kill team includes a REPENTIA SUPERIOR. That model gains the following aura ability until the end of the battle round:

As long as this model is not shaken, you can reroll wound rolls of 1 for attacks made with melee weapons by friendly SISTER REPENTIA models that are within 6" of this model.
1 COMMAND POINT
LevelPoints per model*
150
255
370
485
* Including wargear

The MINISTORUM PRIEST keyword is used in following Adepta Sororitas datasheets:

Commander

Archeotech grenade used in following datasheets:

Commander

Combi-flamer used in following datasheets:

Datasheet

Combi-melta used in following datasheets:

Datasheet

Combi-plasma used in following datasheets:

Datasheet

Flamer used in following datasheets:

Datasheet

Hand flamer used in following datasheets:

Commander
• Canoness
2

Heavy bolter used in following datasheets:

Datasheet

Heavy flamer used in following datasheets:

Datasheet

Heirloom pistol used in following datasheets:

Commander

Inferno pistol used in following datasheets:

Commander
• Canoness
8

Laspistol (Taddeus the Purifier) used in following datasheets:

Commander

Meltagun used in following datasheets:

Datasheet

Negotiator pistol used in following datasheets:

Commander

Servo-stubber used in following datasheets:

Commander

Storm bolter used in following datasheets:

Datasheet

Vindictor (shooting) used in following datasheets:

Datasheet

Arco-flails used in following datasheets:

Datasheet

Blessed blade used in following datasheets:

Commander
• Canoness
6

Monomolecular rapier used in following datasheets:

Commander

Neural whips used in following datasheets:

Commander

Penitent eviscerator used in following datasheets:

Datasheet

Power maul used in following datasheets:

Commander

Power sword (Gotfret de Montbard) used in following datasheets:

Datasheet

Vindictor (melee) used in following datasheets:

Datasheet

Brazier of Holy Fire used in following datasheets:

Commander
• Canoness
5

Null Rod used in following datasheets:

Commander
• Canoness
3

Rod of Office used in following datasheets:

Commander
• Canoness
2

Simulacrum Imperialis used in following datasheets:

Datasheet
© Vyacheslav Maltsev 2013-2020