Vortemis has been instrumental in twisting the strands of fate to serve the will of Tzeentch. His Arcanite Cult had spies in the city of Shadespire for centuries, and he has plotted to undermine Nagash for just as long.
|Tzeentchian Runestaff||1"||1||4+||4+||-||1|Unit Size:
Unique. Vortemis the All-seeing and The Eyes of the Nine
must be taken as a set for a total of 140 points. Although taken as a set, each is a separate unit.
Vortemis the All-seeing is a named character
that is a single model. He is armed with a Tzeentchian Runestaff.
Magic-touched: Magisters are attuned to magical energy like no other, but there are those that delve too deep into this source of power.
If the casting roll
for this model is a double and the casting attempt is successful and not unbound
, this model can attempt to cast 1 extra spell this turn. If it does so and the extra casting roll is a double, the spell automatically fails and this model is slain. If a friendly MAGISTER
is slain by this effect, roll a dice before removing the model. On a 2+, 1 TZEENTCH CHAOS SPAWN
is added to your army. Set up the TZEENTCH CHAOS SPAWN anywhere on the battlefield within 1" of the slain MAGISTER and more than 3" from any enemy units.
Vortemis the All-seeing is a WIZARD
. He can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
and Sorcerous Insight
Sorcerous Insight: Memory becomes echo, echo becomes resonance, resonance becomes reality wrought anew.
Sorcerous Insight has a casting value
of 5. If successfully cast, you receive 1 extra command point
. This extra command point can only be spent by picking this model to use the At the Double
, Forward to Victory
or Inspiring Presence
CHAOS, MORTAL, TZEENTCH, ARCANITE, CULT OF THE TRANSIENT FORM, HERO, WIZARD, MAGISTER, VORTEMIS THE ALL-SEEING