Tzaangors are savage, avian beastmen dedicated to Tzeentch and gifted with his dark blessings. Eager to impress their duplicitous god, the Tzaangors fight with lunatic energies, hoping to earn further gifts of change.
Unit Size: 10 - 30 Points: 180
Battlefield Role: Battleline
A unit of Tzaangors has any number of models. The unit is armed with a Vicious Beak and one of the following weapon options: Savage Blade and Arcanite Shield; or a pair of Savage Blades. 2 in every 5 models can replace their weapon option with a Savage Greatblade.
1 model in this unit can be a Twistbray. Add 1 to hit rolls
for attacks made with that model’s melee weapons
1 in every 5 models in this unit can be a Tzaangor Mutant armed with a pair of Savage Blades and a Vicious Beak. Add 1 to the Attacks characteristic of that model’s pair of Savage Blades.
1 in every 10 models in this unit can be an Icon Bearer. A unit that includes any Icon Bearers can use the Ornate Totems
1 in every 10 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run
and still charge
later in the same turn.
Destined Mayhem: Nearby leaders and champions of the Arcanites inspire Tzaangors to deliver killing blows to the enemy.
Add 1 to wound rolls
for attacks made with melee weapons
by this unit while this unit is wholly within 12" of any friendly ARCANITE HEROES
Arcanite Shield: This lavishly wrought shield can protect against both physical and magical attacks.
Roll a dice each time you allocate a wound
or mortal wound
to a unit that has any models armed with Arcanite Shields. On a 6, that wound or mortal wound is negated. When you allocate wounds or mortal wounds to this unit, you must allocate them to a model armed with an Arcanite Shield if it is possible to do so.
Paired Savage Blades: Tzaangors armed with two savage blades have a better chance of landing a blow on the enemy.
Add 1 to hit rolls
for attacks made with a pair of Savage Blades.
Savagery Unleashed: Favoured by their god, these warriors unleash a flurry of attacks upon their foes.
Add 1 to the Attacks characteristic of this unit’s melee weapons
while it has 9 or more models.
Ornate Totems: The icons carried by the Tzaangors can steal magical power from nearby wizards and use it to blast the enemy.
While this unit has 1 or more Icon Bearers, at the start of your hero phase
, you can pick 1 enemy unit within 18" of this unit that is visible to it. Roll 1 dice for each WIZARD
that is within 9" of this unit. For each 4+, that unit suffers 1 mortal wound