Tzaangor Skyfires soar across the battlefield, raining death upon the foe. Able to catch glimpses of the future, the Skyfires send their Arrows of Fate on baffling trajectories, striking their targets’ most vulnerable weak spots with confounding accuracy.
|Arrow of Fate||24"||1||4+||3+||-1||D3|
|Teeth and Horns||1"||D3||4+||3+||-1||D3|
Unit Size: 3 - 9 Points: 200
Battlefield Role: None
A unit of Tzaangor Skyfires has any number of models, each armed with an Arrow of Fate, Bow Stave and Vicious Beak.
This unit’s Discs of Tzeentch attack with their Teeth and Horns.
The leader of this unit is an Aviarch. Add 1 to hit rolls
for attacks made with an Aviarch’s Arrow of Fate.
Guided by the Future: These warriors’ attacks are directed by glimpses of the future.
In the combat phase
, you can re-roll hit and wound rolls
for attacks made by this unit if no enemy units within 3" of this unit have already fought in that phase.
Judgement from Afar: To be struck by an Arrow of Fate is to be judged by destiny itself.
If the unmodified hit roll
for an attack made with an Arrow of Fate is 6, that attack inflicts D3 mortal wounds
on the target and the attack sequence ends (do not make a wound or save roll
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, TZEENTCH, ARCANITE, TZAANGOR SKYFIRES