A master of illusionary disguise, the Changeling hides amongst its quarry, sowing confusion amongst their ranks. Upon throwing aside its fleshly masquerade, the Changeling uses sorcery and its Trickster’s Staff to openly blast its foes.
The Trickster’s Staff |
| The Trickster’s Staff | 2" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Notes: Unique
The Changeling is a
named character that is a single model. It is armed with the Trickster’s Staff.
Puckish Misdirection: The Changeling can manipulate the most stalwart of warriors while appearing as a trusted advisor or comrade.
In the enemy
hero phase, you can pick 1 enemy unit within 9" of this model. If you do so, until your next hero phase, subtract 1 from
hit rolls for attacks made by that unit and half the Move characteristic of that unit (rounding up).
Arch-deceiver: None can detect the veil of the Changeling. Assuming the form of comrade and ally, it reveals itself only when its plans have been made a reality.
At the start of the first battle round, after armies have been set up but before the first turn begins, you can remove this model from the battlefield. If you do so, at the end of your first
movement phase, you must set this model up again anywhere within your opponent’s territory more than 3" from any enemy units.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt and
Mystic Shield spells.
In addition, while this model is within 9" of an enemy WIZARD, it knows any spells on that WIZARD’s warscroll that are possible for this model to cast.
KEYWORDS | CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, THE CHANGELING |