Speeding blurs that leave shimmering trails of change-magic in the air, Screamers streak across the skies with a wailing cry. They slash any foes they pass with razorsharp horns and fins before darting down to savage their chosen quarry.
3 - 12 Points:
Battleline in HOSTS ARCANUM
A unit of Screamers of Tzeentch has any number of models, each attacking with a Lamprey Bite.
Sky-sharks: Screamers that manage to sink their teeth into a larger creature will not let go easily, eventually tearing off huge chunks of bloodied flesh.
If the target is an enemy MONSTER, change the Damage characteristic of this unit’s Lamprey Bite to D3.
Slashing Fins: The pack mentality of Screamers makes them an especially effective unit on the battlefield. They swoop in formation and slash at their foes, performing fly-by attacks and effortless manoeuvres.
After this unit has made a normal move
, pick 1 enemy unit and roll 1 dice for each model in this unit that passed across any models from that unit. For each 5+, that unit suffers 1 mortal wound
. If that enemy unit is a WIZARD
, for each 5+, inflict D3 mortal wounds instead of 1.
CHAOS, DAEMON, TZEENTCH, SCREAMERS