Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they can wield fantastical fires to scorch the foe or transform an enemy into the squelching, misshapen form of a Chaos Spawn.
|Teeth and Horns||1"||D3||4+||3+||-1||D3|
Unit Size: 1 Points: 140
Battlefield Role: Leader
A Magister on Disc of Tzeentch is a single model armed with a Tzeentchian Runestaff and Warpsteel Sword.
This model’s Disc of Tzeentch attacks with its Teeth and Horns.
Magic-touched: Magisters are attuned to magical energy and can harness the raw essence of Chaos. There are those, however, that delve too deep into this source of power.
If the casting roll
for this model is a double and the casting attempt is successful and not unbound
, this model can attempt to cast 1 extra spell this turn. If it does so and the extra casting roll is a double, the spell automatically fails and this model is slain. If a friendly MAGISTER
is slain by this effect, roll a dice before removing the model. On a 2+, 1 TZEENTCH CHAOS SPAWN
is added to your army. Set up the TZEENTCH CHAOS SPAWN anywhere on the battlefield within 1" of the slain MAGISTER and more than 3" from any enemy units.
This model is a WIZARD
. It can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Bolt of Change
Bolt of Change: The Magister hurls a coruscating bolt of energy at the foe, causing their flesh to run like wax and remould into a form more pleasing to Tzeentch.
Bolt of Change has a casting value
of 7. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. That unit suffers D3 mortal wounds
. If any models were slain by this spell, before removing the first slain model, you can add 1 TZEENTCH CHAOS SPAWN
to your army and set it up within 3" of the slain model’s unit.
CHAOS, MORTAL, TZEENTCH, ARCANITE, HERO, WIZARD, MAGISTER