The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of their claw, they can hurl foes into the nightmarish Realm of Chaos, blast enemies with wyrdfire or steal opponents’ spells for their own use.
Rod of Sorcery |
| Rod of Sorcery | 18" | 2D6 | 3+ | 3+ | -1 | 1 |
Staff of Tzeentch |
| Staff of Tzeentch | 3" | 4 | 3+ |  | - | 2 |
Baleful Sword |
| Baleful Sword | 1" | 2 | 4+ | 2+ | -2 | 3 |
Curved Beak and Wicked Talons |
| Curved Beak and Wicked Talons | 1" | 4 | 4+ | 3+ | -1 | 2 |
0-3 | 12" | 1+ | 3+ |
4-6 | 10" | 2+ | 4+ |
7-9 | 9" | 3+ | 4+ |
10-12 | 8" | 4+ | 4+ |
13+ | 7" | 5+ | 5+ |
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
A Lord of Change is a single model armed with one of the following weapon options: Staff of Tzeentch and Baleful Sword; Staff of Tzeentch and Rod of Sorcery; or Staff of Tzeentch and Curved Beak and Wicked Talons.
Mastery of Magic: To master the arcane is to embody the grand design of the Changer of the Ways.
When this model makes a
casting,
unbinding or
dispelling roll, you can change the lowest D6 to match the highest D6.
Spell-eater: Tzeentch’s daemons revel in the Arcanum Optimar, summoning and dispelling even the most predatory spells at will.
Once per turn, in your
hero phase, you can pick 1
endless spell within 18" of this model. That endless spell is
dispelled.
Spell-thief: Should a rival sorcerer conjure a spell that intrigues the Lord of Change, the greater daemon will acquire the incantation for its own use.
If this model successfully unbinds an enemy spell with an
unbinding roll of 9+, this model can attempt to cast that spell, if it is possible for it to do so, for the rest of the battle.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Infernal Gateway spells.
Infernal Gateway: The Lord of Change opens a portal to the Realm of Chaos, pulling enemies to their doom.
Infernal Gateway has a
casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them and roll 9 dice. That unit suffers 1
mortal wound for each roll that is equal to or greater than the Infernal Gateway value shown on the caster’s damage table.
Beacon of Sorcery: Spreading its arms wide, the Lord of Change saturates the area with raw magic.
You can use this
command ability at the start of your
hero phase. If you do so, pick 1 friendly model with this command ability. Until your next hero phase, you can add 1 to
casting and unbinding rolls for friendly
TZEENTCH DAEMON WIZARDS while they are wholly within 18" of that model. The same unit cannot benefit from this command ability more than once per turn.
KEYWORDS | CHAOS, DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE |