More than just a powerful warrior, a Fatemaster is surrounded by an aura of change. Mounted atop Discs of Tzeentch, Fatemasters streak into combat, slicing foes with their fireglaives while manipulating fortune for the benefit of their Arcanite Cult.
|Fireglaive of Tzeentch|
|Fireglaive of Tzeentch||2"||3||3+||4+||-||D3|
|Teeth and Horns|
|Teeth and Horns||1"||D3||4+||3+||-1||D3|
Unit Size: 1 Points: 120
Battlefield Role: Leader
A Fatemaster is a single model armed with a Fireglaive of Tzeentch.
This model’s Disc of Tzeentch attacks with its Teeth and Horns.
Hovering Disc of Tzeentch: A Fatemaster mounted on a Disc of Tzeentch is capable of truly breathtaking feats of agility and evasion.
Add 2 to save rolls
for attacks made with melee weapons
that target this model unless the attacking unit is a MONSTER or can fly
Soulbound Shield: This shield can shelter the wielder against even the most potent magical attacks.
Each time this model is affected by a spell
or endless spell
, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this model.
Lord of Fate: Tzeentch’s chosen disciples can affect the destiny of those around them.
You can use this command ability
at the start of your hero phase
. If you do so, pick a friendly model with this command ability. Until your next hero phase, you can re-roll hit rolls
for attacks made by friendly TZEENTCH
units wholly within 9" of this model.
CHAOS, MORTAL, TZEENTCH, ARCANITE, HERO, FATEMASTER